Player Matchup

Hera
Hera
FRO5TM
Hera
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 74L
1,372 Elo+
Solo
Da Ji
Da Ji
GamerXfour
Da Ji
Level 44
God Stats
3W - 1L
1,293 SR
Queue Stats
23W - 26L
1,418 Elo+
Solo
Surtr
Surtr
GlockCowboy
Surtr
Level 29
God Stats
11W - 13L
1,431 SR
Queue Stats
51W - 72L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
PyruTaSniper
Sylvanus
Level 59
God Stats
1W - 3L
1,192 SR
Queue Stats
16W - 37L
1,302 Elo+
Solo
Ishtar
Ishtar
STSV
Ishtar
Level 60
God Stats
19W - 35L
1,323 SR
Queue Stats
61W - 83L
1,397 Elo+
Party 1
Team Averages
Level 48
1,348 SR
1,372 Elo+

VS

Team Averages
Level 66
1,611 SR
1,401 Elo+
Skadi
Skadi
C4NS3RB3R03133
Skadi
Level 84
God Stats
13W - 5L
1,802 SR
Queue Stats
491W - 499L
1,431 Elo+
Solo
Bacchus
Bacchus
CORNMSTRFLEX420
Bacchus
Level 83
God Stats
57W - 50L
1,528 SR
Queue Stats
269W - 267L
1,431 Elo+
Solo
Kukulkan
Kukulkan
IMPACTO1932
Kukulkan
Level 48
God Stats
42W - 34L
1,535 SR
Queue Stats
229W - 261L
1,364 Elo+
Solo
Kali
Kali
Jv_someone
Kali
Level 41
God Stats
3W - 8L
1,378 SR
Queue Stats
90W - 120L
1,271 Elo+
Solo
Amaterasu
Amaterasu
LOK_RoseGold
Amaterasu
Level 73
God Stats
23W - 20L
1,812 SR
Queue Stats
68W - 68L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
FRO5TM
Hera
16
2 / 0 / 1
9,640
603
6,187
5,890
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
16
3 / 2 / 2
8,844
553
5,804
15,487
6,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 2
9,947
622
12,977
11,574
9,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
PyruTaSniper
Sylvanus
13
3 / 1 / 0
7,850
491
8,383
9,084
7,857
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
STSV
Ishtar
12
0 / 1 / 1
6,858
429
4,073
8,573
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,019
439
7,327
7,818
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 1
7,309
457
5,310
12,310
11,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
IMPACTO1932
Kukulkan
16
1 / 1 / 0
8,192
512
1,665
7,232
2,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 2
6,933
433
7,170
13,318
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
LOK_RoseGold
Amaterasu
13
0 / 4 / 1
7,570
473
4,056
15,471
10,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
13
Kills
4
4
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
1
1
1
1.5
W
Hera
FRO5TM
Hera
2
0
1
2.5
W
Da Ji
3
2
2
2
W
5
0
2
6
L
Kukulkan
IMPACTO1932
Kukulkan
1
1
0
1
L
1
6
2
0.33
L
Amaterasu
LOK_RoseGold
Amaterasu
0
4
1
0.13
W
Sylvanus
PyruTaSniper
Sylvanus
3
1
0
3
W
Ishtar
STSV
Ishtar
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,424
Damage
25,528
50,608
Taken
56,149
27,919
Mitigated
30,920
21,771
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,327
1,737
0
1,242
7,818
2,136
0
3,896
3,874
0
50,754
L
5,310
503
0
3,342
12,310
11,547
0
3,613
8,581
19,654
1,878
W
Hera
FRO5TM
Hera
6,187
896
0
1,817
5,890
1,976
240
1,932
3,958
69,161
1,263
W
Da Ji
5,804
1,498
0
7,955
15,487
6,081
0
963
14,524
0
83,141
W
12,977
5,174
0
4,403
11,574
9,028
346
341
11,233
2,931
62,924
L
Kukulkan
IMPACTO1932
Kukulkan
1,665
0
0
2,609
7,232
2,250
0
2,941
3,965
68,846
999
L
7,170
3,666
0
4,320
13,318
4,915
0
2,478
10,658
0
49,729
L
Amaterasu
LOK_RoseGold
Amaterasu
4,056
1,737
0
5,702
15,471
10,072
0
2,035
12,585
0
49,696
W
Sylvanus
PyruTaSniper
Sylvanus
8,383
1,478
1,517
3,798
9,084
7,857
243
1,417
7,667
40,260
0
W
Ishtar
STSV
Ishtar
4,073
2,035
0
2,281
8,573
2,977
751
2,192
6,381
0
35,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
37,023
505
Minions Killed
407
0
Camps Cleared
0
1,592,452
Distance Traveled
1,510,615
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,019
439
77
5
0
250,242
0
L
Bacchus
7,309
457
35
2
0
338,426
5
W
Hera
9,640
603
153
10
0
349,518
6
W
Da Ji
8,844
553
118
7
0
359,880
2
W
Surtr
9,947
622
108
7
0
327,436
0
L
Kukulkan
8,192
512
117
7
0
272,936
3
L
Kali
6,933
433
85
5
0
334,779
0
L
Amaterasu
7,570
473
93
6
0
314,232
0
W
Sylvanus
7,850
491
61
4
0
248,979
0
W
Ishtar
6,858
429
65
4
0
306,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role