Player Matchup

Artio
Artio
Chertsss
Artio
Level 67
God Stats
0W - 1L
1,278 SR
Queue Stats
94W - 99L
1,573 Elo+
Solo
Jing Wei
Jing Wei
Echopower
Jing Wei
Level 125
God Stats
1W - 4L
1,185 SR
Queue Stats
415W - 415L
1,547 Elo+
Solo
Ra
Ra
Majyk1
Ra
Level 170
God Stats
3W - 5L
1,642 SR
Queue Stats
45W - 34L
1,629 Elo+
Solo
Fenrir
Fenrir
TheFAttestCAT
Fenrir
Level 146
God Stats
0W - 2L
1,435 SR
Queue Stats
127W - 114L
1,600 Elo+
Solo
Horus
Horus
roguexshadowzz
Horus
Level 112
God Stats
10W - 13L
1,584 SR
Queue Stats
499W - 484L
1,481 Elo+
Solo
Team Averages
Level 124
1,425 SR
1,566 Elo+

VS

Team Averages
Level 138
1,566 SR
1,540 Elo+
Ix Chel
Ix Chel
Daaaannn
Ix Chel
Level 143
God Stats
4W - 4L
1,203 SR
Queue Stats
162W - 159L
1,499 Elo+
Solo
Tyr
Tyr
Linkwaker01
Tyr
Level 129
God Stats
5W - 0L
1,960 SR
Queue Stats
262W - 219L
1,637 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MaybeImBetter
Tsukuyomi
Level 92
God Stats
5W - 5L
1,455 SR
Queue Stats
288W - 282L
1,471 Elo+
Solo
Skadi
Skadi
Rodmaxger
Skadi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 224L
1,637 Elo+
Party 1
Ganesha
Ganesha
TheScotia
Ganesha
Level 170
God Stats
1W - 0L
1,710 SR
Queue Stats
43W - 65L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chertsss
Artio
12
1 / 2 / 2
7,732
1,105
3,458
15,710
13,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
Echopower
Jing Wei
13
1 / 2 / 2
7,681
1,097
6,624
8,020
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
13
1 / 1 / 1
7,959
1,137
6,959
3,814
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,600
943
837
2,390
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 2
7,052
1,007
3,624
12,829
10,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

292

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Daaaannn
Ix Chel
13
3 / 1 / 7
8,289
1,184
10,735
3,372
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 0 / 9
7,827
1,118
6,781
5,967
3,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tsukuyomi
MaybeImBetter
Tsukuyomi
13
3 / 0 / 8
8,047
1,150
8,343
5,307
3,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Rodmaxger
Skadi
13
4 / 1 / 6
8,424
1,203
9,509
3,460
1,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ganesha
TheScotia
Ganesha
13
0 / 1 / 11
8,610
1,230
4,729
6,386
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
3
Kills
11
11
Deaths
3
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Artio
Chertsss
Artio
1
2
2
1
W
Ix Chel
Daaaannn
Ix Chel
3
1
7
6.5
L
Jing Wei
Echopower
Jing Wei
1
2
2
1
W
1
0
9
5.5
L
Ra
1
1
1
1.5
W
Tsukuyomi
MaybeImBetter
Tsukuyomi
3
0
8
7
W
Skadi
Rodmaxger
Skadi
4
1
6
7
L
0
2
0
0
W
Ganesha
TheScotia
Ganesha
0
1
11
5.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,502
Damage
40,097
42,763
Taken
24,492
29,156
Mitigated
17,734
7,448
Healing
5,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Chertsss
Artio
3,458
259
549
1,428
15,710
13,111
0
6,610
8,706
6,484
0
W
Ix Chel
Daaaannn
Ix Chel
10,735
618
1,530
347
3,372
1,395
0
712
2,588
18,071
0
L
Jing Wei
Echopower
Jing Wei
6,624
4,979
0
1,012
8,020
3,045
0
1,817
5,999
0
19,736
W
6,781
282
0
1,244
5,967
3,860
0
3,266
2,612
0
22,942
L
Ra
6,959
329
1,051
576
3,814
1,376
0
1,350
2,388
34,766
1,128
W
Tsukuyomi
MaybeImBetter
Tsukuyomi
8,343
1,316
0
810
5,307
3,860
0
2,751
2,400
0
11,509
W
Skadi
Rodmaxger
Skadi
9,509
4,059
0
279
3,460
1,477
0
561
2,819
0
29,121
L
837
129
0
29
2,390
753
0
448
1,874
0
2,553
W
Ganesha
TheScotia
Ganesha
4,729
236
0
1,544
6,386
7,142
0
2,899
3,307
15,373
212
L
3,624
1,389
836
1,967
12,829
10,871
0
5,081
7,107
0
4,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,024
Gold Earned
41,197
117
Minions Killed
138
3
Camps Cleared
8
659,174
Distance Traveled
787,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,732
1,105
5
1
0
153,237
0
W
Ix Chel
8,289
1,184
13
2
2
154,983
0
L
Jing Wei
7,681
1,097
32
5
2
147,476
0
W
Tyr
7,827
1,118
39
6
1
178,312
0
L
Ra
7,959
1,137
77
11
1
167,510
0
W
Tsukuyomi
8,047
1,150
17
2
2
163,945
0
W
Skadi
8,424
1,203
69
10
3
141,674
0
L
Fenrir
6,600
943
0
0
0
46,502
0
W
Ganesha
8,610
1,230
0
0
0
148,666
0
L
Horus
7,052
1,007
3
0
0
144,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role