Player Matchup

Pele
Pele
Diamond V
 
Pele
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold IV
FunWitaGun-
Odin
Gold IV
Level 127
God Stats
2W - 0L
1,723 SR
Queue Stats
35W - 32L
1,551 MMR
Solo
Artemis
Artemis
Gold I
Gater00022
Artemis
Gold I
Level 126
God Stats
9W - 7L
1,617 SR
Queue Stats
160W - 159L
1,535 MMR
Solo
Sylvanus
Sylvanus
Gold II
NSWICZ
Sylvanus
Gold II
Level 149
God Stats
2W - 0L
1,779 SR
Queue Stats
84W - 92L
1,693 MMR
Solo
He Bo
He Bo
Platinum IV
möuse
He Bo
Platinum IV
Level 155
God Stats
2W - 1L
1,430 SR
Queue Stats
37W - 20L
2,018 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,610 SR
1,660 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,708 SR
1,787 MMR
Jing Wei
Jing Wei
Platinum I
Bl00DPhantom1
Jing Wei
Platinum I
Level 188
God Stats
3W - 1L
1,872 SR
Queue Stats
133W - 117L
2,018 MMR
Solo
Thor
Thor
Bronze III
MatBigFat
Thor
Bronze III
Level 69
God Stats
0W - 1L
1,841 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
King Arthur
King Arthur
Diamond IV
Ogrez
King Arthur
Diamond IV
Level 115
God Stats
0W - 1L
1,636 SR
Queue Stats
67W - 50L
1,913 MMR
Solo
Vulcan
Vulcan
Diamond V
iKeffyi
Vulcan
Diamond V
Level 163
God Stats
78W - 48L
1,693 SR
Queue Stats
246W - 234L
2,004 MMR
Solo
Geb
Geb
Bronze III
mxracles
Geb
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 0 / 4
5,944
594
4,405
6,347
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 0
5,960
596
3,260
7,813
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Gater00022
Artemis
10
2 / 1 / 1
5,340
534
8,498
6,510
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
NSWICZ
Sylvanus
10
1 / 0 / 2
5,334
533
6,466
7,947
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
möuse
He Bo
12
3 / 1 / 3
6,636
664
4,129
3,723
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Erlang ShenRaijinChang'eHera

VS

Bans
ChaacCu ChulainnMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bl00DPhantom1
Jing Wei
9
1 / 2 / 0
5,349
535
5,369
8,972
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
7
0 / 4 / 1
4,465
447
1,547
8,845
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
Ogrez
King Arthur
12
0 / 0 / 0
6,059
606
5,021
8,342
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vulcan
iKeffyi
Vulcan
10
0 / 2 / 0
5,666
567
3,126
5,255
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 0 / 1
5,501
550
3,397
9,683
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
1
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
4
4
L
Jing Wei
Bl00DPhantom1
Jing Wei
1
2
0
0.5
W
0
0
0
0
W
Artemis
Gater00022
Artemis
2
1
1
2.5
L
Thor
0
4
1
0.13
W
Sylvanus
NSWICZ
Sylvanus
1
0
2
2
L
King Arthur
Ogrez
King Arthur
0
0
0
0
L
Vulcan
iKeffyi
Vulcan
0
2
0
0
L
0
0
1
0.5
W
He Bo
möuse
He Bo
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,758
Damage
18,460
32,340
Taken
41,097
15,589
Mitigated
16,236
11,401
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,405
982
0
2,384
6,347
2,035
0
1,278
4,980
0
50,401
L
Jing Wei
Bl00DPhantom1
Jing Wei
5,369
3,749
0
3,070
8,972
2,138
0
1,727
7,245
0
45,608
W
3,260
748
0
2,802
7,813
5,176
0
0
7,813
0
40,471
W
Artemis
Gater00022
Artemis
8,498
3,565
0
1,963
6,510
2,307
365
1,804
4,706
0
28,767
L
Thor
1,547
418
0
599
8,845
2,382
0
2,303
6,426
0
22,780
W
Sylvanus
NSWICZ
Sylvanus
6,466
2,462
638
2,393
7,947
5,288
102
1,593
6,354
25,321
9,717
L
King Arthur
Ogrez
King Arthur
5,021
425
0
2,318
8,342
4,872
0
0
8,342
0
40,709
L
Vulcan
iKeffyi
Vulcan
3,126
60
0
750
5,255
1,317
0
1,740
3,245
36,721
0
L
3,397
401
0
3,468
9,683
5,527
0
3,530
6,107
15,437
0
W
He Bo
möuse
He Bo
4,129
0
0
1,221
3,723
783
0
1,555
1,964
39,668
1,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,214
Gold Earned
27,040
361
Minions Killed
320
0
Camps Cleared
0
1,094,672
Distance Traveled
1,118,765
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,944
594
79
8
0
255,721
0
L
Jing Wei
5,349
535
87
9
0
207,777
0
W
Odin
5,960
596
90
9
0
212,296
2
W
Artemis
5,340
534
50
5
0
199,487
1
L
Thor
4,465
447
35
4
0
251,341
0
W
Sylvanus
5,334
533
56
6
0
188,769
3
L
King Arthur
6,059
606
72
7
0
215,528
0
L
Vulcan
5,666
567
100
10
0
224,469
0
L
Geb
5,501
550
26
3
0
219,650
3
W
He Bo
6,636
664
86
9
0
238,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role