Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Agent_Apostle
Kuzenbo
Gold IV
Level 156
God Stats
10W - 11L
1,463 SR
Queue Stats
345W - 374L
1,270 MMR
Solo
Bacchus
Bacchus
Silver II
Ballzy123
Bacchus
Silver II
Level 149
God Stats
35W - 30L
1,517 SR
Queue Stats
52W - 52L
1,270 MMR
Solo
Chaac
Chaac
Gold V
PromtheusO811
Chaac
Gold V
Level 125
God Stats
7W - 8L
1,641 SR
Queue Stats
45W - 49L
1,264 MMR
Solo
Anubis
Anubis
Silver I
fabiengiard
Anubis
Silver I
Level 156
God Stats
14W - 20L
1,518 SR
Queue Stats
379W - 397L
1,259 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,528 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,433 SR
1,309 MMR
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
Nicocrack23
Rama
Silver II
Level 86
God Stats
1W - 6L
1,488 SR
Queue Stats
74W - 77L
1,197 MMR
Party 2
Sobek
Sobek
Gold V
SinStory
Sobek
Gold V
Level 201
God Stats
5W - 7L
1,492 SR
Queue Stats
32W - 33L
1,248 MMR
Party 1
Serqet
Serqet
Gold V
carlando
Serqet
Gold V
Level 124
God Stats
0W - 2L
1,226 SR
Queue Stats
38W - 39L
1,346 MMR
Party 2
Nu Wa
Nu Wa
Silver I
tea-rex-XG
Nu Wa
Silver I
Level 177
God Stats
1W - 5L
1,461 SR
Queue Stats
129W - 132L
1,252 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
2 / 0 / 0
3,550
710
2,188
1,231
259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
6
1 / 1 / 1
3,598
720
2,405
2,973
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
Ballzy123
Bacchus
6
0 / 0 / 3
4,099
820
691
1,589
1,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
2 / 0 / 1
3,813
763
1,529
3,265
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
7
0 / 0 / 0
3,886
777
360
928
320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KumbhakarnaHou YiAmaterasu

VS

Bans
Ao KuangBastetJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
1
0 / 0 / 0
2,409
482
0
0
0
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

2
0 / 1 / 0
2,666
533
396
1,408
288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
SinStory
Sobek
5
0 / 2 / 0
2,986
597
385
4,179
1,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
carlando
Serqet
6
0 / 0 / 0
3,271
654
968
3,166
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
5
1 / 2 / 0
3,457
691
1,865
2,953
1,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
0
2
L
Mercury
 
Mercury
0
0
0
0
W
Kuzenbo
1
1
1
1.5
W
Bacchus
Ballzy123
Bacchus
0
0
3
1.5
L
0
1
0
0
W
2
0
1
2.5
L
Sobek
SinStory
Sobek
0
2
0
0
L
Serqet
carlando
Serqet
0
0
0
0
W
Anubis
0
0
0
0
L
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,173
Damage
3,614
9,986
Taken
11,706
4,534
Mitigated
4,178
4,019
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,188
1,504
0
329
1,231
259
36
226
1,005
0
16,571
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
2,405
905
0
838
2,973
1,546
0
1,413
1,454
10,124
246
W
Bacchus
Ballzy123
Bacchus
691
177
0
1,113
1,589
1,004
0
169
1,420
11,050
174
L
396
373
0
170
1,408
288
0
517
851
0
4,810
W
1,529
561
0
1,204
3,265
1,405
93
218
3,047
0
15,805
L
Sobek
SinStory
Sobek
385
0
157
706
4,179
1,901
0
396
3,783
7,684
0
L
Serqet
carlando
Serqet
968
321
0
2,099
3,166
750
0
709
2,417
0
12,943
W
Anubis
360
80
0
535
928
320
330
71
857
18,810
0
L
Nu Wa
1,865
557
0
944
2,953
1,239
0
1,378
1,227
10,698
1,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,946
Gold Earned
14,789
130
Minions Killed
80
0
Camps Cleared
0
458,856
Distance Traveled
340,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,550
710
27
5
0
76,690
0
L
Mercury
2,409
482
0
0
0
0
0
W
Kuzenbo
3,598
720
19
4
0
90,572
0
W
Bacchus
4,099
820
18
4
0
92,770
0
L
Rama
2,666
533
14
3
0
48,573
0
W
Chaac
3,813
763
30
6
0
122,313
0
L
Sobek
2,986
597
3
1
0
95,883
0
L
Serqet
3,271
654
32
6
0
124,874
0
W
Anubis
3,886
777
36
7
0
76,511
0
L
Nu Wa
3,457
691
31
6
0
71,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role