Player Matchup

Geb
Geb
CARO23KOA
Geb
Level 174
God Stats
12W - 8L
1,612 SR
Queue Stats
175W - 164L
1,538 Elo+
Party 1
Hou Yi
Hou Yi
Calo1026
Hou Yi
Level 159
God Stats
0W - 2L
1,563 SR
Queue Stats
88W - 96L
1,550 Elo+
Party 1
Nox
Nox
Juancho25d
Nox
Level 107
God Stats
1W - 1L
1,756 SR
Queue Stats
15W - 14L
1,516 Elo+
Party 1
Fenrir
Fenrir
Xxkevin03
Fenrir
Level 191
God Stats
1W - 2L
1,814 SR
Queue Stats
97W - 91L
1,559 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
josscan003
Morgan Le Fay
Level 158
God Stats
36W - 26L
1,630 SR
Queue Stats
419W - 369L
1,554 Elo+
Solo
Team Averages
Level 158
1,675 SR
1,544 Elo+

VS

Team Averages
Level 125
1,564 SR
1,547 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BlushyBunny
Neith
Level 124
God Stats
111W - 111L
1,615 SR
Queue Stats
237W - 212L
1,589 Elo+
Party 3
Eset
Eset
GoldenGodwyn
Eset
Level 143
God Stats
30W - 18L
1,747 SR
Queue Stats
342W - 298L
1,597 Elo+
Party 3
Khepri
Khepri
ProtectMcNugget
Khepri
Level 74
God Stats
2W - 3L
1,411 SR
Queue Stats
260W - 241L
1,566 Elo+
Party 3
Sylvanus
Sylvanus
perrocometacos
Sylvanus
Level 157
God Stats
6W - 5L
1,548 SR
Queue Stats
272W - 255L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
4,793
436
1,453
9,714
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Calo1026
Hou Yi
10
0 / 4 / 2
5,386
490
5,519
7,864
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 1
5,685
517
3,096
5,574
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Xxkevin03
Fenrir
10
1 / 3 / 1
5,247
477
4,788
9,625
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
josscan003
Morgan Le Fay
11
1 / 2 / 0
5,855
532
5,345
4,832
2,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 3
6,160
560
2,338
8,545
5,949
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
6 / 1 / 0
6,747
613
6,927
7,600
2,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
3 / 0 / 5
6,714
610
7,079
3,824
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 6
6,007
546
3,440
11,745
7,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
12
5 / 0 / 4
6,783
617
4,824
5,866
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
16
16
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
3
2.5
W
6
1
0
6
L
0
5
2
0.2
L
Hou Yi
Calo1026
Hou Yi
0
4
2
0.25
W
3
0
5
5.5
L
1
2
1
0.75
W
1
1
6
4
L
Fenrir
Xxkevin03
Fenrir
1
3
1
0.5
L
Morgan Le Fay
josscan003
Morgan Le Fay
1
2
0
0.5
W
Sylvanus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,201
Damage
24,608
37,609
Taken
37,580
12,896
Mitigated
20,063
9,680
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,338
203
0
1,043
8,545
5,949
0
4,580
3,965
0
33,655
W
6,927
2,843
0
3,241
7,600
2,735
544
432
7,168
0
45,422
L
1,453
140
0
1,349
9,714
4,192
0
5,055
4,659
10,774
0
L
Hou Yi
Calo1026
Hou Yi
5,519
3,006
0
2,727
7,864
2,003
0
1,130
6,734
0
46,697
W
7,079
1,309
175
1,209
3,824
1,028
80
1,477
2,347
43,832
0
L
3,096
474
0
1,140
5,574
1,554
0
4,132
1,442
34,905
632
W
3,440
424
1,841
1,467
11,745
7,102
0
2,090
9,655
17,563
0
L
Fenrir
Xxkevin03
Fenrir
4,788
995
0
3,234
9,625
2,922
0
3,702
5,923
0
37,925
L
Morgan Le Fay
josscan003
Morgan Le Fay
5,345
939
0
1,230
4,832
2,225
0
1,028
3,804
38,414
957
W
Sylvanus
4,824
869
1,035
3,487
5,866
3,249
0
984
4,882
25,923
12,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,966
Gold Earned
32,411
294
Minions Killed
295
0
Camps Cleared
0
1,046,562
Distance Traveled
1,079,832
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,160
560
62
6
0
214,845
2
W
Neith
6,747
613
64
6
0
190,533
4
L
Geb
4,793
436
22
2
0
205,830
6
L
Hou Yi
5,386
490
74
7
0
196,955
0
W
Eset
6,714
610
69
6
0
220,017
2
L
Nox
5,685
517
70
6
0
201,699
2
W
Khepri
6,007
546
32
3
0
219,542
4
L
Fenrir
5,247
477
58
5
0
234,952
0
L
Morgan Le Fay
5,855
532
70
6
0
207,126
0
W
Sylvanus
6,783
617
68
6
0
234,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role