Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BinxtheJinx
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,428 Elo+
Party 1
Loki
Loki
ImmortalSet
Loki
Level 83
God Stats
3W - 7L
1,337 SR
Queue Stats
173W - 164L
1,470 Elo+
Solo
Izanami
Izanami
Jontrollvolta
Izanami
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,488 Elo+
Party 1
Freya
Freya
infected ki11er
Freya
Level 125
God Stats
5W - 6L
1,442 SR
Queue Stats
359W - 365L
1,459 Elo+
Solo
Team Averages
Level 78
1,456 SR
1,469 Elo+

VS

Team Averages
Level 102
1,596 SR
1,527 Elo+
Osiris
Osiris
 
Osiris
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AceToWin
Neith
Level 89
God Stats
5W - 6L
1,830 SR
Queue Stats
208W - 184L
1,503 Elo+
Solo
Lancelot
Lancelot
DaMurda_8
Lancelot
Level 68
God Stats
2W - 2L
1,459 SR
Queue Stats
396W - 392L
1,410 Elo+
Solo
Athena
Athena
Saber14
Athena
Level 127
God Stats
3W - 1L
1,691 SR
Queue Stats
421W - 161L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 3 / 2
6,325
904
6,557
12,072
6,337
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
11
0 / 6 / 3
5,851
836
2,166
8,281
7,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 1
6,607
944
3,858
4,270
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
11
1 / 5 / 2
6,361
909
5,175
6,544
2,137
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 2
5,412
773
1,627
3,487
1,075
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
7 / 1 / 9
8,150
1,164
6,016
9,658
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
 
Loki
14
3 / 1 / 12
7,737
1,105
7,347
4,668
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
AceToWin
Neith
15
7 / 1 / 9
8,251
1,179
10,550
6,127
2,251
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
DaMurda_8
Lancelot
2
0 / 0 / 0
2,452
350
0
0
0
Athena
Saber14
Athena
15
4 / 2 / 10
8,518
1,217
6,960
10,412
10,647
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
5
Kills
21
21
Deaths
5
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
2
1
W
Osiris
 
Osiris
7
1
9
11.5
W
Loki
 
Loki
3
1
12
9
W
Neith
AceToWin
Neith
7
1
9
11.5
L
Fenrir
0
6
3
0.25
W
Lancelot
DaMurda_8
Lancelot
0
0
0
0
L
2
4
1
0.63
L
Izanami
1
5
2
0.4
W
Athena
Saber14
Athena
4
2
10
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,383
Damage
30,873
34,654
Taken
30,865
18,853
Mitigated
21,551
5,085
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,557
274
0
3,830
12,072
6,337
0
2,232
9,716
11,327
142
W
Osiris
 
Osiris
6,016
1,590
575
2,818
9,658
7,012
378
2,247
7,411
0
8,988
W
Loki
 
Loki
7,347
1,014
655
496
4,668
1,641
1,178
686
3,982
0
19,606
W
Neith
AceToWin
Neith
10,550
4,294
580
2,440
6,127
2,251
1,711
1,987
4,140
0
21,555
L
Fenrir
2,166
744
0
535
8,281
7,942
0
1,782
6,396
0
2,862
W
Lancelot
DaMurda_8
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
3,858
569
0
98
4,270
1,362
0
1,318
2,836
0
8,836
L
Izanami
5,175
4,099
0
355
6,544
2,137
0
922
5,577
0
13,281
W
Athena
Saber14
Athena
6,960
995
2,510
3,051
10,412
10,647
118
3,159
7,253
14,385
0
L
1,627
363
17
250
3,487
1,075
0
706
2,729
8,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
35,108
51
Minions Killed
74
0
Camps Cleared
0
536,299
Distance Traveled
522,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,325
904
14
2
0
131,325
0
W
Osiris
8,150
1,164
6
1
0
139,575
0
W
Loki
7,737
1,105
25
4
0
124,194
0
W
Neith
8,251
1,179
21
3
0
118,732
0
L
Fenrir
5,851
836
1
0
0
133,995
0
W
Lancelot
2,452
350
0
0
0
0
0
L
Loki
6,607
944
4
1
0
97,805
0
L
Izanami
6,361
909
23
3
0
106,996
0
W
Athena
8,518
1,217
22
3
0
140,250
0
L
Freya
5,412
773
9
1
0
66,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role