Player Matchup

Jormungandr
Jormungandr
Bronze III
Islaamm
Jormungandr
Bronze III
Level 76
God Stats
1W - 4L
1,709 SR
Queue Stats
2W - 6L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,709 SR
1,400 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,380 SR
874 MMR
Hera
Hera
Silver III
rose-firey801
Hera
Silver III
Level 107
God Stats
8W - 9L
1,380 SR
Queue Stats
206W - 557L
874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Islaamm
Jormungandr
15
1 / 4 / 0
11,085
792
6,304
17,569
15,369
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AnubisBakasuraAh Muzen CabBellonaAchilles

VS

Bans
Nu WaMulanHadesNeithMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 0
13,441
960
13,159
9,132
2,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Islaamm
Jormungandr
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,304
Damage
13,159
17,569
Taken
9,132
15,369
Mitigated
2,686
1,010
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Islaamm
Jormungandr
6,304
2,084
0
1,010
17,569
15,369
158
12,061
5,508
51,580
241
W
13,159
3,395
0
4,207
9,132
2,686
2,483
6,474
2,658
59,547
4,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,085
Gold Earned
13,441
63
Minions Killed
127
2
Camps Cleared
6
275,458
Distance Traveled
237,162
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,085
792
63
5
2
275,458
1
W
Hera
13,441
960
127
9
6
237,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role