Player Matchup

Terra
Terra
Panda_D_killer
Terra
Level 175
God Stats
1W - 1L
1,544 SR
Queue Stats
39W - 32L
1,669 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kyuubimode11
Ah Muzen Cab
Level 109
God Stats
4W - 0L
1,875 SR
Queue Stats
80W - 87L
1,610 Elo+
Party 1
Tyr
Tyr
silverlee39
Tyr
Level 183
God Stats
16W - 25L
1,484 SR
Queue Stats
344W - 343L
1,573 Elo+
Party 1
Team Averages
Level 156
1,635 SR
1,617 Elo+

VS

Team Averages
Level 140
1,554 SR
1,621 Elo+
Janus
Janus
Montsegur
Janus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,697 Elo+
Solo
Cthulhu
Cthulhu
N00BXElite
Cthulhu
Level 131
God Stats
1W - 1L
1,893 SR
Queue Stats
43W - 39L
1,602 Elo+
Party 2
Cupid
Cupid
ThiccDadGlutes
Cupid
Level 143
God Stats
0W - 3L
1,270 SR
Queue Stats
80W - 73L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
7,815
782
3,585
7,904
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
kyuubimode11
Ah Muzen Cab
15
2 / 0 / 4
8,671
867
6,651
6,798
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

15
4 / 0 / 1
8,675
868
9,389
9,871
9,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Montsegur
Janus
13
0 / 3 / 0
7,756
776
3,820
6,302
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
N00BXElite
Cthulhu
13
0 / 3 / 0
7,096
710
6,621
10,485
8,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 1 / 0
7,336
734
4,975
4,513
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
7
Kills
0
0
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Montsegur
Janus
0
3
0
0
L
Cthulhu
N00BXElite
Cthulhu
0
3
0
0
W
1
0
4
3
L
0
1
0
0
W
Ah Muzen Cab
kyuubimode11
Ah Muzen Cab
2
0
4
4
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,625
Damage
15,416
24,573
Taken
21,300
19,478
Mitigated
12,154
8,914
Healing
4,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Montsegur
Janus
3,820
77
0
375
6,302
2,040
0
559
5,632
37,557
0
L
Cthulhu
N00BXElite
Cthulhu
6,621
461
130
2,883
10,485
8,288
0
1,559
8,518
17,681
0
W
3,585
69
2,155
2,481
7,904
7,385
0
3,336
4,448
13,191
781
L
4,975
2,121
83
933
4,513
1,826
0
602
3,863
0
18,166
W
Ah Muzen Cab
kyuubimode11
Ah Muzen Cab
6,651
1,601
0
568
6,798
2,174
0
4,362
2,236
0
44,868
W
9,389
462
0
3,710
9,871
9,919
0
2,362
7,392
0
28,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
22,188
144
Minions Killed
144
0
Camps Cleared
0
608,445
Distance Traveled
552,069
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,756
776
83
8
0
168,883
0
L
Cthulhu
7,096
710
22
2
0
191,320
4
W
Terra
7,815
782
30
3
0
209,934
0
L
Cupid
7,336
734
39
4
0
191,866
4
W
Ah Muzen Cab
8,671
867
77
8
0
184,229
0
W
Tyr
8,675
868
37
4
0
214,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role