Player Matchup

Artio
Artio
Gangsta1Bear
Artio
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 154L
1,489 Elo+
Solo
Chaac
Chaac
IIEpicriderII
Chaac
Level 100
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Reaper7032
Nemesis
Level 139
God Stats
2W - 5L
1,574 SR
Queue Stats
179W - 156L
1,556 Elo+
Party 1
Chang'e
Chang'e
Salty k6762
Chang'e
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 230L
1,478 Elo+
Solo
Sol
Sol
yahmomma
Sol
Level 79
God Stats
5W - 8L
1,776 SR
Queue Stats
148W - 129L
1,634 Elo+
Party 1
Team Averages
Level 110
1,524 SR
1,531 Elo+

VS

Team Averages
Level 111
1,613 SR
1,515 Elo+
Susano
Susano
BABY_HUEY213
Susano
Level 117
God Stats
18W - 14L
1,604 SR
Queue Stats
324W - 302L
1,503 Elo+
Solo
Sol
Sol
Blerples
Sol
Level 109
God Stats
20W - 12L
1,609 SR
Queue Stats
897W - 876L
1,480 Elo+
Party 2
Atlas
Atlas
Bloodylnside
Atlas
Level 108
God Stats
17W - 18L
1,512 SR
Queue Stats
341W - 307L
1,536 Elo+
Solo
Fenrir
Fenrir
deathrtopper
Fenrir
Level 95
God Stats
25W - 26L
1,405 SR
Queue Stats
480W - 455L
1,483 Elo+
Party 2
Cupid
Cupid
joeyyyy
Cupid
Level 126
God Stats
6W - 0L
1,935 SR
Queue Stats
155W - 117L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,500
550
1,056
8,554
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 1
5,537
554
3,892
8,441
3,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Reaper7032
Nemesis
11
2 / 1 / 3
5,847
585
5,508
8,028
2,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Salty k6762
Chang'e
8
0 / 4 / 0
4,722
472
2,394
5,905
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 5 / 1
6,130
613
5,909
7,621
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
2 / 1 / 2
6,538
654
6,785
6,914
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
3 / 0 / 1
6,665
667
4,397
4,988
1,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 2 / 4
5,618
562
3,222
8,860
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
3 / 1 / 6
5,831
583
3,086
5,048
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
joeyyyy
Cupid
11
6 / 3 / 1
7,005
701
7,349
8,176
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
16
16
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Susano
2
1
2
3
W
3
0
1
3.5
W
2
2
4
2
L
1
4
3
0.63
L
1
2
1
0.75
L
Nemesis
Reaper7032
Nemesis
2
1
3
3.5
L
Chang'e
Salty k6762
Chang'e
0
4
0
0
W
Fenrir
3
1
6
6
W
Cupid
joeyyyy
Cupid
6
3
1
2.17
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,759
Damage
24,839
38,549
Taken
33,986
15,626
Mitigated
12,835
9,178
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
6,785
1,782
0
1,404
6,914
3,652
0
26
6,888
0
35,227
W
4,397
1,917
0
3,593
4,988
1,354
0
1,868
3,120
45,512
849
W
3,222
1,193
175
3,522
8,860
3,433
0
2,641
6,219
20,715
11,905
L
1,056
67
100
1,876
8,554
5,605
0
1,874
6,680
11,898
0
L
3,892
1,089
0
1,987
8,441
3,944
0
0
8,441
0
29,776
L
Nemesis
Reaper7032
Nemesis
5,508
2,515
0
512
8,028
2,874
0
1,038
6,990
0
50,245
L
Chang'e
Salty k6762
Chang'e
2,394
0
333
1,760
5,905
1,492
0
3,429
2,476
20,826
0
W
Fenrir
3,086
394
0
2,480
5,048
1,625
0
1,140
3,908
0
33,235
W
Cupid
joeyyyy
Cupid
7,349
5,118
87
4,478
8,176
2,771
0
3,301
4,875
0
43,461
L
5,909
3,284
0
2,610
7,621
1,711
946
932
6,689
37,520
5,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,736
Gold Earned
31,657
271
Minions Killed
368
0
Camps Cleared
0
973,979
Distance Traveled
1,009,807
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,538
654
76
8
0
206,531
1
W
Sol
6,665
667
94
9
0
192,025
4
W
Atlas
5,618
562
56
6
0
205,989
2
L
Artio
5,500
550
29
3
0
185,796
0
L
Chaac
5,537
554
56
6
0
200,521
0
L
Nemesis
5,847
585
78
8
0
243,235
0
L
Chang'e
4,722
472
38
4
0
158,675
0
W
Fenrir
5,831
583
63
6
0
221,241
2
W
Cupid
7,005
701
79
8
0
184,021
2
L
Sol
6,130
613
70
7
0
185,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role