Player Matchup

Athena
Athena
Platinum II
 
Athena
Platinum II
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum V
 
Hades
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum III
Crazycam6031
Hera
Platinum III
Level 116
God Stats
10W - 4L
1,762 SR
Queue Stats
689W - 667L
1,794 MMR
Solo
Ravana
Ravana
Platinum I
Càpy
Ravana
Platinum I
Level 54
God Stats
2W - 1L
1,618 SR
Queue Stats
47W - 37L
1,990 MMR
Party 1
Anhur
Anhur
Gold II
StraightBeachin
Anhur
Gold II
Level 83
God Stats
12W - 7L
1,637 SR
Queue Stats
77W - 74L
1,657 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,603 SR
1,688 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,556 SR
1,618 MMR
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
 
Zhong Kui
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum III
Blake081305
Agni
Platinum III
Level 154
God Stats
1W - 3L
1,547 SR
Queue Stats
150W - 139L
1,826 MMR
Solo
Cabrakan
Cabrakan
Gold II
YesYouSuck2020
Cabrakan
Gold II
Level 115
God Stats
7W - 5L
1,734 SR
Queue Stats
22W - 19L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 0 / 5
5,802
580
5,301
6,647
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
 
Hades
9
0 / 2 / 0
5,692
569
4,300
8,338
4,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
2 / 1 / 4
6,085
609
3,482
4,616
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Càpy
Ravana
12
7 / 1 / 2
6,458
646
5,474
6,221
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 0 / 1
6,086
609
3,479
6,755
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MedusaCu ChulainnIx ChelChang'e

VS

Bans
FreyaBastetKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 1 / 2
6,231
623
5,553
9,344
7,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
 
Zhong Kui
11
1 / 3 / 0
5,865
587
4,030
8,203
5,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
9
0 / 2 / 0
5,091
509
3,339
5,606
1,191
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 1
5,339
534
3,494
5,989
3,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
9
1 / 4 / 2
4,947
495
4,535
7,473
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
4
4
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
5
4.5
W
Hades
 
Hades
0
2
0
0
L
Chaac
 
Chaac
1
1
2
2
L
Zhong Kui
 
Zhong Kui
1
3
0
0.33
L
Charybdis
 
Charybdis
0
2
0
0
L
1
3
1
0.5
W
2
1
4
4
W
Ravana
Càpy
Ravana
7
1
2
8
W
2
0
1
2.5
L
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,036
Damage
20,951
32,577
Taken
36,615
16,131
Mitigated
22,403
12,323
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,301
1,730
0
2,058
6,647
5,510
0
3,620
3,027
19,753
2,633
W
Hades
 
Hades
4,300
734
0
4,921
8,338
4,195
0
1,684
6,654
35,768
2,019
L
Chaac
 
Chaac
5,553
704
0
2,862
9,344
7,448
0
4,695
4,649
0
38,322
L
Zhong Kui
 
Zhong Kui
4,030
323
0
4,256
8,203
5,877
0
3,623
4,580
38,329
2,152
L
Charybdis
 
Charybdis
3,339
1,852
0
1,621
5,606
1,191
0
346
5,260
0
35,966
L
3,494
469
0
1,782
5,989
3,068
0
1,950
4,039
16,636
0
W
3,482
1,089
0
625
4,616
1,512
0
3,189
1,427
40,459
0
W
Ravana
Càpy
Ravana
5,474
1,510
0
1,365
6,221
2,798
0
2,389
3,832
0
48,054
W
3,479
1,952
0
3,354
6,755
2,116
174
1,011
5,744
0
46,938
L
Cabrakan
4,535
623
0
2,056
7,473
4,819
0
1,860
5,613
27,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
27,473
372
Minions Killed
294
0
Camps Cleared
0
998,722
Distance Traveled
1,023,868
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,802
580
32
3
0
225,568
2
W
Hades
5,692
569
84
8
0
163,957
0
L
Chaac
6,231
623
70
7
0
213,804
2
L
Zhong Kui
5,865
587
77
8
0
201,840
0
L
Charybdis
5,091
509
75
8
0
195,180
2
L
Agni
5,339
534
24
2
0
219,304
1
W
Hera
6,085
609
82
8
0
184,061
4
W
Ravana
6,458
646
82
8
0
231,755
0
W
Anhur
6,086
609
92
9
0
193,381
4
L
Cabrakan
4,947
495
48
5
0
193,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role