Player Matchup

Medusa
Medusa
IGumihoI
Medusa
Level 69
God Stats
39W - 33L
1,512 SR
Queue Stats
189W - 173L
1,390 Elo+
Party 1
Poseidon
Poseidon
Jediffer
Poseidon
Level 27
God Stats
13W - 8L
1,568 SR
Queue Stats
36W - 33L
1,396 Elo+
Party 1
Terra
Terra
WerewolfKi2
Terra
Level 78
God Stats
12W - 13L
1,483 SR
Queue Stats
217W - 210L
1,421 Elo+
Party 1
Chang'e
Chang'e
eagleswing6
Chang'e
Level 125
God Stats
25W - 27L
1,275 SR
Queue Stats
326W - 320L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
nike20024
Gilgamesh
Level 68
God Stats
7W - 10L
1,472 SR
Queue Stats
140W - 145L
1,431 Elo+
Party 1
Team Averages
Level 73
1,462 SR
1,424 Elo+

VS

Team Averages
Level 86
1,551 SR
1,429 Elo+
Medusa
Medusa
CurlyManager702
Medusa
Level 63
God Stats
11W - 10L
1,579 SR
Queue Stats
286W - 304L
1,394 Elo+
Solo
Fenrir
Fenrir
Gross Chair
Fenrir
Level 47
God Stats
8W - 11L
1,642 SR
Queue Stats
145W - 162L
1,309 Elo+
Party 2
Hel
Hel
Kinkyboi376
Hel
Level 78
God Stats
2W - 5L
1,293 SR
Queue Stats
18W - 23L
1,403 Elo+
Party 2
Cthulhu
Cthulhu
aD Eternnyti Ex
Cthulhu
Level 129
God Stats
13W - 3L
1,644 SR
Queue Stats
67W - 50L
1,524 Elo+
Solo
King Arthur
King Arthur
mando24
King Arthur
Level 115
God Stats
28W - 20L
1,596 SR
Queue Stats
251W - 227L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IGumihoI
Medusa
10
3 / 3 / 2
5,851
585
6,329
8,686
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
Jediffer
Poseidon
10
2 / 4 / 0
5,700
570
2,796
5,291
1,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 5 / 3
4,979
498
2,956
9,549
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
eagleswing6
Chang'e
11
3 / 2 / 2
6,214
621
5,719
6,014
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
nike20024
Gilgamesh
8
0 / 4 / 0
4,394
439
3,879
8,622
6,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 2
5,488
549
7,756
7,615
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
10
4 / 2 / 1
5,695
570
3,371
5,575
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 2 / 2
5,321
532
3,190
4,740
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
3 / 0 / 6
6,267
627
5,807
8,198
5,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
mando24
King Arthur
10
4 / 1 / 0
5,948
595
5,239
9,989
5,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
9
Kills
18
18
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
W
Fenrir
4
2
1
2.25
L
Medusa
IGumihoI
Medusa
3
3
2
1.33
L
Poseidon
Jediffer
Poseidon
2
4
0
0.5
W
3
2
2
2
L
1
5
3
0.5
W
3
0
6
6
L
Chang'e
eagleswing6
Chang'e
3
2
2
2
W
King Arthur
mando24
King Arthur
4
1
0
4
L
Gilgamesh
nike20024
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,679
Damage
25,363
38,162
Taken
36,117
16,570
Mitigated
17,341
8,492
Healing
9,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,756
2,726
0
1,608
7,615
2,388
0
2,764
4,851
0
32,957
W
Fenrir
3,371
594
0
1,146
5,575
2,206
0
1,125
4,450
0
30,800
L
Medusa
IGumihoI
Medusa
6,329
2,437
0
1,864
8,686
2,471
0
2,408
6,278
0
36,631
L
Poseidon
Jediffer
Poseidon
2,796
851
0
1,410
5,291
1,370
0
2,652
2,639
34,441
902
W
3,190
66
78
1,522
4,740
1,404
0
2,956
1,784
22,429
0
L
2,956
628
84
1,612
9,549
4,364
0
2,215
7,334
8,652
0
W
5,807
937
43
2,589
8,198
5,492
0
3,078
5,120
28,281
0
L
Chang'e
eagleswing6
Chang'e
5,719
399
0
3,095
6,014
1,753
0
1,722
4,292
35,233
2,138
W
King Arthur
mando24
King Arthur
5,239
849
0
2,642
9,989
5,851
0
1,294
8,331
0
34,238
L
Gilgamesh
nike20024
Gilgamesh
3,879
1,088
0
427
8,622
6,612
0
0
8,622
0
19,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,138
Gold Earned
28,719
216
Minions Killed
236
0
Camps Cleared
0
924,021
Distance Traveled
935,323
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,488
549
39
4
0
175,781
0
W
Fenrir
5,695
570
53
5
0
237,943
0
L
Medusa
5,851
585
53
5
0
167,162
0
L
Poseidon
5,700
570
44
4
0
161,651
0
W
Hel
5,321
532
32
3
0
172,839
0
L
Terra
4,979
498
14
1
0
192,958
0
W
Cthulhu
6,267
627
61
6
0
180,262
0
L
Chang'e
6,214
621
71
7
0
232,507
2
W
King Arthur
5,948
595
51
5
0
168,498
0
L
Gilgamesh
4,394
439
34
3
0
169,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role