Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GmoUno
Cthulhu
Level 127
God Stats
47W - 35L
1,507 SR
Queue Stats
502W - 512L
1,388 Elo+
Solo
Nike
Nike
KiblioSkies
Nike
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 27L
1,332 Elo+
Solo
Danzaburou
Danzaburou
LucifaTheSavage
Danzaburou
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 55L
1,400 Elo+
Solo
Hera
Hera
seakingupdates
Hera
Level 129
God Stats
17W - 16L
1,614 SR
Queue Stats
122W - 128L
1,397 Elo+
Solo
Team Averages
Level 83
1,524 SR
1,403 Elo+

VS

Team Averages
Level 82
1,408 SR
1,369 Elo+
Nike
Nike
ETNT123
Nike
Level 103
God Stats
0W - 3L
1,262 SR
Queue Stats
19W - 23L
1,424 Elo+
Solo
Arachne
Arachne
MelElDiablo
Arachne
Level 107
God Stats
5W - 1L
1,715 SR
Queue Stats
103W - 92L
1,449 Elo+
Solo
Ra
Ra
Omega Specter
Ra
Level 54
God Stats
0W - 2L
1,227 SR
Queue Stats
17W - 31L
1,278 Elo+
Solo
Xing Tian
Xing Tian
PoisonRedSniper
Xing Tian
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 54L
1,307 Elo+
Solo
Tiamat
Tiamat
burimmers
Tiamat
Level 48
God Stats
23W - 38L
1,337 SR
Queue Stats
84W - 102L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 1 / 10
5,962
1,192
3,361
2,145
902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
GmoUno
Cthulhu
12
5 / 0 / 9
7,536
1,507
6,133
3,646
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 9
6,715
1,343
4,420
3,998
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
LucifaTheSavage
Danzaburou
11
5 / 0 / 7
6,853
1,371
4,014
2,371
900
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 0 / 7
5,998
1,200
4,523
2,818
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

432

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ETNT123
Nike
10
0 / 6 / 1
5,498
1,100
4,214
7,895
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
MelElDiablo
Arachne
10
1 / 0 / 0
5,693
1,139
2,743
7,670
3,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 3 / 1
5,572
1,114
4,736
3,719
1,127
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Xing Tian
PoisonRedSniper
Xing Tian
10
0 / 4 / 0
5,350
1,070
1,454
6,589
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
burimmers
Tiamat
9
0 / 2 / 0
5,036
1,007
419
1,877
803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
3
15
Kills
1
1
Deaths
15
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
10
5
L
Nike
ETNT123
Nike
0
6
1
0.08
W
Cthulhu
GmoUno
Cthulhu
5
0
9
9.5
W
4
0
9
8.5
W
Danzaburou
LucifaTheSavage
Danzaburou
5
0
7
8.5
L
Arachne
MelElDiablo
Arachne
1
0
0
1
L
0
3
1
0.17
L
Xing Tian
PoisonRedSniper
Xing Tian
0
4
0
0
L
Tiamat
burimmers
Tiamat
0
2
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,451
Damage
13,566
14,978
Taken
27,750
7,336
Mitigated
15,145
2,260
Healing
1,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,361
915
0
438
2,145
902
0
488
1,657
7,488
0
L
Nike
ETNT123
Nike
4,214
858
0
0
7,895
4,812
0
3,990
3,865
0
13,879
W
Cthulhu
GmoUno
Cthulhu
6,133
540
0
1,040
3,646
1,859
0
1,507
2,025
15,743
429
W
4,420
582
0
48
3,998
2,855
0
1,552
2,277
0
8,595
W
Danzaburou
LucifaTheSavage
Danzaburou
4,014
1,444
0
499
2,371
900
0
1,368
970
0
8,268
L
Arachne
MelElDiablo
Arachne
2,743
1,659
0
407
7,670
3,406
0
3,331
4,303
0
10,851
L
4,736
0
550
120
3,719
1,127
0
2,066
1,653
13,258
0
L
Xing Tian
PoisonRedSniper
Xing Tian
1,454
146
0
216
6,589
4,997
0
2,950
3,542
5,667
0
L
Tiamat
burimmers
Tiamat
419
60
0
102
1,877
803
0
1,205
639
1,315
0
W
4,523
1,427
0
235
2,818
820
0
1,238
1,440
16,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,064
Gold Earned
27,149
88
Minions Killed
58
4
Camps Cleared
3
484,471
Distance Traveled
385,871
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,962
1,192
10
2
0
84,106
1
L
Nike
5,498
1,100
20
4
0
86,482
0
W
Cthulhu
7,536
1,507
27
5
2
118,508
0
W
Nike
6,715
1,343
8
2
0
94,121
0
W
Danzaburou
6,853
1,371
10
2
2
89,475
0
L
Arachne
5,693
1,139
11
2
1
105,006
0
L
Ra
5,572
1,114
18
4
0
91,079
0
L
Xing Tian
5,350
1,070
9
2
2
75,405
0
L
Tiamat
5,036
1,007
0
0
0
27,899
0
W
Hera
5,998
1,200
33
7
0
98,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role