Player Matchup

Chaac
Chaac
Aomine1
Chaac
Level 149
God Stats
16W - 10L
1,637 SR
Queue Stats
253W - 245L
1,551 Elo+
Solo
Scylla
Scylla
Haening
Scylla
Level 146
God Stats
17W - 14L
1,623 SR
Queue Stats
468W - 229L
1,740 Elo+
Party 1
Ne Zha
Ne Zha
Limita
Ne Zha
Level 141
God Stats
4W - 1L
1,747 SR
Queue Stats
501W - 249L
1,730 Elo+
Party 1
Team Averages
Level 145
1,669 SR
1,674 Elo+

VS

Team Averages
Level 176
1,527 SR
1,519 Elo+
Ra
Ra
 
Ra
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MachoveIIi
Cthulhu
Level 157
God Stats
1W - 2L
1,661 SR
Queue Stats
80W - 86L
1,477 Elo+
Party 2
Anhur
Anhur
Nashavelli
Anhur
Level 157
God Stats
1W - 3L
1,421 SR
Queue Stats
66W - 66L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aomine1
Chaac
14
2 / 0 / 6
8,068
896
5,522
7,626
4,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Haening
Scylla
15
7 / 0 / 3
9,039
1,004
8,838
4,975
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Limita
Ne Zha
13
2 / 0 / 9
7,916
880
8,936
10,332
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 4 / 0
6,785
754
4,118
8,897
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MachoveIIi
Cthulhu
10
0 / 5 / 0
6,104
678
2,340
8,331
5,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
10
0 / 2 / 0
6,116
680
2,406
7,184
1,764
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
W
Chaac
Aomine1
Chaac
2
0
6
5
W
Scylla
Haening
Scylla
7
0
3
8.5
W
Ne Zha
Limita
Ne Zha
2
0
9
6.5
L
Cthulhu
MachoveIIi
Cthulhu
0
5
0
0
L
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,296
Damage
8,864
22,933
Taken
24,412
11,821
Mitigated
9,861
7,083
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,118
127
338
2,116
8,897
2,968
0
3,686
5,003
25,505
65
W
Chaac
Aomine1
Chaac
5,522
427
0
2,250
7,626
4,975
458
1,427
5,874
0
21,084
W
Scylla
Haening
Scylla
8,838
808
0
2,094
4,975
1,138
1,022
947
3,895
29,937
0
W
Ne Zha
Limita
Ne Zha
8,936
1,217
0
2,739
10,332
5,708
1,216
2,980
6,801
0
22,373
L
Cthulhu
MachoveIIi
Cthulhu
2,340
28
0
639
8,331
5,129
0
1,873
6,243
6,440
57
L
Anhur
2,406
798
0
248
7,184
1,764
0
3,351
3,656
0
6,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,023
Gold Earned
19,005
112
Minions Killed
62
0
Camps Cleared
0
541,753
Distance Traveled
344,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,785
754
44
5
0
147,219
0
W
Chaac
8,068
896
33
4
0
167,797
0
W
Scylla
9,039
1,004
49
5
0
179,858
0
W
Ne Zha
7,916
880
30
3
0
194,098
0
L
Cthulhu
6,104
678
4
0
0
111,405
0
L
Anhur
6,116
680
14
2
0
86,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role