Player Matchup

Medusa
Medusa
 
Medusa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Disarrayxo
Agni
Level 83
God Stats
0W - 1L
1,405 SR
Queue Stats
12W - 14L
1,450 Elo+
Solo
Hercules
Hercules
Frigid Blitz
Hercules
Level 191
God Stats
2W - 5L
1,375 SR
Queue Stats
644W - 671L
1,471 Elo+
Party 2
Hun Batz
Hun Batz
KontonNoTenshi
Hun Batz
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 86L
1,440 Elo+
Party 2
Chronos
Chronos
My_Name_Is_Zam
Chronos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,277 Elo+
Solo
Team Averages
Level 92
1,456 SR
1,428 Elo+

VS

Team Averages
Level 104
1,501 SR
1,467 Elo+
Merlin
Merlin
BlackLighting25
Merlin
Level 159
God Stats
11W - 10L
1,552 SR
Queue Stats
330W - 340L
1,423 Elo+
Party 1
Sobek
Sobek
GuardianOfNone
Sobek
Level 81
God Stats
4W - 1L
1,593 SR
Queue Stats
270W - 283L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
Intrickit
Gilgamesh
Level 71
God Stats
7W - 3L
1,518 SR
Queue Stats
85W - 80L
1,484 Elo+
Party 3
Zhong Kui
Zhong Kui
Legend2fine
Zhong Kui
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 132L
1,511 Elo+
Party 3
Athena
Athena
Xavierography
Athena
Level 121
God Stats
2W - 2L
1,340 SR
Queue Stats
246W - 261L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 6 / 6
8,030
892
9,816
8,328
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
2,368
263
0
0
0
Hercules
Frigid Blitz
Hercules
16
5 / 2 / 9
8,666
963
14,663
17,880
15,958
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
13
2 / 4 / 8
7,248
805
10,742
9,284
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 9
7,843
871
8,389
7,987
3,046
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 7
8,906
990
10,860
5,623
2,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 4 / 15
7,614
846
5,084
17,162
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Intrickit
Gilgamesh
14
6 / 4 / 8
8,775
975
9,935
14,053
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Legend2fine
Zhong Kui
14
4 / 4 / 10
8,349
928
8,232
9,840
9,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 13
7,891
877
4,772
9,248
11,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
15
Kills
15
15
Deaths
15
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
6
1.17
W
5
2
7
4.25
L
0
0
0
0
L
Hercules
Frigid Blitz
Hercules
5
2
9
4.75
W
0
4
15
1.88
W
Gilgamesh
Intrickit
Gilgamesh
6
4
8
2.5
L
Hun Batz
2
4
8
1.5
W
Zhong Kui
Legend2fine
Zhong Kui
4
4
10
2.25
L
4
3
9
2.83
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,610
Damage
38,883
43,479
Taken
55,926
26,333
Mitigated
49,463
15,998
Healing
18,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,816
4,155
533
111
8,328
2,785
0
6,297
1,915
0
21,584
W
10,860
418
540
866
5,623
2,354
326
312
5,169
31,921
270
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Frigid Blitz
Hercules
14,663
1,536
862
10,284
17,880
15,958
0
11,326
6,265
0
25,435
W
5,084
358
1,002
5,062
17,162
13,645
90
1,876
15,166
9,607
0
W
Gilgamesh
Intrickit
Gilgamesh
9,935
2,272
1,483
1,477
14,053
12,765
0
2,462
11,473
0
13,956
L
Hun Batz
10,742
875
857
2,181
9,284
4,544
0
6,475
2,629
0
14,680
W
Zhong Kui
Legend2fine
Zhong Kui
8,232
2,063
346
2,591
9,840
9,456
652
1,916
7,668
14,465
0
L
8,389
3,645
215
955
7,987
3,046
110
4,633
3,269
15,841
1,584
W
4,772
1,180
2,214
2,552
9,248
11,243
580
1,514
7,558
8,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
41,535
76
Minions Killed
89
0
Camps Cleared
0
686,511
Distance Traveled
914,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,030
892
32
4
0
153,757
0
W
Merlin
8,906
990
51
6
0
166,191
0
L
Agni
2,368
263
0
0
0
0
0
L
Hercules
8,666
963
21
2
0
193,931
0
W
Sobek
7,614
846
2
0
0
182,313
0
W
Gilgamesh
8,775
975
10
1
0
191,180
0
L
Hun Batz
7,248
805
7
1
0
173,047
0
W
Zhong Kui
8,349
928
15
2
0
178,502
0
L
Chronos
7,843
871
16
2
0
165,776
0
W
Athena
7,891
877
11
1
0
195,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role