Player Matchup

Mercury
Mercury
ArchlyMaidenless
Mercury
Level 69
God Stats
9W - 2L
1,728 SR
Queue Stats
122W - 115L
1,494 Elo+
Party 1
Hercules
Hercules
Ethive
Hercules
Level 81
God Stats
2W - 8L
1,214 SR
Queue Stats
38W - 44L
1,412 Elo+
Solo
Ymir
Ymir
FrenchArmyKnife
Ymir
Level 88
God Stats
19W - 13L
1,778 SR
Queue Stats
102W - 95L
1,568 Elo+
Solo
Anubis
Anubis
ItsMrPhilip
Anubis
Level 64
God Stats
0W - 1L
1,834 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Manlyman104
Medusa
Level 50
God Stats
12W - 5L
1,328 SR
Queue Stats
118W - 106L
1,490 Elo+
Party 1
Team Averages
Level 70
1,576 SR
1,493 Elo+

VS

Team Averages
Level 131
1,591 SR
1,523 Elo+
Jormungandr
Jormungandr
Cheko6198
Jormungandr
Level 136
God Stats
6W - 0L
1,893 SR
Queue Stats
27W - 38L
1,434 Elo+
Solo
Thanatos
Thanatos
ItzzTRIPPE
Thanatos
Level 99
God Stats
5W - 3L
1,628 SR
Queue Stats
101W - 91L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
MAICONIGHT89
Kuzenbo
Level 225
God Stats
28W - 40L
1,438 SR
Queue Stats
827W - 787L
1,499 Elo+
Solo
Izanami
Izanami
SoulHeack
Izanami
Level 127
God Stats
3W - 1L
1,498 SR
Queue Stats
61W - 53L
1,567 Elo+
Solo
Thoth
Thoth
xTI2EYx
Thoth
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 37L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 0
10,011
626
8,074
11,586
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Ethive
Hercules
13
1 / 5 / 1
8,107
507
5,761
13,918
8,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 2
7,740
484
6,981
13,489
11,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anubis
11
0 / 8 / 1
6,889
431
3,328
11,087
3,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
11
0 / 7 / 3
6,654
416
5,915
13,761
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cheko6198
Jormungandr
15
5 / 1 / 6
9,639
602
10,265
11,327
10,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
ItzzTRIPPE
Thanatos
16
5 / 2 / 5
9,394
587
4,503
11,152
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
MAICONIGHT89
Kuzenbo
15
4 / 1 / 9
9,992
625
9,807
15,144
18,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
SoulHeack
Izanami
17
3 / 4 / 1
10,030
627
7,546
9,315
3,914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
xTI2EYx
Thoth
15
6 / 2 / 4
9,688
606
11,614
7,397
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
23
23
Deaths
10
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
W
Jormungandr
Cheko6198
Jormungandr
5
1
6
8
L
Hercules
Ethive
Hercules
1
5
1
0.3
L
1
1
2
2
L
Anubis
0
8
1
0.06
W
Thanatos
ItzzTRIPPE
Thanatos
5
2
5
3.75
W
Kuzenbo
MAICONIGHT89
Kuzenbo
4
1
9
8.5
L
Medusa
0
7
3
0.21
W
Izanami
SoulHeack
Izanami
3
4
1
0.88
W
Thoth
xTI2EYx
Thoth
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,059
Damage
43,735
63,841
Taken
54,335
31,080
Mitigated
39,657
9,507
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,074
4,720
0
550
11,586
4,648
1,217
2,048
9,538
0
91,820
W
Jormungandr
Cheko6198
Jormungandr
10,265
2,011
0
781
11,327
10,463
171
1,276
10,051
57,848
1,168
L
Hercules
Ethive
Hercules
5,761
1,591
0
3,897
13,918
8,919
0
6,876
7,042
0
49,442
L
6,981
1,189
0
1,778
13,489
11,069
0
6,428
7,061
27,716
1,714
L
Anubis
3,328
28
0
2,037
11,087
3,645
0
8,391
2,696
39,669
0
W
Thanatos
ItzzTRIPPE
Thanatos
4,503
623
0
9,077
11,152
4,468
0
625
10,527
0
64,194
W
Kuzenbo
MAICONIGHT89
Kuzenbo
9,807
3,488
0
3,037
15,144
18,882
655
4,637
10,507
20,759
3,448
L
Medusa
5,915
2,515
0
1,245
13,761
2,799
0
6,067
7,694
0
36,043
W
Izanami
SoulHeack
Izanami
7,546
5,424
0
1,403
9,315
3,914
2,587
981
8,334
0
88,809
W
Thoth
xTI2EYx
Thoth
11,614
578
0
1,730
7,397
1,930
0
3,535
3,862
63,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,401
Gold Earned
48,743
406
Minions Killed
486
0
Camps Cleared
0
1,637,610
Distance Traveled
1,617,421
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,011
626
150
9
0
390,277
0
W
Jormungandr
9,639
602
101
6
0
298,776
0
L
Hercules
8,107
507
97
6
0
275,332
6
L
Ymir
7,740
484
41
3
0
323,158
0
L
Anubis
6,889
431
63
4
0
306,055
0
W
Thanatos
9,394
587
89
6
0
367,116
0
W
Kuzenbo
9,992
625
28
2
0
343,715
0
L
Medusa
6,654
416
55
3
0
342,788
0
W
Izanami
10,030
627
159
10
0
297,401
1
W
Thoth
9,688
606
109
7
0
310,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role