Player Matchup

Ymir
Ymir
GlockCowboy
Ymir
Level 29
God Stats
2W - 4L
1,399 SR
Queue Stats
51W - 72L
1,372 Elo+
Party 1
Thor
Thor
LORDPEKKA
Thor
Level 43
God Stats
3W - 2L
1,596 SR
Queue Stats
5W - 8L
1,343 Elo+
Solo
Ullr
Ullr
LikWid223
Ullr
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 95L
1,522 Elo+
Solo
Ishtar
Ishtar
STSV
Ishtar
Level 60
God Stats
19W - 35L
1,364 SR
Queue Stats
61W - 83L
1,398 Elo+
Party 1
Chang'e
Chang'e
SinyenScarvo
Chang'e
Level 33
God Stats
0W - 2L
1,676 SR
Queue Stats
6W - 19L
1,500 Elo+
Solo
Team Averages
Level 51
1,507 SR
1,427 Elo+

VS

Team Averages
Level 53
1,494 SR
1,426 Elo+
Ymir
Ymir
ChemsitoUwU8097
Ymir
Level 17
God Stats
8W - 3L
1,500 SR
Queue Stats
22W - 26L
1,446 Elo+
Party 2
Chiron
Chiron
Im Alex8208
Chiron
Level 70
God Stats
2W - 0L
1,629 SR
Queue Stats
183W - 154L
1,523 Elo+
Party 2
Skadi
Skadi
Malatin
Skadi
Level 52
God Stats
10W - 21L
1,297 SR
Queue Stats
223W - 270L
1,372 Elo+
Party 3
Hun Batz
Hun Batz
MotoMoto961483
Hun Batz
Level 40
God Stats
8W - 5L
1,619 SR
Queue Stats
58W - 75L
1,415 Elo+
Solo
Janus
Janus
TheSprinlyux
Janus
Level 87
God Stats
15W - 16L
1,423 SR
Queue Stats
330W - 380L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
6,312
421
4,582
12,807
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
15
3 / 3 / 1
8,252
550
3,872
13,675
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ullr
12
1 / 4 / 1
7,355
490
3,465
12,006
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
STSV
Ishtar
10
0 / 5 / 2
6,270
418
3,429
9,528
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
SinyenScarvo
Chang'e
11
0 / 5 / 1
6,391
426
1,306
10,045
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
6,400
427
2,906
6,734
3,854
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chiron
12
3 / 1 / 1
7,067
471
8,866
7,136
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Malatin
Skadi
14
5 / 1 / 4
9,049
603
8,113
4,266
2,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
15
7 / 2 / 7
8,982
599
7,285
9,941
4,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 7
8,935
596
11,650
5,779
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
19
19
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
0
2
2
0.5
W
Chiron
3
1
1
3.5
L
Thor
3
3
1
1.17
L
Ullr
1
4
1
0.38
W
Skadi
Malatin
Skadi
5
1
4
7
W
Hun Batz
7
2
7
5.25
L
Ishtar
STSV
Ishtar
0
5
2
0.2
L
Chang'e
SinyenScarvo
Chang'e
0
5
1
0.1
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,654
Damage
38,820
58,061
Taken
33,856
22,654
Mitigated
14,473
14,384
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,906
1,044
0
1,450
6,734
3,854
84
1,715
5,019
14,960
1,228
L
4,582
838
0
3,501
12,807
8,144
312
3,567
9,054
14,181
1,961
W
Chiron
8,866
2,015
431
2,175
7,136
2,306
988
974
6,162
0
54,411
L
Thor
3,872
633
0
2,371
13,675
5,764
0
1,131
12,440
0
66,633
L
Ullr
3,465
829
0
3,794
12,006
3,802
0
666
10,654
0
39,851
W
Skadi
Malatin
Skadi
8,113
3,169
0
1,004
4,266
2,073
284
132
4,134
0
49,898
W
Hun Batz
7,285
2,028
0
1,417
9,941
4,095
0
1,088
8,853
0
54,504
L
Ishtar
STSV
Ishtar
3,429
2,519
0
2,425
9,528
2,434
466
2,517
6,893
0
32,640
L
Chang'e
SinyenScarvo
Chang'e
1,306
102
120
2,173
10,045
2,510
150
5,436
4,029
27,344
0
W
11,650
679
0
990
5,779
2,145
135
1,809
3,970
52,512
3,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,580
Gold Earned
40,433
289
Minions Killed
400
0
Camps Cleared
0
1,373,518
Distance Traveled
1,439,767
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,400
427
27
2
0
263,987
0
L
Ymir
6,312
421
20
1
0
273,251
4
W
Chiron
7,067
471
95
6
0
263,740
1
L
Thor
8,252
550
105
7
0
333,102
0
L
Ullr
7,355
490
76
5
0
246,165
4
W
Skadi
9,049
603
90
6
0
267,271
6
W
Hun Batz
8,982
599
81
5
0
355,967
0
L
Ishtar
6,270
418
45
3
0
263,803
0
L
Chang'e
6,391
426
43
3
0
257,197
0
W
Janus
8,935
596
107
7
0
288,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role