Player Matchup

Cupid
Cupid
CUNKEDBUNKER
Cupid
Level 69
God Stats
9W - 12L
1,554 SR
Queue Stats
140W - 162L
1,431 Elo+
Party 1
Khepri
Khepri
CartineseVampire
Khepri
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 53L
1,449 Elo+
Party 1
Fenrir
Fenrir
Crosxed
Fenrir
Level 88
God Stats
2W - 3L
1,360 SR
Queue Stats
62W - 71L
1,372 Elo+
Party 1
Raijin
Raijin
chaser7187
Raijin
Level 29
God Stats
11W - 8L
1,177 SR
Queue Stats
40W - 49L
1,245 Elo+
Party 1
Achilles
Achilles
fardsmella
Achilles
Level 22
God Stats
0W - 3L
1,260 SR
Queue Stats
64W - 67L
1,439 Elo+
Party 1
Team Averages
Level 59
1,370 SR
1,387 Elo+

VS

Team Averages
Level 110
1,612 SR
1,501 Elo+
Cupid
Cupid
Iconic_JPDaniel
Cupid
Level 65
God Stats
8W - 2L
1,842 SR
Queue Stats
380W - 350L
1,499 Elo+
Party 2
Horus
Horus
Kauros_GT
Horus
Level 48
God Stats
3W - 5L
1,500 SR
Queue Stats
291W - 299L
1,454 Elo+
Party 2
Artio
Artio
NotDejvis
Artio
Level 97
God Stats
4W - 4L
1,250 SR
Queue Stats
169W - 140L
1,464 Elo+
Solo
Arachne
Arachne
SinoxxsiS
Arachne
Level 205
God Stats
5W - 1L
1,791 SR
Queue Stats
179W - 158L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
ski_cap
Baron Samedi
Level 137
God Stats
15W - 8L
1,678 SR
Queue Stats
440W - 388L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,490
499
6,625
8,786
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 2
6,932
462
3,121
12,985
11,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Crosxed
Fenrir
14
3 / 3 / 2
7,692
513
9,016
13,356
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
chaser7187
Raijin
13
2 / 4 / 1
7,375
492
6,161
9,827
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
fardsmella
Achilles
12
1 / 2 / 1
7,303
487
6,027
15,389
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,065
538
8,215
11,266
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Kauros_GT
Horus
12
0 / 1 / 6
7,562
504
2,546
10,819
9,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artio
NotDejvis
Artio
15
2 / 2 / 2
9,199
613
12,479
16,574
12,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
SinoxxsiS
Arachne
16
8 / 0 / 2
8,879
592
10,475
16,017
7,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
ski_cap
Baron Samedi
16
4 / 1 / 5
9,178
612
8,772
7,358
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
15
15
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
4
2
0.25
L
Fenrir
Crosxed
Fenrir
3
3
2
1.33
W
1
3
0
0.33
W
Horus
Kauros_GT
Horus
0
1
6
3
W
Artio
NotDejvis
Artio
2
2
2
1.5
W
Arachne
SinoxxsiS
Arachne
8
0
2
9
L
Raijin
chaser7187
Raijin
2
4
1
0.63
L
Achilles
fardsmella
Achilles
1
2
1
0.75
W
Baron Samedi
ski_cap
Baron Samedi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,950
Damage
42,487
60,343
Taken
62,034
33,206
Mitigated
36,818
18,209
Healing
33,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,625
3,478
264
5,001
8,786
2,611
407
89
8,657
0
51,879
L
3,121
487
0
1,860
12,985
11,351
0
3,041
9,714
23,687
1,416
L
Fenrir
Crosxed
Fenrir
9,016
3,040
0
6,022
13,356
4,713
0
3,305
9,425
0
62,839
W
8,215
5,717
222
5,542
11,266
4,167
1,474
1,169
10,097
0
68,188
W
Horus
Kauros_GT
Horus
2,546
1,544
2,129
5,162
10,819
9,155
0
2,339
8,480
0
12,195
W
Artio
NotDejvis
Artio
12,479
752
0
7,646
16,574
12,686
156
0
15,892
62,229
2,991
W
Arachne
SinoxxsiS
Arachne
10,475
6,718
0
9,805
16,017
7,047
0
1,621
14,396
0
78,294
L
Raijin
chaser7187
Raijin
6,161
513
0
2,924
9,827
3,198
0
3,282
6,194
51,607
0
L
Achilles
fardsmella
Achilles
6,027
1,697
0
2,138
15,389
11,333
0
7,825
5,878
0
37,562
W
Baron Samedi
ski_cap
Baron Samedi
8,772
511
498
2,346
7,358
3,763
272
4,098
3,260
68,101
900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
42,883
399
Minions Killed
486
0
Camps Cleared
0
1,461,159
Distance Traveled
1,532,670
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,490
499
111
7
0
283,392
0
L
Khepri
6,932
462
30
2
0
279,284
2
L
Fenrir
7,692
513
106
7
0
355,860
0
W
Cupid
8,065
538
113
8
0
266,763
2
W
Horus
7,562
504
15
1
0
329,579
5
W
Artio
9,199
613
108
7
0
300,286
0
W
Arachne
8,879
592
111
7
0
344,550
0
L
Raijin
7,375
492
92
6
0
264,868
5
L
Achilles
7,303
487
60
4
0
277,755
0
W
Baron Samedi
9,178
612
139
9
0
291,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role