Player Matchup

Atlas
Atlas
CptMarvel1988
Atlas
Level 149
God Stats
3W - 1L
1,665 SR
Queue Stats
26W - 26L
1,538 Elo+
Party 1
Achilles
Achilles
FalseGlo
Achilles
Level 127
God Stats
74W - 80L
1,526 SR
Queue Stats
285W - 291L
1,485 Elo+
Solo
Skadi
Skadi
MeanassGoose
Skadi
Level 122
God Stats
1W - 0L
1,330 SR
Queue Stats
21W - 35L
1,374 Elo+
Party 1
Eset
Eset
TKBlackMamba
Eset
Level 191
God Stats
4W - 2L
1,560 SR
Queue Stats
119W - 158L
1,485 Elo+
Party 1
Agni
Agni
montelong12
Agni
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,398 Elo+
Party 1
Team Averages
Level 146
1,516 SR
1,456 Elo+

VS

Team Averages
Level 134
1,507 SR
1,501 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Keinert
Nut
Level 148
God Stats
27W - 26L
1,537 SR
Queue Stats
180W - 179L
1,504 Elo+
Solo
Artio
Artio
NishVicious
Artio
Level 102
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 5
6,287
1,257
3,387
2,463
2,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
FalseGlo
Achilles
11
2 / 0 / 6
6,145
1,229
2,884
4,396
4,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 0 / 4
6,607
1,321
4,725
1,847
599
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 2 / 5
5,972
1,194
4,128
3,185
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 7
5,848
1,170
2,725
1,793
542
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

399

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 3 / 1
6,055
1,211
2,188
6,025
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
 
King Arthur
10
0 / 2 / 2
5,646
1,129
3,688
7,203
2,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ra
 
Ra
8
0 / 0 / 0
3,399
680
0
0
0
Nut
11
2 / 3 / 1
6,176
1,235
4,571
5,581
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 0
5,143
1,029
253
1,789
846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
9
Kills
3
3
Deaths
9
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
1
0.5
L
King Arthur
 
King Arthur
0
2
2
0.5
L
Ra
 
Ra
0
0
0
0
W
3
0
5
5.5
W
Achilles
FalseGlo
Achilles
2
0
6
5
L
Nut
2
3
1
0.83
W
3
0
4
5
L
0
1
0
0
W
1
2
5
1.75
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,849
Damage
10,700
13,684
Taken
20,598
9,005
Mitigated
8,735
2,422
Healing
2,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,188
220
358
707
6,025
3,186
0
2,575
3,450
14,981
0
L
King Arthur
 
King Arthur
3,688
0
0
192
7,203
2,911
0
4,189
3,014
0
17,019
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
3,387
1,114
0
201
2,463
2,272
0
686
1,777
6,849
0
W
Achilles
FalseGlo
Achilles
2,884
1,121
0
1,252
4,396
4,585
0
1,156
3,240
0
5,853
L
Nut
4,571
2,208
0
463
5,581
1,792
0
2,580
3,001
0
12,643
W
4,725
2,564
0
21
1,847
599
0
196
1,651
0
14,621
L
253
0
32
305
1,789
846
0
896
893
1,519
0
W
4,128
189
361
587
3,185
1,007
0
242
2,943
14,289
0
W
2,725
108
0
0
1,793
542
0
161
1,632
14,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
26,419
90
Minions Killed
85
5
Camps Cleared
5
482,348
Distance Traveled
310,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,055
1,211
29
6
1
97,099
0
L
King Arthur
5,646
1,129
30
6
1
96,293
0
L
Ra
3,399
680
0
0
0
0
0
W
Atlas
6,287
1,257
4
1
0
99,402
0
W
Achilles
6,145
1,229
9
2
1
96,624
0
L
Nut
6,176
1,235
23
5
2
82,376
0
W
Skadi
6,607
1,321
20
4
1
88,741
0
L
Artio
5,143
1,029
3
1
1
34,342
0
W
Eset
5,972
1,194
29
6
1
99,303
0
W
Agni
5,848
1,170
28
6
2
98,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role