Player Matchup

Ne Zha
Ne Zha
Dami1403 2
Ne Zha
Level 199
God Stats
2W - 0L
1,655 SR
Queue Stats
115W - 151L
1,515 Elo+
Party 3
Cerberus
Cerberus
Krakenphobia
Cerberus
Level 158
God Stats
2W - 2L
1,545 SR
Queue Stats
154W - 134L
1,543 Elo+
Party 1
Jing Wei
Jing Wei
SinisterAres
Jing Wei
Level 214
God Stats
3W - 3L
1,367 SR
Queue Stats
671W - 612L
1,523 Elo+
Party 1
Freya
Freya
piso31
Freya
Level 62
God Stats
1W - 2L
1,331 SR
Queue Stats
141W - 135L
1,498 Elo+
Solo
Ra
Ra
vT31f3r
Ra
Level 159
God Stats
6W - 6L
1,423 SR
Queue Stats
93W - 90L
1,536 Elo+
Party 3
Team Averages
Level 158
1,464 SR
1,523 Elo+

VS

Team Averages
Level 172
1,552 SR
1,539 Elo+
Chang'e
Chang'e
DYINGcause
Chang'e
Level 155
God Stats
4W - 3L
1,662 SR
Queue Stats
413W - 349L
1,568 Elo+
Party 2
Guan Yu
Guan Yu
Dont Hard Reset
Guan Yu
Level 256
God Stats
14W - 14L
1,498 SR
Queue Stats
725W - 691L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sufbamaboy
Tsukuyomi
Level 160
God Stats
14W - 9L
1,575 SR
Queue Stats
229W - 188L
1,566 Elo+
Party 2
Ra
Ra
TGus
Ra
Level 158
God Stats
0W - 2L
1,408 SR
Queue Stats
31W - 23L
1,549 Elo+
Solo
Danzaburou
Danzaburou
indiannasolo
Danzaburou
Level 129
God Stats
7W - 6L
1,617 SR
Queue Stats
274W - 255L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dami1403 2
Ne Zha
16
2 / 0 / 1
8,289
488
5,149
13,661
7,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Krakenphobia
Cerberus
13
1 / 1 / 8
8,339
491
10,519
14,160
11,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
SinisterAres
Jing Wei
17
4 / 2 / 3
9,819
578
8,341
9,649
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
piso31
Freya
15
0 / 4 / 2
8,611
507
2,264
13,363
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
4 / 3 / 1
9,683
570
11,228
7,879
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DYINGcause
Chang'e
17
2 / 1 / 1
10,597
623
7,347
7,645
3,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 1
8,068
475
5,253
13,014
11,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tsukuyomi
Sufbamaboy
Tsukuyomi
17
5 / 2 / 4
9,769
575
11,861
12,611
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ra
TGus
Ra
13
1 / 4 / 0
7,794
458
4,585
14,448
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
indiannasolo
Danzaburou
15
1 / 4 / 2
8,645
509
5,150
11,301
3,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
11
Kills
10
10
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DYINGcause
Chang'e
2
1
1
2.5
W
Ne Zha
Dami1403 2
Ne Zha
2
0
1
2.5
L
1
0
1
1.5
W
Cerberus
Krakenphobia
Cerberus
1
1
8
5
W
Jing Wei
SinisterAres
Jing Wei
4
2
3
2.75
L
Tsukuyomi
Sufbamaboy
Tsukuyomi
5
2
4
3.5
L
Ra
TGus
Ra
1
4
0
0.25
L
Danzaburou
indiannasolo
Danzaburou
1
4
2
0.5
W
Freya
piso31
Freya
0
4
2
0.25
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,501
Damage
34,196
58,712
Taken
59,019
28,048
Mitigated
27,096
22,398
Healing
26,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DYINGcause
Chang'e
7,347
282
365
4,895
7,645
3,231
0
2,867
4,384
85,052
1,914
W
Ne Zha
Dami1403 2
Ne Zha
5,149
829
0
3,208
13,661
7,219
0
580
13,012
0
83,479
L
5,253
505
1,171
2,794
13,014
11,282
403
4,817
7,874
0
40,575
W
Cerberus
Krakenphobia
Cerberus
10,519
606
0
5,780
14,160
11,123
0
1,696
11,928
35,441
3,481
W
Jing Wei
SinisterAres
Jing Wei
8,341
5,664
0
4,245
9,649
2,816
0
634
8,975
0
78,715
L
Tsukuyomi
Sufbamaboy
Tsukuyomi
11,861
3,813
0
6,161
12,611
4,507
0
3,529
8,852
0
83,287
L
Ra
TGus
Ra
4,585
567
1,536
6,753
14,448
4,375
0
7,365
6,546
58,070
1,759
L
Danzaburou
indiannasolo
Danzaburou
5,150
2,632
0
3,119
11,301
3,701
0
3,255
7,915
0
70,857
W
Freya
piso31
Freya
2,264
388
0
4,842
13,363
4,130
0
6,313
7,050
52,936
3,039
W
11,228
178
1,641
2,682
7,879
2,760
0
2,070
5,766
83,108
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,741
Gold Earned
44,873
635
Minions Killed
569
0
Camps Cleared
0
1,731,610
Distance Traveled
1,708,634
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,597
623
164
10
0
331,961
0
W
Ne Zha
8,289
488
121
7
0
400,983
5
L
Guan Yu
8,068
475
70
4
0
328,041
2
W
Cerberus
8,339
491
97
6
0
327,749
2
W
Jing Wei
9,819
578
133
8
0
343,008
1
L
Tsukuyomi
9,769
575
116
7
0
405,866
0
L
Ra
7,794
458
84
5
0
324,169
1
L
Danzaburou
8,645
509
135
8
0
318,597
2
W
Freya
8,611
507
127
7
0
284,617
5
W
Ra
9,683
570
157
9
0
375,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role