Player Matchup

Mulan
Mulan
DaikiYoshida
Mulan
Level 102
God Stats
37W - 34L
1,206 SR
Queue Stats
37W - 35L
1,079 Elo+
Party 1
Zhong Kui
Zhong Kui
DustinMT
Zhong Kui
Level 125
God Stats
12W - 12L
1,418 SR
Queue Stats
39W - 37L
1,079 Elo+
Party 1
Lancelot
Lancelot
FatsoDaFrog
Lancelot
Level 42
God Stats
22W - 28L
1,442 SR
Queue Stats
26W - 34L
1,393 Elo+
Solo
Thoth
Thoth
IQGreatness
Thoth
Level 126
God Stats
2W - 4L
1,320 SR
Queue Stats
224W - 202L
1,453 Elo+
Party 2
Geb
Geb
Zempii
Geb
Level 67
God Stats
4W - 3L
1,694 SR
Queue Stats
120W - 113L
1,457 Elo+
Party 2
Team Averages
Level 92
1,416 SR
1,292 Elo+

VS

Team Averages
Level 78
1,496 SR
1,441 Elo+
Surtr
Surtr
Mil2Gz
Surtr
Level 83
God Stats
24W - 23L
1,653 SR
Queue Stats
193W - 183L
1,482 Elo+
Solo
Cthulhu
Cthulhu
NotEpicBalls
Cthulhu
Level 93
God Stats
21W - 17L
1,670 SR
Queue Stats
40W - 44L
1,346 Elo+
Solo
Da Ji
Da Ji
SSohh
Da Ji
Level 46
God Stats
11W - 18L
1,384 SR
Queue Stats
67W - 89L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Samy_S177
Danzaburou
Level 104
God Stats
23W - 22L
1,515 SR
Queue Stats
359W - 366L
1,452 Elo+
Solo
Janus
Janus
elixhern
Janus
Level 64
God Stats
2W - 2L
1,258 SR
Queue Stats
289W - 277L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,265
609
2,472
4,668
2,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zhong Kui
DustinMT
Zhong Kui
6
2 / 4 / 0
4,217
602
5,889
5,086
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
FatsoDaFrog
Lancelot
9
0 / 1 / 0
4,114
588
2,164
5,155
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

1
0 / 0 / 0
2,805
401
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Zempii
Geb
4
0 / 1 / 1
3,360
480
1,001
3,026
1,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Mil2Gz
Surtr
9
1 / 1 / 0
4,697
671
2,857
5,296
3,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
NotEpicBalls
Cthulhu
7
3 / 0 / 2
4,519
646
3,405
5,566
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
SSohh
Da Ji
8
2 / 2 / 3
4,458
637
2,147
5,491
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Samy_S177
Danzaburou
8
0 / 0 / 4
4,409
630
1,755
3,762
1,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
elixhern
Janus
9
1 / 0 / 0
5,004
715
356
1,113
260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
7
7
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Zhong Kui
DustinMT
Zhong Kui
2
4
0
0.5
L
Lancelot
FatsoDaFrog
Lancelot
0
1
0
0
L
0
0
0
0
W
Surtr
Mil2Gz
Surtr
1
1
0
1
W
Cthulhu
NotEpicBalls
Cthulhu
3
0
2
4
W
Da Ji
SSohh
Da Ji
2
2
3
1.75
W
Danzaburou
Samy_S177
Danzaburou
0
0
4
2
L
Geb
Zempii
Geb
0
1
1
0.5
W
Janus
elixhern
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,526
Damage
10,520
17,935
Taken
21,228
8,070
Mitigated
8,570
7,092
Healing
6,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,472
214
0
1,876
4,668
2,091
0
88
4,194
0
19,069
L
Zhong Kui
DustinMT
Zhong Kui
5,889
2,471
0
1,171
5,086
3,200
0
2,119
2,599
20,777
4,178
L
Lancelot
FatsoDaFrog
Lancelot
2,164
514
0
2,270
5,155
1,617
0
240
4,841
0
23,307
L
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
Mil2Gz
Surtr
2,857
593
0
1,624
5,296
3,863
0
0
5,042
176
22,310
W
Cthulhu
NotEpicBalls
Cthulhu
3,405
886
81
1,160
5,566
1,925
0
3,721
1,845
11,711
0
W
Da Ji
SSohh
Da Ji
2,147
682
0
2,022
5,491
1,478
0
739
4,752
0
17,602
W
Danzaburou
Samy_S177
Danzaburou
1,755
786
0
1,156
3,762
1,044
0
1,648
2,114
0
22,994
L
Geb
Zempii
Geb
1,001
91
363
1,412
3,026
1,162
0
726
2,108
4,588
0
W
Janus
elixhern
Janus
356
71
0
0
1,113
260
474
0
1,113
25,532
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,761
Gold Earned
23,087
151
Minions Killed
199
0
Camps Cleared
0
473,779
Distance Traveled
720,192
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,265
609
48
7
0
126,076
0
L
Zhong Kui
4,217
602
43
6
0
120,454
2
L
Lancelot
4,114
588
56
8
0
143,826
0
L
Thoth
2,805
401
0
0
0
11,275
0
W
Surtr
4,697
671
44
6
0
138,703
3
W
Cthulhu
4,519
646
20
3
0
145,436
3
W
Da Ji
4,458
637
29
4
0
172,978
0
W
Danzaburou
4,409
630
40
6
0
123,800
3
L
Geb
3,360
480
4
1
0
72,148
0
W
Janus
5,004
715
66
9
0
139,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role