Player Matchup

Freya
Freya
Silver II
HoodedJagz
Freya
Silver II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,403 MMR
Party 2
Guan Yu
Guan Yu
Gold III
Nymgue
Guan Yu
Gold III
Level 108
God Stats
20W - 17L
1,565 SR
Queue Stats
418W - 432L
1,399 MMR
Solo
Discordia
Discordia
Gold V
eddieinfamy
Discordia
Gold V
Level 202
God Stats
2W - 3L
1,243 SR
Queue Stats
103W - 111L
1,343 MMR
Party 1
Horus
Horus
Gold V
macdaddy jon210
Horus
Gold V
Level 154
God Stats
0W - 1L
1,248 SR
Queue Stats
21W - 23L
1,480 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
tenebrisregium
Kuzenbo
Gold I
Level 147
God Stats
1W - 1L
1,600 SR
Queue Stats
82W - 77L
1,630 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,431 SR
1,451 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,622 SR
1,459 MMR
Surtr
Surtr
Silver I
AvengXIronManX
Surtr
Silver I
Level 159
God Stats
6W - 6L
1,537 SR
Queue Stats
154W - 172L
1,171 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Bl00DPhantom1
Jing Wei
Platinum I
Level 188
God Stats
3W - 1L
1,836 SR
Queue Stats
134W - 120L
1,974 MMR
Solo
Janus
Janus
Gold V
ElMonoLoco21
Janus
Gold V
Level 125
God Stats
3W - 4L
1,392 SR
Queue Stats
15W - 13L
1,340 MMR
Solo
Fenrir
Fenrir
Gold I
Gater00022
Fenrir
Gold I
Level 126
God Stats
39W - 42L
1,529 SR
Queue Stats
160W - 159L
1,492 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
MrCosmology8063
Kumbhakarna
Gold V
Level 157
God Stats
6W - 0L
1,818 SR
Queue Stats
56W - 46L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
8
0 / 4 / 1
4,631
463
4,372
6,840
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Guan Yu
Nymgue
Guan Yu
12
6 / 2 / 0
7,048
705
7,417
8,195
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
eddieinfamy
Discordia
10
2 / 4 / 0
5,316
532
2,379
5,656
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,837
484
3,598
7,079
3,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 5 / 2
5,196
520
4,078
7,514
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ix ChelArachneAthenaChang'e

VS

Bans
MedusaBastetAwilixAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,387
639
5,344
9,556
3,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
Bl00DPhantom1
Jing Wei
11
3 / 0 / 2
6,382
638
6,016
7,394
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 2 / 3
6,744
674
4,092
4,748
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Gater00022
Fenrir
11
6 / 3 / 6
6,321
632
7,369
9,320
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
MrCosmology8063
Kumbhakarna
10
3 / 0 / 8
6,326
633
3,020
6,680
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
9
Kills
18
18
Deaths
9
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
W
Jing Wei
Bl00DPhantom1
Jing Wei
3
0
2
4
W
4
2
3
2.75
W
Fenrir
Gater00022
Fenrir
6
3
6
3
L
Freya
0
4
1
0.13
W
Kumbhakarna
MrCosmology8063
Kumbhakarna
3
0
8
7
L
Guan Yu
Nymgue
Guan Yu
6
2
0
3
L
Discordia
eddieinfamy
Discordia
2
4
0
0.5
L
0
3
0
0
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,844
Damage
25,841
35,284
Taken
37,698
14,437
Mitigated
13,274
7,184
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,344
2,186
0
3,958
9,556
3,675
4
195
9,329
563
31,152
W
Jing Wei
Bl00DPhantom1
Jing Wei
6,016
4,594
0
3,670
7,394
2,060
0
2,153
4,845
0
51,214
W
4,092
310
0
610
4,748
1,111
0
2,150
2,200
37,767
0
W
Fenrir
Gater00022
Fenrir
7,369
3,145
0
2,699
9,320
3,140
0
2,746
6,138
0
46,827
L
Freya
4,372
1,146
0
1,325
6,840
1,689
0
1,435
5,405
17,928
1,261
W
Kumbhakarna
MrCosmology8063
Kumbhakarna
3,020
504
0
2,585
6,680
3,288
0
1,961
4,291
10,442
0
L
Guan Yu
Nymgue
Guan Yu
7,417
1,962
0
2,291
8,195
3,806
0
562
7,196
0
42,975
L
Discordia
eddieinfamy
Discordia
2,379
188
0
550
5,656
1,233
0
1,457
4,063
24,718
774
L
3,598
1,842
280
2,268
7,079
3,756
0
1,413
5,586
0
10,599
L
4,078
1,047
0
470
7,514
3,953
0
2,058
5,289
23,471
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,028
Gold Earned
32,160
238
Minions Killed
317
0
Camps Cleared
0
1,070,363
Distance Traveled
1,046,498
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,387
639
61
6
0
171,946
0
W
Jing Wei
6,382
638
85
9
0
197,714
0
W
Janus
6,744
674
89
9
0
224,463
4
W
Fenrir
6,321
632
67
7
0
222,384
1
L
Freya
4,631
463
30
3
0
205,806
0
W
Kumbhakarna
6,326
633
15
2
0
229,991
0
L
Guan Yu
7,048
705
85
9
0
218,037
0
L
Discordia
5,316
532
63
6
0
196,492
0
L
Horus
4,837
484
16
2
0
214,474
4
L
Kuzenbo
5,196
520
44
4
0
235,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role