Player Matchup

Chaac
Chaac
Cruncked
Chaac
Level 30
God Stats
32W - 25L
1,585 SR
Queue Stats
60W - 44L
1,474 Elo+
Party 1
Janus
Janus
ReneeJR
Janus
Level 85
God Stats
11W - 11L
1,461 SR
Queue Stats
126W - 112L
1,537 Elo+
Solo
Sol
Sol
SaiyanForce
Sol
Level 81
God Stats
7W - 4L
1,820 SR
Queue Stats
151W - 149L
1,529 Elo+
Solo
Nemesis
Nemesis
Soulsfan1999
Nemesis
Level 57
God Stats
2W - 3L
1,532 SR
Queue Stats
103W - 86L
1,448 Elo+
Party 1
Chernobog
Chernobog
cromad5089
Chernobog
Level 31
God Stats
2W - 6L
1,325 SR
Queue Stats
16W - 23L
1,427 Elo+
Solo
Team Averages
Level 57
1,545 SR
1,483 Elo+

VS

Team Averages
Level 57
1,607 SR
1,480 Elo+
Khepri
Khepri
Camino_11
Khepri
Level 60
God Stats
17W - 9L
1,601 SR
Queue Stats
197W - 189L
1,453 Elo+
Party 2
Arachne
Arachne
ElRichardSP
Arachne
Level 64
God Stats
34W - 26L
1,723 SR
Queue Stats
98W - 88L
1,469 Elo+
Solo
Danzaburou
Danzaburou
Purified44
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,470 Elo+
Party 2
Medusa
Medusa
V0K4P
Medusa
Level 82
God Stats
69W - 53L
1,623 SR
Queue Stats
327W - 322L
1,492 Elo+
Solo
Surtr
Surtr
XxSwamboxX
Surtr
Level 51
God Stats
6W - 2L
1,589 SR
Queue Stats
91W - 87L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cruncked
Chaac
10
2 / 8 / 3
6,183
412
10,994
19,334
10,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ReneeJR
Janus
13
3 / 8 / 0
7,604
507
6,715
11,385
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
0 / 2 / 0
8,276
552
3,423
8,772
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Soulsfan1999
Nemesis
11
1 / 4 / 3
6,017
401
6,217
11,828
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chernobog
cromad5089
Chernobog
8
0 / 4 / 1
5,283
352
790
5,516
773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Camino_11
Khepri
13
1 / 1 / 13
8,194
546
6,400
9,001
9,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
ElRichardSP
Arachne
16
6 / 0 / 1
8,732
582
5,588
10,148
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Purified44
Danzaburou
14
8 / 3 / 4
8,739
583
12,736
10,910
4,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
V0K4P
Medusa
16
9 / 2 / 6
9,383
626
14,316
10,279
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
15
2 / 0 / 0
9,552
637
4,987
7,552
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
26
26
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Khepri
Camino_11
Khepri
1
1
13
7.5
L
Chaac
Cruncked
Chaac
2
8
3
0.44
W
Arachne
ElRichardSP
Arachne
6
0
1
6.5
W
Danzaburou
Purified44
Danzaburou
8
3
4
3.33
L
Janus
ReneeJR
Janus
3
8
0
0.38
L
0
2
0
0
L
Nemesis
Soulsfan1999
Nemesis
1
4
3
0.63
W
Medusa
V0K4P
Medusa
9
2
6
6
W
Surtr
2
0
0
2
L
Chernobog
cromad5089
Chernobog
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
44,027
56,835
Taken
47,890
20,196
Mitigated
26,448
14,028
Healing
12,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Camino_11
Khepri
6,400
864
350
1,218
9,001
9,471
90
1,148
7,723
21,429
0
L
Chaac
Cruncked
Chaac
10,994
1,590
0
4,567
19,334
10,720
0
4,151
15,183
0
29,625
W
Arachne
ElRichardSP
Arachne
5,588
4,201
0
1,673
10,148
4,183
435
993
8,967
0
71,660
W
Danzaburou
Purified44
Danzaburou
12,736
5,053
0
3,806
10,910
4,639
435
1,191
9,641
0
63,236
L
Janus
ReneeJR
Janus
6,715
337
0
1,464
11,385
2,520
0
624
10,761
45,922
0
L
3,423
1,020
0
3,715
8,772
2,517
0
154
7,874
66,941
11,206
L
Nemesis
Soulsfan1999
Nemesis
6,217
1,556
0
3,409
11,828
3,666
0
1,169
10,659
0
31,432
W
Medusa
V0K4P
Medusa
14,316
4,303
0
3,038
10,279
4,081
3,030
2,742
7,292
0
67,156
W
Surtr
4,987
1,478
0
2,611
7,552
4,074
3
3,150
4,402
1,551
63,000
L
Chernobog
cromad5089
Chernobog
790
350
0
873
5,516
773
0
456
5,060
0
14,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,363
Gold Earned
44,600
352
Minions Killed
463
0
Camps Cleared
0
1,260,972
Distance Traveled
1,558,487
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,194
546
26
2
0
306,151
0
L
Chaac
6,183
412
31
2
0
269,271
0
W
Arachne
8,732
582
109
7
0
363,367
2
W
Danzaburou
8,739
583
96
6
0
285,330
1
L
Janus
7,604
507
94
6
0
238,172
5
L
Sol
8,276
552
158
11
0
254,900
0
L
Nemesis
6,017
401
49
3
0
330,526
0
W
Medusa
9,383
626
109
7
0
311,062
3
W
Surtr
9,552
637
123
8
0
292,577
0
L
Chernobog
5,283
352
20
1
0
168,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role