Player Matchup

Ymir
Ymir
BingChi11ing
Ymir
Level 15
God Stats
3W - 6L
1,482 SR
Queue Stats
5W - 9L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
Koshh1451
Nu Wa
Level 68
God Stats
10W - 6L
1,561 SR
Queue Stats
120W - 152L
1,431 Elo+
Party 3
Izanami
Izanami
MrBrownieboy11
Izanami
Level 44
God Stats
3W - 4L
1,246 SR
Queue Stats
38W - 55L
1,408 Elo+
Party 3
Fenrir
Fenrir
fdiposeidon
Fenrir
Level 89
God Stats
2W - 4L
1,251 SR
Queue Stats
126W - 76L
1,604 Elo+
Party 2
King Arthur
King Arthur
randy_smores2
King Arthur
Level 121
God Stats
2W - 5L
1,580 SR
Queue Stats
190W - 195L
1,525 Elo+
Party 3
Team Averages
Level 67
1,424 SR
1,482 Elo+

VS

Team Averages
Level 33
1,632 SR
1,426 Elo+
Merlin
Merlin
AkkeyHalley
Merlin
Level 49
God Stats
5W - 12L
1,495 SR
Queue Stats
84W - 87L
1,463 Elo+
Solo
Atlas
Atlas
DreemWeever
Atlas
Level 66
God Stats
11W - 9L
1,624 SR
Queue Stats
66W - 82L
1,411 Elo+
Party 1
Freya
Freya
IActuallyRezFYTB
Freya
Level 14
God Stats
8W - 3L
1,867 SR
Queue Stats
8W - 6L
1,419 Elo+
Party 1
Amaterasu
Amaterasu
MossyHead7417
Amaterasu
Level 17
God Stats
2W - 2L
1,646 SR
Queue Stats
10W - 11L
1,419 Elo+
Party 1
Da Ji
Da Ji
uNephilim
Da Ji
Level 17
God Stats
2W - 4L
1,527 SR
Queue Stats
5W - 8L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,679
512
4,183
10,618
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Koshh1451
Nu Wa
14
2 / 1 / 3
8,709
581
8,807
8,067
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 2
7,043
470
3,623
8,790
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
15
9 / 0 / 4
9,164
611
10,324
9,469
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
randy_smores2
King Arthur
16
3 / 0 / 1
9,651
643
6,644
8,867
6,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 2 / 0
6,781
452
4,268
6,658
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 5 / 2
6,793
453
4,566
13,900
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 1
7,627
508
6,480
9,083
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Amaterasu
MossyHead7417
Amaterasu
11
1 / 4 / 0
6,304
420
3,895
14,541
11,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
uNephilim
Da Ji
10
0 / 3 / 0
5,805
387
1,436
8,700
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
4
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
0
0
W
1
1
5
3.5
L
1
5
2
0.4
L
2
1
1
2.5
W
Nu Wa
Koshh1451
Nu Wa
2
1
3
3.5
L
Amaterasu
MossyHead7417
Amaterasu
1
4
0
0.25
W
0
2
2
0.5
W
Fenrir
9
0
4
11
W
King Arthur
randy_smores2
King Arthur
3
0
1
3.5
L
Da Ji
uNephilim
Da Ji
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,581
Damage
20,645
45,811
Taken
52,882
23,428
Mitigated
26,384
12,652
Healing
12,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,268
0
0
1,179
6,658
1,393
0
3,220
3,196
47,320
2,200
W
4,183
1,300
0
4,000
10,618
7,442
56
3,917
6,667
28,580
0
L
4,566
1,456
0
1,338
13,900
8,822
0
4,908
8,742
28,697
0
L
6,480
2,470
0
4,051
9,083
2,830
0
1,311
7,666
52,400
4,431
W
Nu Wa
Koshh1451
Nu Wa
8,807
2,713
0
875
8,067
2,647
0
4,790
3,193
60,156
97
L
Amaterasu
MossyHead7417
Amaterasu
3,895
1,198
0
3,226
14,541
11,099
0
2,092
12,318
0
26,916
W
3,623
1,902
0
4,165
8,790
2,360
344
4,314
4,476
0
53,959
W
Fenrir
10,324
3,398
0
1,673
9,469
4,102
0
2,190
7,237
0
72,283
W
King Arthur
randy_smores2
King Arthur
6,644
686
0
1,939
8,867
6,877
246
0
8,624
0
72,521
L
Da Ji
uNephilim
Da Ji
1,436
118
0
2,326
8,700
2,240
0
629
7,971
0
30,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,246
Gold Earned
33,310
470
Minions Killed
323
0
Camps Cleared
0
1,536,424
Distance Traveled
1,508,803
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,781
452
87
6
0
235,164
4
W
Ymir
7,679
512
35
2
0
308,896
0
L
Atlas
6,793
453
29
2
0
290,255
3
L
Freya
7,627
508
102
7
0
314,657
0
W
Nu Wa
8,709
581
113
8
0
301,790
0
L
Amaterasu
6,304
420
45
3
0
306,125
1
W
Izanami
7,043
470
99
7
0
281,545
0
W
Fenrir
9,164
611
93
6
0
347,662
0
W
King Arthur
9,651
643
130
9
0
296,531
0
L
Da Ji
5,805
387
60
4
0
362,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role