Player Matchup

Hel
Hel
MintFreshHaze
Hel
Level 121
God Stats
3W - 2L
1,240 SR
Queue Stats
209W - 186L
1,470 Elo+
Solo
Skadi
Skadi
Saantiagopochtli
Skadi
Level 104
God Stats
11W - 4L
1,745 SR
Queue Stats
635W - 615L
1,553 Elo+
Solo
Vamana
Vamana
Swarley420
Vamana
Level 66
God Stats
6W - 4L
1,462 SR
Queue Stats
202W - 196L
1,396 Elo+
Solo
Nu Wa
Nu Wa
Th34LCh3MI5T
Nu Wa
Level 271
God Stats
8W - 4L
1,761 SR
Queue Stats
435W - 444L
1,495 Elo+
Solo
Fenrir
Fenrir
VictorSú05
Fenrir
Level 123
God Stats
2W - 2L
1,440 SR
Queue Stats
61W - 66L
1,462 Elo+
Solo
Team Averages
Level 137
1,530 SR
1,475 Elo+

VS

Team Averages
Level 114
1,380 SR
1,476 Elo+
Merlin
Merlin
Arsonisthero
Merlin
Level 83
God Stats
0W - 1L
1,213 SR
Queue Stats
71W - 73L
1,413 Elo+
Solo
Hel
Hel
CHUPAS WEY
Hel
Level 128
God Stats
3W - 6L
1,197 SR
Queue Stats
239W - 279L
1,443 Elo+
Party 1
Odin
Odin
Cytherum
Odin
Level 158
God Stats
3W - 2L
1,612 SR
Queue Stats
561W - 594L
1,534 Elo+
Solo
Yu Huang
Yu Huang
GatoMojado420
Yu Huang
Level 54
God Stats
2W - 2L
1,282 SR
Queue Stats
288W - 339L
1,472 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Zekaym
Maman Brigitte
Level 145
God Stats
6W - 7L
1,594 SR
Queue Stats
365W - 346L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 16
9,024
694
3,466
6,485
2,539
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
5 / 2 / 16
10,677
821
14,683
8,960
3,447
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Swarley420
Vamana
16
3 / 3 / 17
9,718
748
11,207
17,186
13,998
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

18
7 / 1 / 17
10,982
845
16,605
10,006
5,242
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
11 / 5 / 10
11,064
851
8,401
14,359
10,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 5 / 7
9,184
706
10,152
14,050
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 7 / 6
8,819
678
7,521
12,051
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
14
1 / 4 / 7
7,957
612
4,683
9,321
9,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
GatoMojado420
Yu Huang
15
1 / 5 / 4
8,550
658
9,358
11,170
3,919
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maman Brigitte
Zekaym
Maman Brigitte
16
4 / 5 / 4
9,427
725
8,504
11,295
3,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
26
Kills
11
12
Deaths
26
76
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
5
7
1.3
L
2
7
6
0.71
L
Odin
1
4
7
1.13
L
Yu Huang
GatoMojado420
Yu Huang
1
5
4
0.6
W
0
1
16
8
W
5
2
16
6.5
W
Vamana
Swarley420
Vamana
3
3
17
3.83
W
7
1
17
15.5
W
Fenrir
11
5
10
3.2
L
Maman Brigitte
Zekaym
Maman Brigitte
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,362
Damage
40,218
56,996
Taken
57,887
36,157
Mitigated
25,742
25,043
Healing
20,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,152
110
841
2,725
14,050
4,598
0
5,543
8,293
27,948
0
L
7,521
382
9,297
3,318
12,051
3,790
0
3,645
8,214
15,183
0
L
Odin
4,683
367
331
890
9,321
9,592
0
2,541
6,625
0
10,421
L
Yu Huang
GatoMojado420
Yu Huang
9,358
746
181
441
11,170
3,919
0
4,106
6,945
28,656
0
W
3,466
427
8,260
3,458
6,485
2,539
108
4,813
1,672
9,155
0
W
14,683
3,462
1,069
1,397
8,960
3,447
783
5,635
3,325
0
40,222
W
Vamana
Swarley420
Vamana
11,207
4,051
809
2,936
17,186
13,998
1,292
10,618
6,568
0
16,371
W
16,605
3,603
1,816
2,246
10,006
5,242
1,472
5,995
4,011
36,945
922
W
Fenrir
8,401
858
573
2,479
14,359
10,931
0
8,474
5,885
0
14,986
L
Maman Brigitte
Zekaym
Maman Brigitte
8,504
249
362
1,925
11,295
3,843
0
3,950
7,146
22,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,465
Gold Earned
43,937
145
Minions Killed
133
0
Camps Cleared
0
1,165,035
Distance Traveled
990,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,184
706
33
3
0
209,212
0
L
Hel
8,819
678
17
1
0
213,583
0
L
Odin
7,957
612
18
1
0
138,393
0
L
Yu Huang
8,550
658
43
3
0
205,363
0
W
Hel
9,024
694
6
0
0
221,411
0
W
Skadi
10,677
821
63
5
0
242,598
0
W
Vamana
9,718
748
9
1
0
269,066
0
W
Nu Wa
10,982
845
44
3
0
226,749
0
W
Fenrir
11,064
851
23
2
0
205,211
0
L
Maman Brigitte
9,427
725
22
2
0
223,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role