Player Matchup

Ymir
Ymir
AKASISKOSWEET
Ymir
Level 14
God Stats
17W - 18L
1,245 SR
Queue Stats
25W - 45L
1,170 Elo+
Party 1
King Arthur
King Arthur
DineBlackHawk
King Arthur
Level 42
God Stats
5W - 5L
1,341 SR
Queue Stats
117W - 143L
1,232 Elo+
Party 1
Loki
Loki
JACNNN
Loki
Level 63
God Stats
6W - 2L
1,798 SR
Queue Stats
60W - 58L
1,524 Elo+
Party 2
Ix Chel
Ix Chel
aGUYnamedDOLPH
Ix Chel
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 31L
1,348 Elo+
Party 2
Jing Wei
Jing Wei
rokshed
Jing Wei
Level 18
God Stats
2W - 0L
1,674 SR
Queue Stats
16W - 38L
1,111 Elo+
Party 1
Team Averages
Level 29
1,512 SR
1,277 Elo+

VS

Team Averages
Level 60
1,687 SR
1,441 Elo+
Kali
Kali
IlN0T0taku
Kali
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,354 Elo+
Solo
Chang'e
Chang'e
LetsDiddle
Chang'e
Level 88
God Stats
34W - 19L
1,718 SR
Queue Stats
128W - 134L
1,451 Elo+
Party 3
Apollo
Apollo
Trapsensei93
Apollo
Level 95
God Stats
20W - 10L
1,665 SR
Queue Stats
138W - 140L
1,482 Elo+
Party 3
Mulan
Mulan
UpcastVirus
Mulan
Level 49
God Stats
6W - 2L
1,820 SR
Queue Stats
42W - 35L
1,493 Elo+
Solo
Bacchus
Bacchus
aPACKof5QUIRELS
Bacchus
Level 29
God Stats
5W - 3L
1,730 SR
Queue Stats
80W - 94L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
7,219
451
4,403
10,595
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

King Arthur
DineBlackHawk
King Arthur
11
0 / 2 / 0
6,488
406
2,078
14,358
7,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
JACNNN
Loki
15
3 / 0 / 4
8,099
506
4,630
11,370
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

17
9 / 0 / 3
10,304
644
13,150
10,076
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
rokshed
Jing Wei
13
2 / 1 / 1
7,440
465
9,054
7,759
2,330
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,243
453
5,197
13,061
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chang'e
LetsDiddle
Chang'e
14
0 / 5 / 0
7,560
473
4,946
10,849
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
11
0 / 3 / 1
6,884
430
8,254
9,587
2,745
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 1 / 0
9,011
563
13,930
12,038
7,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 1 / 1
6,889
431
2,411
8,254
6,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
3
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
King Arthur
DineBlackHawk
King Arthur
0
2
0
0
L
1
4
0
0.25
W
Loki
JACNNN
Loki
3
0
4
5
L
Chang'e
LetsDiddle
Chang'e
0
5
0
0
L
Apollo
0
3
1
0.17
L
2
1
0
2
W
9
0
3
10.5
L
0
1
1
0.5
W
Jing Wei
rokshed
Jing Wei
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,315
Damage
34,738
54,158
Taken
53,789
27,513
Mitigated
23,228
15,110
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,403
749
0
1,026
10,595
9,306
0
2,263
8,332
19,428
752
W
King Arthur
DineBlackHawk
King Arthur
2,078
243
0
2,007
14,358
7,792
0
768
13,590
0
24,134
L
5,197
2,060
0
2,841
13,061
4,296
0
3,244
9,625
0
50,189
W
Loki
JACNNN
Loki
4,630
1,006
0
6,173
11,370
3,810
0
739
10,631
0
70,014
L
Chang'e
LetsDiddle
Chang'e
4,946
270
1,640
3,764
10,849
2,459
0
4,964
5,401
48,189
1,919
L
Apollo
8,254
5,426
0
3,359
9,587
2,745
160
3,178
6,329
0
51,170
L
13,930
1,959
0
5,658
12,038
7,314
104
2,127
9,747
0
70,906
W
13,150
689
485
2,326
10,076
4,275
498
1,538
8,538
75,718
2,353
L
2,411
113
0
2,400
8,254
6,414
0
2,517
5,658
14,187
0
W
Jing Wei
rokshed
Jing Wei
9,054
7,197
0
3,093
7,759
2,330
0
1,909
5,850
0
58,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
37,587
427
Minions Killed
385
0
Camps Cleared
0
1,658,691
Distance Traveled
1,502,955
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,219
451
33
2
0
300,608
0
W
King Arthur
6,488
406
45
3
0
334,937
0
L
Kali
7,243
453
79
5
0
328,302
0
W
Loki
8,099
506
113
7
0
360,671
0
L
Chang'e
7,560
473
95
6
0
331,908
0
L
Apollo
6,884
430
80
5
0
309,467
0
L
Mulan
9,011
563
110
7
0
282,264
1
W
Ix Chel
10,304
644
133
8
0
355,268
0
L
Bacchus
6,889
431
21
1
0
251,014
0
W
Jing Wei
7,440
465
103
6
0
307,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role