Player Matchup

Ravana
Ravana
Gold III
LucasAoshi
Ravana
Gold III
Level 108
God Stats
8W - 1L
1,920 SR
Queue Stats
20W - 16L
1,807 MMR
Party 2
Janus
Janus
Platinum II
Meliodaskiller
Janus
Platinum II
Level 158
God Stats
34W - 39L
1,551 SR
Queue Stats
257W - 245L
1,830 MMR
Party 3
Jormungandr
Jormungandr
Platinum V
jojoslol159
Jormungandr
Platinum V
Level 154
God Stats
2W - 1L
1,851 SR
Queue Stats
94W - 84L
1,818 MMR
Party 3
Artio
Artio
Gold I
knmono
Artio
Gold I
Level 52
God Stats
10W - 4L
1,865 SR
Queue Stats
13W - 8L
1,846 MMR
Party 2
Chernobog
Chernobog
Platinum IV
moosebruh
Chernobog
Platinum IV
Level 135
God Stats
3W - 3L
1,667 SR
Queue Stats
29W - 18L
1,807 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,771 SR
1,822 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,662 SR
1,823 MMR
Medusa
Medusa
Platinum V
BlackWolfBJN
Medusa
Platinum V
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 60L
1,817 MMR
Solo
Fafnir
Fafnir
Platinum I
NuWaOnlyFans
Fafnir
Platinum I
Level 109
God Stats
4W - 0L
1,942 SR
Queue Stats
166W - 141L
1,802 MMR
Solo
Mercury
Mercury
Platinum III
WomensDischarge
Mercury
Platinum III
Level 84
God Stats
3W - 1L
1,738 SR
Queue Stats
43W - 22L
1,845 MMR
Party 1
Agni
Agni
Diamond V
ZaPlasticSpork
Agni
Diamond V
Level 106
God Stats
7W - 3L
1,712 SR
Queue Stats
57W - 36L
1,853 MMR
Party 1
Hercules
Hercules
Platinum IV
hitsquadonpoint
Hercules
Platinum IV
Level 138
God Stats
6W - 7L
1,416 SR
Queue Stats
334W - 344L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
LucasAoshi
Ravana
10
1 / 3 / 2
5,649
514
3,587
6,561
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 4 / 1
6,238
567
5,995
6,817
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
jojoslol159
Jormungandr
11
2 / 6 / 0
6,603
600
7,374
12,290
8,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
knmono
Artio
10
0 / 4 / 1
5,424
493
655
7,976
4,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chernobog
moosebruh
Chernobog
12
1 / 1 / 0
6,351
577
1,884
6,459
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuKing ArthurAresBacchus

VS

Bans
Zhong KuiFreyaMorgan Le FayChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 0 / 3
7,344
668
5,458
2,837
829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Fafnir
11
1 / 0 / 9
6,996
636
5,192
8,884
7,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 0 / 0
7,383
671
4,241
6,717
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 4 / 2
6,725
611
4,719
5,392
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
12
4 / 2 / 2
6,937
631
8,282
12,317
6,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
18
18
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
0
3
4.5
L
Ravana
LucasAoshi
Ravana
1
3
2
0.67
L
2
4
1
0.63
W
Fafnir
1
0
9
5.5
W
7
0
0
7
W
3
4
2
1
W
Hercules
4
2
2
2.5
L
Jormungandr
jojoslol159
Jormungandr
2
6
0
0.33
L
Artio
knmono
Artio
0
4
1
0.13
L
Chernobog
moosebruh
Chernobog
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,495
Damage
27,892
40,103
Taken
36,147
19,028
Mitigated
19,164
9,532
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,458
2,554
0
817
2,837
829
0
95
2,742
0
62,820
L
Ravana
LucasAoshi
Ravana
3,587
855
0
1,030
6,561
2,403
0
1,489
4,989
0
37,701
L
5,995
385
0
690
6,817
1,919
0
3,886
2,627
42,723
763
W
Fafnir
5,192
1,712
1,795
3,143
8,884
7,508
0
2,324
6,350
17,672
4,426
W
4,241
1,419
0
500
6,717
2,328
0
1,677
4,890
0
59,744
W
4,719
255
0
570
5,392
1,636
0
2,061
3,145
40,111
0
W
Hercules
8,282
4,099
0
3,590
12,317
6,863
0
6,978
5,299
0
39,529
L
Jormungandr
jojoslol159
Jormungandr
7,374
2,739
0
1,770
12,290
8,513
0
353
11,937
40,896
1,363
L
Artio
knmono
Artio
655
56
1,279
1,824
7,976
4,411
0
2,342
5,550
9,190
0
L
Chernobog
moosebruh
Chernobog
1,884
1,001
0
2,939
6,459
1,782
0
1,124
5,312
0
56,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,265
Gold Earned
35,385
366
Minions Killed
401
0
Camps Cleared
0
1,122,262
Distance Traveled
1,227,361
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,344
668
105
10
0
260,133
2
L
Ravana
5,649
514
77
7
0
265,598
0
L
Janus
6,238
567
88
8
0
228,672
4
W
Fafnir
6,996
636
35
3
0
229,842
0
W
Mercury
7,383
671
97
9
0
291,023
0
W
Agni
6,725
611
95
9
0
224,910
0
W
Hercules
6,937
631
69
6
0
221,453
0
L
Jormungandr
6,603
600
73
7
0
204,864
2
L
Artio
5,424
493
16
1
0
207,972
4
L
Chernobog
6,351
577
112
10
0
215,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role