Player Matchup

Scylla
Scylla
 
Scylla
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Blast207
Nox
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 65L
1,463 Elo+
Solo
Neith
Neith
LsK_Nimble
Neith
Level 141
God Stats
0W - 7L
1,305 SR
Queue Stats
248W - 232L
1,559 Elo+
Party 2
King Arthur
King Arthur
RED_OCTOBER777
King Arthur
Level 158
God Stats
0W - 2L
1,325 SR
Queue Stats
228W - 198L
1,577 Elo+
Party 2
Terra
Terra
TrippyPuppet
Terra
Level 159
God Stats
4W - 6L
1,463 SR
Queue Stats
452W - 431L
1,549 Elo+
Solo
Team Averages
Level 140
1,418 SR
1,530 Elo+

VS

Team Averages
Level 133
1,560 SR
1,476 Elo+
Hun Batz
Hun Batz
BroadAttraction
Hun Batz
Level 129
God Stats
11W - 7L
1,555 SR
Queue Stats
541W - 540L
1,464 Elo+
Party 1
Ah Puch
Ah Puch
FearPablo
Ah Puch
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 97L
1,456 Elo+
Solo
Terra
Terra
Irrelepants
Terra
Level 115
God Stats
9W - 6L
1,669 SR
Queue Stats
860W - 784L
1,530 Elo+
Solo
Anubis
Anubis
SillySod
Anubis
Level 124
God Stats
6W - 5L
1,577 SR
Queue Stats
337W - 318L
1,454 Elo+
Party 1
Hachiman
Hachiman
TMNTGingerBear
Hachiman
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 5 / 5
6,534
653
8,081
6,505
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 1 / 8
7,458
746
4,953
5,818
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
15
5 / 3 / 6
8,503
850
19,221
11,409
3,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
RED_OCTOBER777
King Arthur
13
3 / 4 / 7
7,334
733
6,357
11,919
10,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 8
7,687
769
6,345
12,128
13,237
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 6 / 7
8,394
839
10,290
11,178
4,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
FearPablo
Ah Puch
15
3 / 0 / 7
8,381
838
10,046
6,182
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 12
8,959
896
6,126
14,501
10,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
SillySod
Anubis
14
2 / 4 / 6
8,040
804
9,699
11,967
4,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
14
4 / 2 / 6
8,404
840
7,919
7,336
2,384
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
53
12
Kills
15
15
Deaths
12
34
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
5
5
0.7
L
1
1
8
5
W
Hun Batz
4
6
7
1.25
W
Ah Puch
FearPablo
Ah Puch
3
0
7
6.5
W
2
0
12
8
L
Neith
5
3
6
2.67
L
King Arthur
RED_OCTOBER777
King Arthur
3
4
7
1.63
W
Anubis
SillySod
Anubis
2
4
6
1.25
W
Hachiman
4
2
6
3.5
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,957
Damage
44,080
47,779
Taken
51,164
31,570
Mitigated
24,850
14,647
Healing
27,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,081
684
0
0
6,505
1,778
0
3,676
2,829
11,264
0
L
4,953
823
893
1,452
5,818
2,204
0
2,370
3,448
18,707
0
W
Hun Batz
10,290
903
809
242
11,178
4,642
0
3,948
7,057
0
18,541
W
Ah Puch
FearPablo
Ah Puch
10,046
226
974
999
6,182
2,098
0
1,851
4,302
20,447
1,065
W
6,126
717
12,407
8,685
14,501
10,751
0
4,552
9,808
7,965
1,154
L
Neith
19,221
2,332
442
3,978
11,409
3,756
0
6,262
5,147
0
37,695
L
King Arthur
RED_OCTOBER777
King Arthur
6,357
105
496
665
11,919
10,595
0
5,736
6,183
0
10,475
W
Anubis
SillySod
Anubis
9,699
173
0
1,027
11,967
4,975
0
5,551
6,176
22,432
0
W
Hachiman
7,919
2,962
1,415
659
7,336
2,384
1,194
1,943
5,353
0
22,009
L
6,345
102
3,615
3,106
12,128
13,237
0
7,051
5,077
9,581
1,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,516
Gold Earned
42,178
104
Minions Killed
115
0
Camps Cleared
0
921,086
Distance Traveled
1,018,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,534
653
8
1
0
146,881
0
L
Nox
7,458
746
25
3
0
180,246
0
W
Hun Batz
8,394
839
18
2
0
212,668
0
W
Ah Puch
8,381
838
22
2
0
214,610
0
W
Terra
8,959
896
19
2
0
216,025
0
L
Neith
8,503
850
47
5
0
190,943
0
L
King Arthur
7,334
733
13
1
0
195,785
0
W
Anubis
8,040
804
27
3
0
199,149
0
W
Hachiman
8,404
840
29
3
0
175,875
0
L
Terra
7,687
769
11
1
0
207,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role