Player Matchup

Odin
Odin
 
Odin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ConicalFoil9182
Tsukuyomi
Level 103
God Stats
11W - 9L
1,492 SR
Queue Stats
92W - 93L
1,453 Elo+
Solo
Ymir
Ymir
LastXuchiha8394
Ymir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 89L
1,541 Elo+
Party 2
Mulan
Mulan
SeattleShaman
Mulan
Level 149
God Stats
1W - 2L
1,340 SR
Queue Stats
53W - 59L
1,499 Elo+
Party 1
Anubis
Anubis
realtramlaw
Anubis
Level 100
God Stats
1W - 1L
1,325 SR
Queue Stats
41W - 42L
1,517 Elo+
Party 1
Team Averages
Level 99
1,431 SR
1,502 Elo+

VS

Team Averages
Level 82
1,550 SR
1,435 Elo+
Cthulhu
Cthulhu
Antboski707
Cthulhu
Level 145
God Stats
21W - 13L
1,641 SR
Queue Stats
330W - 322L
1,547 Elo+
Solo
Charybdis
Charybdis
CobraBitee
Charybdis
Level 129
God Stats
1W - 1L
1,795 SR
Queue Stats
30W - 35L
1,478 Elo+
Party 3
Tiamat
Tiamat
Ragnarok_Brisngr
Tiamat
Level 8
God Stats
0W - 2L
1,229 SR
Queue Stats
4W - 10L
1,245 Elo+
Party 3
Chaac
Chaac
Vy0eme
Chaac
Level 21
God Stats
1W - 1L
1,583 SR
Queue Stats
16W - 16L
1,457 Elo+
Party 3
Awilix
Awilix
trinicapri
Awilix
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 1 / 2
6,161
560
6,726
6,840
3,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tsukuyomi
ConicalFoil9182
Tsukuyomi
12
1 / 1 / 3
6,710
610
4,194
8,394
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 4
6,159
560
7,724
8,210
3,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 0
7,951
723
10,041
9,455
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
12
4 / 0 / 0
7,342
667
2,755
4,024
1,457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antboski707
Cthulhu
10
2 / 3 / 2
6,212
565
5,953
9,950
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
CobraBitee
Charybdis
10
2 / 2 / 2
5,616
511
4,142
6,929
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 0
5,051
459
919
3,824
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
Vy0eme
Chaac
10
1 / 2 / 0
5,745
522
5,155
11,378
10,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
trinicapri
Awilix
9
0 / 4 / 0
5,139
467
2,121
9,876
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
14
Kills
5
5
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
2
4
L
Cthulhu
Antboski707
Cthulhu
2
3
2
1
L
Charybdis
CobraBitee
Charybdis
2
2
2
1.5
W
Tsukuyomi
ConicalFoil9182
Tsukuyomi
1
1
3
2.5
W
2
2
4
2
L
0
3
0
0
W
4
1
0
4
L
Chaac
Vy0eme
Chaac
1
2
0
0.5
W
Anubis
4
0
0
4
L
Awilix
trinicapri
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,440
Damage
18,290
36,923
Taken
41,957
16,081
Mitigated
24,434
13,725
Healing
9,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,726
2,068
393
1,440
6,840
3,565
0
2,241
4,599
0
30,004
L
Cthulhu
Antboski707
Cthulhu
5,953
227
26
1,796
9,950
7,584
0
5,294
4,656
21,868
503
L
Charybdis
CobraBitee
Charybdis
4,142
2,320
0
2,312
6,929
1,961
0
1,710
5,219
0
31,604
W
Tsukuyomi
ConicalFoil9182
Tsukuyomi
4,194
646
0
3,940
8,394
2,587
268
962
7,432
0
52,989
W
7,724
1,857
391
1,551
8,210
3,118
0
3,493
4,717
27,861
793
L
919
52
0
629
3,824
797
0
2,036
1,788
19,764
666
W
10,041
2,140
0
4,214
9,455
5,354
0
156
9,299
0
57,048
L
Chaac
Vy0eme
Chaac
5,155
1,244
0
3,246
11,378
10,717
0
0
11,378
0
37,060
W
Anubis
2,755
0
0
1,796
4,024
1,457
102
826
3,198
44,488
0
L
Awilix
trinicapri
Awilix
2,121
699
0
1,125
9,876
3,375
0
1,256
8,620
0
36,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
27,763
359
Minions Killed
280
0
Camps Cleared
0
1,120,261
Distance Traveled
1,138,439
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,161
560
46
4
0
216,815
0
L
Cthulhu
6,212
565
29
3
0
254,939
0
L
Charybdis
5,616
511
66
6
0
215,812
6
W
Tsukuyomi
6,710
610
84
8
0
265,780
0
W
Ymir
6,159
560
45
4
0
196,959
0
L
Tiamat
5,051
459
44
4
0
185,049
0
W
Mulan
7,951
723
98
9
0
207,909
0
L
Chaac
5,745
522
71
6
0
245,068
0
W
Anubis
7,342
667
86
8
0
232,798
2
L
Awilix
5,139
467
70
6
0
237,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role