Player Matchup

Yemoja
Yemoja
TheMagicsound
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 27L
1,450 Elo+
Party 3
Khepri
Khepri
alan13569
Khepri
Level 107
God Stats
3W - 0L
1,699 SR
Queue Stats
64W - 81L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
diegososa2003
Danzaburou
Level 118
God Stats
2W - 1L
1,575 SR
Queue Stats
104W - 102L
1,485 Elo+
Party 2
Da Ji
Da Ji
joshuabbell2
Da Ji
Level 87
God Stats
6W - 4L
1,644 SR
Queue Stats
404W - 385L
1,492 Elo+
Party 3
Tyr
Tyr
lSplitsl
Tyr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,507 Elo+
Solo
Team Averages
Level 87
1,584 SR
1,483 Elo+

VS

Team Averages
Level 69
1,623 SR
1,485 Elo+
Artemis
Artemis
AlexAlvarado_23
Artemis
Level 34
God Stats
16W - 16L
1,517 SR
Queue Stats
79W - 110L
1,333 Elo+
Solo
Ra
Ra
Kefproprxx
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,535 Elo+
Party 1
Pele
Pele
LegendaryPR23
Pele
Level 108
God Stats
5W - 4L
1,700 SR
Queue Stats
139W - 175L
1,543 Elo+
Party 1
Athena
Athena
Runawaylaughs
Athena
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 253L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
xXRevaniteXx
Baron Samedi
Level 60
God Stats
3W - 1L
1,899 SR
Queue Stats
155W - 191L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
7,267
661
8,094
5,889
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
alan13569
Khepri
10
0 / 1 / 6
6,426
584
2,048
5,235
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
diegososa2003
Danzaburou
11
5 / 0 / 2
6,932
630
7,715
6,539
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
5 / 0 / 2
6,890
626
6,130
6,751
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 2
7,150
650
6,858
12,030
7,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,084
553
2,358
6,696
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 1
5,549
504
2,394
7,774
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
5,525
502
5,638
10,625
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 3 / 0
6,177
562
7,902
11,449
10,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
xXRevaniteXx
Baron Samedi
8
0 / 4 / 0
4,738
431
3,889
7,225
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
19
Kills
4
4
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
6
1
0.25
L
0
2
2
0.5
L
3
3
0
1
W
6
1
4
8
W
Khepri
alan13569
Khepri
0
1
6
3
W
Danzaburou
diegososa2003
Danzaburou
5
0
2
6
W
5
0
2
6
W
3
2
2
2
L
Baron Samedi
xXRevaniteXx
Baron Samedi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,845
Damage
22,181
36,444
Taken
43,769
18,283
Mitigated
20,012
17,725
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,358
816
0
872
6,696
1,828
0
1,085
5,561
0
42,470
L
2,394
423
375
1,610
7,774
1,863
0
4,175
3,083
26,850
0
L
5,638
1,060
0
2,496
10,625
3,534
0
1,649
8,806
0
42,344
L
7,902
1,003
0
2,452
11,449
10,532
0
0
10,782
27,348
2,316
W
8,094
572
623
1,072
5,889
2,390
0
1,962
3,815
36,505
0
W
Khepri
alan13569
Khepri
2,048
0
0
1,539
5,235
3,768
0
1,482
3,464
14,711
0
W
Danzaburou
diegososa2003
Danzaburou
7,715
2,583
0
4,530
6,539
2,247
1,974
1,309
5,056
0
44,185
W
6,130
889
0
3,646
6,751
2,260
0
1,404
5,204
0
42,031
W
6,858
1,765
0
6,315
12,030
7,618
0
5,402
5,893
0
35,042
L
Baron Samedi
xXRevaniteXx
Baron Samedi
3,889
268
191
1,615
7,225
2,255
0
2,363
4,728
18,101
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,665
Gold Earned
28,073
296
Minions Killed
287
0
Camps Cleared
0
1,160,728
Distance Traveled
1,188,954
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,084
553
88
8
0
201,338
0
L
Ra
5,549
504
62
6
0
215,076
0
L
Pele
5,525
502
64
6
0
293,938
0
L
Athena
6,177
562
42
4
0
232,630
0
W
Yemoja
7,267
661
73
7
0
223,438
0
W
Khepri
6,426
584
27
2
0
223,886
1
W
Danzaburou
6,932
630
71
6
0
199,161
0
W
Da Ji
6,890
626
62
6
0
274,879
0
W
Tyr
7,150
650
63
6
0
239,364
0
L
Baron Samedi
4,738
431
31
3
0
245,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role