Player Matchup

Sol
Sol
BanishedYeti
Sol
Level 120
God Stats
44W - 44L
1,587 SR
Queue Stats
440W - 400L
1,488 Elo+
Party 2
Achilles
Achilles
D2Versace
Achilles
Level 127
God Stats
16W - 14L
1,607 SR
Queue Stats
401W - 377L
1,432 Elo+
Solo
Nu Wa
Nu Wa
GodOfSell
Nu Wa
Level 64
God Stats
6W - 6L
1,651 SR
Queue Stats
205W - 193L
1,482 Elo+
Party 2
Da Ji
Da Ji
X Keshi X
Da Ji
Level 86
God Stats
21W - 11L
1,692 SR
Queue Stats
87W - 75L
1,551 Elo+
Solo
Sobek
Sobek
jadaqq09
Sobek
Level 157
God Stats
1W - 5L
1,288 SR
Queue Stats
697W - 645L
1,514 Elo+
Solo
Team Averages
Level 111
1,565 SR
1,494 Elo+

VS

Team Averages
Level 92
1,608 SR
1,518 Elo+
Zhong Kui
Zhong Kui
BonoTheBear
Zhong Kui
Level 112
God Stats
7W - 6L
1,542 SR
Queue Stats
494W - 459L
1,508 Elo+
Solo
Danzaburou
Danzaburou
FalconMex21
Danzaburou
Level 127
God Stats
33W - 27L
1,495 SR
Queue Stats
242W - 222L
1,483 Elo+
Party 1
Poseidon
Poseidon
TheMommyMilker
Poseidon
Level 109
God Stats
9W - 7L
1,800 SR
Queue Stats
38W - 35L
1,549 Elo+
Party 3
Cthulhu
Cthulhu
X Z4D1CO X
Cthulhu
Level 47
God Stats
3W - 0L
1,721 SR
Queue Stats
202W - 202L
1,472 Elo+
Party 1
Ymir
Ymir
yůki
Ymir
Level 63
God Stats
10W - 7L
1,484 SR
Queue Stats
120W - 94L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,236
567
6,486
4,787
1,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
D2Versace
Achilles
13
6 / 0 / 0
7,451
677
6,510
12,030
8,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
GodOfSell
Nu Wa
10
0 / 8 / 2
5,671
516
3,879
8,223
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
X Keshi X
Da Ji
11
1 / 4 / 2
5,635
512
2,235
8,499
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
jadaqq09
Sobek
7
0 / 2 / 3
5,324
484
2,714
8,806
5,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BonoTheBear
Zhong Kui
10
0 / 6 / 0
6,226
566
6,869
9,665
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
FalconMex21
Danzaburou
10
1 / 0 / 0
5,498
500
3,886
5,201
1,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
13
8 / 0 / 4
7,671
697
6,867
3,471
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
X Z4D1CO X
Cthulhu
8
0 / 2 / 1
5,347
486
2,524
9,147
3,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
yůki
Ymir
13
5 / 1 / 6
7,008
637
6,557
6,286
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
9
Kills
14
14
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
W
Zhong Kui
BonoTheBear
Zhong Kui
0
6
0
0
L
Achilles
D2Versace
Achilles
6
0
0
6
W
Danzaburou
FalconMex21
Danzaburou
1
0
0
1
L
Nu Wa
GodOfSell
Nu Wa
0
8
2
0.13
W
Poseidon
8
0
4
10
L
Da Ji
X Keshi X
Da Ji
1
4
2
0.5
W
Cthulhu
X Z4D1CO X
Cthulhu
0
2
1
0.25
L
Sobek
jadaqq09
Sobek
0
2
3
0.75
W
Ymir
yůki
Ymir
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,824
Damage
26,703
42,345
Taken
33,770
20,424
Mitigated
15,079
9,525
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,486
3,245
0
1,118
4,787
1,218
0
1,727
3,060
40,793
3,563
W
Zhong Kui
BonoTheBear
Zhong Kui
6,869
1,689
0
2,633
9,665
6,308
0
77
9,588
39,222
8,148
L
Achilles
D2Versace
Achilles
6,510
1,344
0
3,613
12,030
8,951
0
6,163
5,867
0
50,026
W
Danzaburou
FalconMex21
Danzaburou
3,886
1,722
0
1,852
5,201
1,455
458
2,344
2,857
0
32,522
L
Nu Wa
GodOfSell
Nu Wa
3,879
669
0
368
8,223
1,972
0
7,243
980
32,342
447
W
Poseidon
6,867
1,270
0
1,198
3,471
854
396
1,735
1,736
53,861
0
L
Da Ji
X Keshi X
Da Ji
2,235
184
0
969
8,499
2,815
0
3,645
4,854
0
37,449
W
Cthulhu
X Z4D1CO X
Cthulhu
2,524
125
1,368
1,247
9,147
3,872
0
5,049
4,098
15,982
0
L
Sobek
jadaqq09
Sobek
2,714
37
1,549
1,908
8,806
5,468
0
3,409
5,397
13,047
1,313
W
Ymir
yůki
Ymir
6,557
1,911
0
856
6,286
2,590
0
3,436
2,850
52,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,317
Gold Earned
31,750
322
Minions Killed
343
0
Camps Cleared
0
1,034,218
Distance Traveled
1,121,449
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,236
567
95
9
0
218,480
0
W
Zhong Kui
6,226
566
88
8
0
177,834
0
L
Achilles
7,451
677
92
8
0
212,951
3
W
Danzaburou
5,498
500
52
5
0
210,638
3
L
Nu Wa
5,671
516
52
5
0
175,761
0
W
Poseidon
7,671
697
98
9
0
243,059
0
L
Da Ji
5,635
512
68
6
0
227,068
3
W
Cthulhu
5,347
486
19
2
0
238,121
0
L
Sobek
5,324
484
15
1
0
199,958
1
W
Ymir
7,008
637
86
8
0
251,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role