Player Matchup

King Arthur
King Arthur
CleverPun96
King Arthur
Level 123
God Stats
33W - 44L
1,395 SR
Queue Stats
116W - 122L
1,470 Elo+
Solo
Cernunnos
Cernunnos
FlowzRunz
Cernunnos
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
294W - 271L
1,544 Elo+
Solo
Geb
Geb
FullTechSwat
Geb
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,417 Elo+
Solo
Bastet
Bastet
Kyrillic
Bastet
Level 109
God Stats
2W - 0L
1,702 SR
Queue Stats
45W - 39L
1,595 Elo+
Party 1
Tiamat
Tiamat
xRawkwah
Tiamat
Level 104
God Stats
3W - 1L
1,478 SR
Queue Stats
90W - 73L
1,603 Elo+
Party 1
Team Averages
Level 114
1,515 SR
1,526 Elo+

VS

Team Averages
Level 105
1,491 SR
1,519 Elo+
Geb
Geb
DEFLEKA
Geb
Level 129
God Stats
2W - 1L
1,883 SR
Queue Stats
164W - 180L
1,516 Elo+
Party 2
Set
Set
NadiaKristin
Set
Level 40
God Stats
1W - 4L
1,183 SR
Queue Stats
47W - 47L
1,490 Elo+
Solo
Bacchus
Bacchus
Oasc69
Bacchus
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
SkyGuy32
Heimdallr
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 70L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
YUCKJACK
Erlang Shen
Level 126
God Stats
22W - 32L
1,387 SR
Queue Stats
286W - 269L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CleverPun96
King Arthur
7
2 / 0 / 0
4,237
847
1,622
4,173
1,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cernunnos
FlowzRunz
Cernunnos
6
0 / 0 / 0
3,265
653
2,225
1,919
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,451
690
603
2,546
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
Kyrillic
Bastet
6
0 / 0 / 0
3,142
628
240
2,723
776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
xRawkwah
Tiamat
7
0 / 0 / 0
3,733
747
333
1,134
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
4
0 / 0 / 0
2,943
589
965
3,317
1,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 0
3,660
732
567
3,175
909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Oasc69
Bacchus
1
0 / 0 / 0
963
193
0
0
0
Heimdallr
SkyGuy32
Heimdallr
5
0 / 0 / 0
2,997
599
1,280
2,482
589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Erlang Shen
YUCKJACK
Erlang Shen
5
0 / 2 / 0
3,252
650
1,509
3,362
1,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CleverPun96
King Arthur
2
0
0
2
L
Geb
0
0
0
0
W
Cernunnos
FlowzRunz
Cernunnos
0
0
0
0
W
0
0
0
0
W
Bastet
Kyrillic
Bastet
0
0
0
0
L
0
0
0
0
L
Bacchus
Oasc69
Bacchus
0
0
0
0
L
Heimdallr
SkyGuy32
Heimdallr
0
0
0
0
L
Erlang Shen
YUCKJACK
Erlang Shen
0
2
0
0
W
Tiamat
xRawkwah
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,023
Damage
4,321
12,495
Taken
12,336
4,404
Mitigated
3,898
4,676
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CleverPun96
King Arthur
1,622
264
0
1,000
4,173
1,429
0
0
3,965
0
22,208
L
Geb
965
0
0
1,570
3,317
1,181
0
323
2,994
8,681
0
W
Cernunnos
FlowzRunz
Cernunnos
2,225
1,508
0
979
1,919
524
0
364
1,555
0
18,223
W
603
30
0
1,541
2,546
1,251
0
525
2,021
8,448
519
W
Bastet
Kyrillic
Bastet
240
137
0
652
2,723
776
0
76
2,647
0
15,328
L
567
122
0
2,110
3,175
909
0
255
2,920
0
21,635
L
Bacchus
Oasc69
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
SkyGuy32
Heimdallr
1,280
280
0
1,204
2,482
589
0
280
2,202
0
11,386
L
Erlang Shen
YUCKJACK
Erlang Shen
1,509
732
0
1,174
3,362
1,219
0
0
3,362
0
13,324
W
Tiamat
xRawkwah
Tiamat
333
33
0
504
1,134
424
0
0
1,134
17,549
1,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,828
Gold Earned
13,815
158
Minions Killed
115
0
Camps Cleared
0
527,021
Distance Traveled
421,550
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,237
847
42
8
0
115,198
0
L
Geb
2,943
589
9
2
0
91,822
2
W
Cernunnos
3,265
653
27
5
0
83,541
0
W
Geb
3,451
690
13
3
0
100,509
0
W
Bastet
3,142
628
28
6
0
119,908
0
L
Set
3,660
732
51
10
0
114,908
0
L
Bacchus
963
193
0
0
0
0
0
L
Heimdallr
2,997
599
23
5
0
108,389
0
L
Erlang Shen
3,252
650
32
6
0
106,431
0
W
Tiamat
3,733
747
48
10
0
107,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role