Player Matchup

Lancelot
Lancelot
Gold IV
Blanko OG
Lancelot
Gold IV
Level 140
God Stats
10W - 5L
1,713 SR
Queue Stats
50W - 52L
1,410 MMR
Party 2
Cthulhu
Cthulhu
Gold II
ChecoFuHer
Cthulhu
Gold II
Level 152
God Stats
35W - 24L
1,606 SR
Queue Stats
337W - 357L
1,495 MMR
Solo
Zeus
Zeus
Gold II
Helsinki OG
Zeus
Gold II
Level 148
God Stats
26W - 18L
1,681 SR
Queue Stats
49W - 44L
1,568 MMR
Party 2
Ne Zha
Ne Zha
Silver II
Krizmuh
Ne Zha
Silver II
Level 123
God Stats
0W - 2L
1,919 SR
Queue Stats
14W - 18L
1,505 MMR
Solo
Freya
Freya
Gold III
PrimalSangoma
Freya
Gold III
Level 157
God Stats
3W - 3L
1,487 SR
Queue Stats
92W - 94L
1,505 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,681 SR
1,497 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,514 SR
1,492 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Bronze III
 
Set
Bronze III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Bronze III
Gamey Lynn
Nox
Bronze III
Level 63
God Stats
1W - 0L
1,536 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
The Wibb
Tyr
Bronze III
Level 205
God Stats
1W - 0L
1,435 SR
Queue Stats
6W - 4L
1,460 MMR
Party 1
Ymir
Ymir
Bronze III
the_king96xd
Ymir
Bronze III
Level 45
God Stats
2W - 0L
1,598 SR
Queue Stats
3W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Blanko OG
Lancelot
12
3 / 2 / 5
7,284
520
5,551
12,002
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ChecoFuHer
Cthulhu
12
4 / 0 / 6
7,713
551
7,082
10,354
6,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
9 / 1 / 5
8,531
609
12,202
5,666
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Krizmuh
Ne Zha
7
1 / 4 / 1
5,545
396
3,953
6,832
2,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
0 / 4 / 1
6,931
495
2,590
9,869
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayLokiThanatosAo Kuang

VS

Bans
King ArthurKuzenboBake KujiraIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 1 / 1
8,998
643
6,592
7,641
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Set
 
Set
13
3 / 4 / 2
7,713
551
9,115
12,971
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,353
454
2,170
8,019
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 1
9,541
682
5,089
9,021
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 8 / 1
6,042
432
4,409
11,734
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
11
11
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
1
3.5
W
Set
 
Set
3
4
2
1
L
Lancelot
Blanko OG
Lancelot
3
2
5
2.75
L
Cthulhu
ChecoFuHer
Cthulhu
4
0
6
7
W
1
3
1
0.5
L
9
1
5
11.5
L
Ne Zha
Krizmuh
Ne Zha
1
4
1
0.38
L
0
4
1
0.13
W
4
1
1
4.5
W
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
27,375
44,723
Taken
49,386
18,859
Mitigated
21,710
13,526
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,592
2,978
0
2,904
7,641
3,347
0
3,198
4,345
0
69,343
W
Set
 
Set
9,115
3,733
0
1,535
12,971
6,479
72
2,963
9,743
0
53,232
L
Lancelot
Blanko OG
Lancelot
5,551
704
0
1,508
12,002
5,122
0
1,064
10,848
0
39,742
L
Cthulhu
ChecoFuHer
Cthulhu
7,082
490
1,774
3,754
10,354
6,424
234
4,138
6,188
34,719
1,415
W
2,170
535
0
2,663
8,019
2,259
0
5,552
2,007
31,497
0
L
12,202
701
0
1,689
5,666
1,592
38
1,377
4,241
49,578
0
L
Ne Zha
Krizmuh
Ne Zha
3,953
1,409
0
2,152
6,832
2,759
0
0
6,832
0
19,081
L
2,590
626
0
2,649
9,869
2,962
12
0
9,392
42,234
3,947
W
5,089
567
0
5,077
9,021
5,351
0
241
8,453
0
69,379
W
4,409
654
0
0
11,734
4,274
347
8,355
2,893
28,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,004
Gold Earned
38,647
305
Minions Killed
444
0
Camps Cleared
0
1,374,973
Distance Traveled
1,428,209
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,998
643
133
10
0
261,442
3
W
Set
7,713
551
70
5
0
322,789
3
L
Lancelot
7,284
520
61
4
0
346,950
2
L
Cthulhu
7,713
551
40
3
0
304,285
2
W
Nox
6,353
454
54
4
0
274,516
4
L
Zeus
8,531
609
96
7
0
292,157
1
L
Ne Zha
5,545
396
32
2
0
146,635
0
L
Freya
6,931
495
76
5
0
284,946
3
W
Tyr
9,541
682
122
9
0
304,309
2
W
Ymir
6,042
432
65
5
0
265,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role