Player Matchup

Bacchus
Bacchus
Darkschiri23
Bacchus
Level 46
God Stats
91W - 79L
1,479 SR
Queue Stats
492W - 488L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Fristixx
Danzaburou
Level 106
God Stats
23W - 10L
1,314 SR
Queue Stats
328W - 321L
1,503 Elo+
Solo
King Arthur
King Arthur
KOKOLOK99
King Arthur
Level 88
God Stats
0W - 1L
1,746 SR
Queue Stats
4W - 2L
1,882 Elo+
Solo
Discordia
Discordia
Pi0spi
Discordia
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 42L
1,421 Elo+
Party 1
Bastet
Bastet
TricksterDamek
Bastet
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 38L
1,433 Elo+
Party 1
Team Averages
Level 84
1,508 SR
1,536 Elo+

VS

Team Averages
Level 107
1,472 SR
1,461 Elo+
Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CxrsedAnimal
Ares
Level 107
God Stats
11W - 10L
1,408 SR
Queue Stats
298W - 305L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MadEddie
Morgan Le Fay
Level 143
God Stats
6W - 6L
1,454 SR
Queue Stats
205W - 200L
1,420 Elo+
Solo
Izanami
Izanami
freeex333
Izanami
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 80L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darkschiri23
Bacchus
11
0 / 2 / 1
6,520
466
4,059
8,095
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Fristixx
Danzaburou
11
0 / 5 / 0
6,723
480
5,834
9,960
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
KOKOLOK99
King Arthur
12
1 / 4 / 0
6,888
492
6,374
13,075
8,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Pi0spi
Discordia
14
1 / 2 / 2
7,560
540
7,146
6,538
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 1
7,328
523
5,615
12,017
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 1 / 0
8,614
615
6,701
8,765
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
 
Erlang Shen
15
2 / 1 / 3
7,822
559
4,926
13,652
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 6
7,022
502
6,304
10,351
10,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
MadEddie
Morgan Le Fay
13
2 / 3 / 1
8,051
575
7,367
8,870
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
freeex333
Izanami
14
4 / 1 / 2
9,357
668
8,643
10,159
3,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
15
15
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
0
5
W
Erlang Shen
 
Erlang Shen
2
1
3
3.5
W
2
0
6
5
L
Bacchus
Darkschiri23
Bacchus
0
2
1
0.25
L
Danzaburou
Fristixx
Danzaburou
0
5
0
0
L
King Arthur
KOKOLOK99
King Arthur
1
4
0
0.25
W
Morgan Le Fay
MadEddie
Morgan Le Fay
2
3
1
0.83
L
Discordia
Pi0spi
Discordia
1
2
2
1
L
3
2
1
1.75
W
Izanami
freeex333
Izanami
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,028
Damage
33,941
49,685
Taken
51,797
24,052
Mitigated
27,194
14,777
Healing
20,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,701
3,523
0
5,781
8,765
2,928
27
1,594
7,171
0
70,999
W
Erlang Shen
 
Erlang Shen
4,926
2,601
0
6,956
13,652
7,754
0
1,991
11,565
0
75,853
W
6,304
585
105
1,640
10,351
10,018
0
2,925
7,300
17,442
1,702
L
Bacchus
Darkschiri23
Bacchus
4,059
222
0
1,218
8,095
6,569
0
2,992
5,103
23,879
0
L
Danzaburou
Fristixx
Danzaburou
5,834
1,103
0
3,175
9,960
2,708
0
1,905
8,055
0
43,276
L
King Arthur
KOKOLOK99
King Arthur
6,374
609
0
1,410
13,075
8,649
15
1,566
11,509
90
44,226
W
Morgan Le Fay
MadEddie
Morgan Le Fay
7,367
624
0
3,124
8,870
2,847
368
3,540
4,794
52,228
1,469
L
Discordia
Pi0spi
Discordia
7,146
524
0
1,134
6,538
2,220
0
4,589
1,949
52,466
1,764
L
5,615
1,986
0
7,840
12,017
3,906
0
2,314
9,703
0
58,763
W
Izanami
freeex333
Izanami
8,643
6,516
0
3,260
10,159
3,647
770
414
9,745
0
72,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,019
Gold Earned
40,866
401
Minions Killed
497
0
Camps Cleared
0
1,466,526
Distance Traveled
1,393,568
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,614
615
135
10
0
258,806
2
W
Erlang Shen
7,822
559
110
8
0
353,376
0
W
Ares
7,022
502
20
1
0
288,195
0
L
Bacchus
6,520
466
34
2
0
284,051
0
L
Danzaburou
6,723
480
85
6
0
286,483
0
L
King Arthur
6,888
492
75
5
0
290,985
0
W
Morgan Le Fay
8,051
575
97
7
0
234,907
0
L
Discordia
7,560
540
109
8
0
279,126
3
L
Bastet
7,328
523
98
7
0
325,881
0
W
Izanami
9,357
668
135
10
0
258,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role