Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gross Chair
Fenrir
Level 47
God Stats
9W - 12L
1,711 SR
Queue Stats
196W - 211L
1,299 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StinkyPooch
Cu Chulainn
Level 56
God Stats
1W - 1L
1,324 SR
Queue Stats
142W - 154L
1,376 Elo+
Party 1
Zeus
Zeus
TheVatiHendo
Zeus
Level 140
God Stats
220W - 202L
1,521 SR
Queue Stats
391W - 420L
1,404 Elo+
Party 1
Sylvanus
Sylvanus
TwistdUpBlunts
Sylvanus
Level 107
God Stats
42W - 31L
1,594 SR
Queue Stats
56W - 47L
1,452 Elo+
Party 1
Team Averages
Level 83
1,530 SR
1,406 Elo+

VS

Team Averages
Level 65
1,540 SR
1,443 Elo+
Ah Muzen Cab
Ah Muzen Cab
FRANCKY-10-FR
Ah Muzen Cab
Level 100
God Stats
1W - 2L
1,441 SR
Queue Stats
93W - 102L
1,401 Elo+
Solo
Ymir
Ymir
Manson741
Ymir
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 64L
1,411 Elo+
Solo
Fenrir
Fenrir
Tac0dile8453
Fenrir
Level 47
God Stats
8W - 2L
1,851 SR
Queue Stats
74W - 54L
1,529 Elo+
Solo
Izanami
Izanami
UwU1298
Izanami
Level 43
God Stats
2W - 2L
1,355 SR
Queue Stats
8W - 15L
1,407 Elo+
Solo
Zeus
Zeus
chacotaqo
Zeus
Level 88
God Stats
3W - 3L
1,554 SR
Queue Stats
290W - 286L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
10 / 3 / 5
7,882
657
9,940
10,642
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
12
3 / 1 / 4
6,880
573
3,557
7,817
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
StinkyPooch
Cu Chulainn
12
3 / 2 / 1
6,958
580
4,372
9,822
7,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 3 / 1
7,572
631
4,535
5,320
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
11
5 / 5 / 8
7,125
594
7,894
12,024
7,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FRANCKY-10-FR
Ah Muzen Cab
10
0 / 4 / 2
6,285
524
5,382
7,721
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
2 / 7 / 2
5,575
465
1,986
9,562
6,763
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
8 / 3 / 1
7,778
648
9,280
8,316
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
UwU1298
Izanami
8
0 / 8 / 2
5,359
447
4,283
8,955
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zeus
12
3 / 4 / 3
7,236
603
5,501
7,061
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
26
Kills
13
14
Deaths
26
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
10
3
5
4.17
L
Ah Muzen Cab
FRANCKY-10-FR
Ah Muzen Cab
0
4
2
0.25
W
Fenrir
3
1
4
5
L
Ymir
2
7
2
0.43
W
Cu Chulainn
StinkyPooch
Cu Chulainn
3
2
1
1.75
L
Fenrir
8
3
1
2.83
W
5
3
1
1.83
W
Sylvanus
5
5
8
1.8
L
Izanami
UwU1298
Izanami
0
8
2
0.13
L
Zeus
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,298
Damage
26,432
45,625
Taken
41,615
22,684
Mitigated
15,666
10,130
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,940
6,791
0
1,398
10,642
3,364
357
1,505
9,137
0
38,835
L
Ah Muzen Cab
FRANCKY-10-FR
Ah Muzen Cab
5,382
2,358
0
1,047
7,721
2,561
1,425
1,160
6,515
0
40,390
W
Fenrir
3,557
1,365
0
1,448
7,817
3,027
434
2,056
5,761
0
36,687
L
Ymir
1,986
510
43
1,473
9,562
6,763
143
3,383
6,122
15,210
0
W
Cu Chulainn
StinkyPooch
Cu Chulainn
4,372
823
0
2,056
9,822
7,373
149
0
9,822
7,825
27,879
L
Fenrir
9,280
3,589
0
2,038
8,316
2,838
0
2,965
5,263
0
30,397
W
4,535
686
65
1,047
5,320
1,359
898
1,466
3,854
43,463
0
W
Sylvanus
7,894
2,367
1,419
2,697
12,024
7,561
671
2,184
9,840
27,262
5,594
L
Izanami
UwU1298
Izanami
4,283
2,748
0
238
8,955
1,911
0
1,839
7,116
0
23,188
L
Zeus
5,501
959
0
500
7,061
1,593
0
3,251
3,626
35,615
1,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,417
Gold Earned
32,233
320
Minions Killed
245
0
Camps Cleared
0
1,199,795
Distance Traveled
1,093,088
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,882
657
54
5
0
246,362
0
L
Ah Muzen Cab
6,285
524
58
5
0
183,843
0
W
Fenrir
6,880
573
63
5
0
299,064
0
L
Ymir
5,575
465
29
2
0
182,466
0
W
Cu Chulainn
6,958
580
75
6
0
244,483
1
L
Fenrir
7,778
648
43
4
0
292,362
0
W
Zeus
7,572
631
88
7
0
211,195
0
W
Sylvanus
7,125
594
40
3
0
198,691
0
L
Izanami
5,359
447
40
3
0
207,474
0
L
Zeus
7,236
603
75
6
0
226,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role