Player Matchup

Hel
Hel
DivineDunbyTTV
Hel
Level 158
God Stats
56W - 68L
1,505 SR
Queue Stats
471W - 538L
1,536 Elo+
Party 1
Shiva
Shiva
LaStMOhIcaN0
Shiva
Level 204
God Stats
36W - 19L
1,656 SR
Queue Stats
478W - 445L
1,460 Elo+
Solo
Ishtar
Ishtar
R2kronos
Ishtar
Level 158
God Stats
11W - 13L
1,615 SR
Queue Stats
560W - 617L
1,534 Elo+
Party 1
Tiamat
Tiamat
UhHypnos
Tiamat
Level 49
God Stats
0W - 3L
1,149 SR
Queue Stats
151W - 171L
1,485 Elo+
Party 1
Mercury
Mercury
oSmokeee
Mercury
Level 68
God Stats
16W - 19L
1,533 SR
Queue Stats
93W - 123L
1,454 Elo+
Party 1
Team Averages
Level 127
1,492 SR
1,494 Elo+

VS

Team Averages
Level 139
1,589 SR
1,508 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CausticMindz
Ah Puch
Level 139
God Stats
7W - 2L
1,563 SR
Queue Stats
35W - 33L
1,579 Elo+
Party 2
Chronos
Chronos
Ghoưl
Chronos
Level 161
God Stats
4W - 0L
1,883 SR
Queue Stats
183W - 183L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
Unshapenhawk024
Ao Kuang
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,069
507
1,386
4,474
2,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
4,256
426
2,011
5,110
1,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ishtar
R2kronos
Ishtar
10
1 / 0 / 0
5,153
515
4,381
4,888
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
UhHypnos
Tiamat
8
0 / 2 / 0
4,433
443
492
4,997
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
oSmokeee
Mercury
9
0 / 3 / 1
4,662
466
1,837
7,235
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
4 / 0 / 0
7,191
719
4,387
7,071
6,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
10
0 / 0 / 1
5,070
507
3,523
4,115
1,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
CausticMindz
Ah Puch
9
0 / 0 / 1
5,533
553
3,565
2,068
594
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Ghoưl
Chronos
9
1 / 1 / 0
5,353
535
2,637
7,308
4,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ao Kuang
11
2 / 0 / 0
5,665
567
980
5,537
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
7
7
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
0
0
4
W
Neith
 
Neith
0
0
1
0.5
W
Ah Puch
CausticMindz
Ah Puch
0
0
1
0.5
L
0
0
1
0.5
W
Chronos
Ghoưl
Chronos
1
1
0
1
L
0
2
0
0
L
Ishtar
R2kronos
Ishtar
1
0
0
1
L
Tiamat
UhHypnos
Tiamat
0
2
0
0
W
Ao Kuang
2
0
0
2
L
Mercury
oSmokeee
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,107
Damage
15,092
26,704
Taken
26,099
10,304
Mitigated
14,487
9,961
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,387
312
7
2,213
7,071
6,394
192
103
6,968
0
55,316
W
Neith
 
Neith
3,523
607
0
1,345
4,115
1,013
0
598
3,517
0
33,503
W
Ah Puch
CausticMindz
Ah Puch
3,565
0
0
977
2,068
594
0
306
1,762
33,206
921
L
1,386
294
1,932
3,074
4,474
2,418
0
1,395
3,079
16,838
843
W
Chronos
Ghoưl
Chronos
2,637
908
0
1,944
7,308
4,820
0
562
6,746
27,579
0
L
2,011
215
0
994
5,110
1,603
0
319
4,791
0
17,458
L
Ishtar
R2kronos
Ishtar
4,381
2,139
0
2,328
4,888
1,624
0
987
3,901
0
40,588
L
Tiamat
UhHypnos
Tiamat
492
187
0
1,008
4,997
2,352
0
2,361
2,636
19,319
0
W
Ao Kuang
980
212
0
4,256
5,537
1,666
148
244
5,293
37,175
0
L
Mercury
oSmokeee
Mercury
1,837
899
0
625
7,235
2,307
0
2,120
5,115
0
24,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,573
Gold Earned
28,812
244
Minions Killed
330
0
Camps Cleared
0
907,431
Distance Traveled
973,923
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,191
719
89
9
0
189,711
0
W
Neith
5,070
507
71
7
0
185,185
2
W
Ah Puch
5,533
553
55
6
0
205,387
5
L
Hel
5,069
507
32
3
0
197,006
5
W
Chronos
5,353
535
42
4
0
179,233
2
L
Shiva
4,256
426
34
3
0
95,169
0
L
Ishtar
5,153
515
80
8
0
192,710
2
L
Tiamat
4,433
443
46
5
0
190,738
1
W
Ao Kuang
5,665
567
73
7
0
214,407
3
L
Mercury
4,662
466
52
5
0
231,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role