Player Matchup

Janus
Janus
GhandiG335
Janus
Level 86
God Stats
41W - 28L
1,568 SR
Queue Stats
116W - 121L
1,436 Elo+
Solo
Mulan
Mulan
JJgetsLIT
Mulan
Level 126
God Stats
60W - 64L
1,455 SR
Queue Stats
267W - 257L
1,388 Elo+
Solo
Izanami
Izanami
Zeref1203
Izanami
Level 31
God Stats
4W - 4L
1,459 SR
Queue Stats
45W - 42L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
gimmj8281
Cthulhu
Level 25
God Stats
1W - 4L
1,375 SR
Queue Stats
20W - 29L
1,342 Elo+
Party 2
Fenrir
Fenrir
leoncino8
Fenrir
Level 69
God Stats
0W - 1L
1,201 SR
Queue Stats
45W - 44L
1,405 Elo+
Party 2
Team Averages
Level 67
1,412 SR
1,397 Elo+

VS

Team Averages
Level 81
1,565 SR
1,449 Elo+
Mulan
Mulan
IGipfelGorgiI
Mulan
Level 48
God Stats
3W - 6L
1,506 SR
Queue Stats
4W - 10L
1,553 Elo+
Solo
Nut
Nut
MyBehindIsMagic
Nut
Level 88
God Stats
26W - 16L
1,525 SR
Queue Stats
125W - 123L
1,413 Elo+
Party 1
Atlas
Atlas
NoobCrowner
Atlas
Level 64
God Stats
37W - 24L
1,541 SR
Queue Stats
61W - 38L
1,487 Elo+
Party 1
Kukulkan
Kukulkan
Warriors__Anubis
Kukulkan
Level 120
God Stats
31W - 24L
1,484 SR
Queue Stats
198W - 210L
1,445 Elo+
Solo
Serqet
Serqet
iHaveGas007
Serqet
Level 86
God Stats
2W - 0L
1,767 SR
Queue Stats
100W - 100L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
1
0 / 0 / 0
4,576
305
0
0
0
Mulan
JJgetsLIT
Mulan
14
5 / 3 / 0
8,748
583
8,359
13,248
10,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Zeref1203
Izanami
12
2 / 5 / 1
7,673
512
7,565
9,026
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
gimmj8281
Cthulhu
12
3 / 5 / 7
8,064
538
8,460
14,025
10,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
leoncino8
Fenrir
11
2 / 6 / 3
6,849
457
7,082
13,923
5,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,504
500
4,491
9,458
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 8
7,865
524
9,747
12,913
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 3 / 9
8,370
558
7,475
14,078
10,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 4
8,808
587
6,044
6,795
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
13
3 / 3 / 6
7,498
500
5,192
13,146
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
12
Kills
19
19
Deaths
12
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
0
0
0
0
W
3
3
4
1.67
L
Mulan
JJgetsLIT
Mulan
5
3
0
1.67
W
2
2
8
3
W
5
3
9
3.17
W
6
1
4
8
L
Izanami
Zeref1203
Izanami
2
5
1
0.5
L
Cthulhu
gimmj8281
Cthulhu
3
5
7
1.3
W
Serqet
3
3
6
2
L
Fenrir
leoncino8
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
32,949
50,222
Taken
56,390
28,348
Mitigated
29,335
8,744
Healing
18,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
0
0
0
0
0
0
0
0
0
0
0
W
4,491
698
67
2,144
9,458
7,148
381
821
8,637
0
29,034
L
Mulan
JJgetsLIT
Mulan
8,359
954
0
2,454
13,248
10,173
121
3,944
8,886
0
47,824
W
9,747
6,230
0
5,258
12,913
4,340
925
2,864
10,049
0
66,156
W
7,475
2,762
243
3,069
14,078
10,294
170
2,373
11,705
18,072
0
W
6,044
900
0
464
6,795
2,711
140
890
5,905
70,209
903
L
Izanami
Zeref1203
Izanami
7,565
4,185
0
1,932
9,026
2,774
1,600
2,812
6,214
0
46,912
L
Cthulhu
gimmj8281
Cthulhu
8,460
760
84
1,674
14,025
10,013
0
3,840
10,185
29,787
1,426
W
Serqet
5,192
2,074
0
6,852
13,146
4,842
657
1,941
11,205
0
50,757
L
Fenrir
leoncino8
Fenrir
7,082
1,253
0
2,600
13,923
5,388
0
2,923
10,442
0
32,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,910
Gold Earned
40,045
233
Minions Killed
364
0
Camps Cleared
0
1,106,903
Distance Traveled
1,506,328
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,576
305
0
0
0
0
0
W
Mulan
7,504
500
42
3
0
284,435
0
L
Mulan
8,748
583
69
5
0
238,983
0
W
Nut
7,865
524
99
7
0
261,510
3
W
Atlas
8,370
558
15
1
0
306,552
2
W
Kukulkan
8,808
587
120
8
0
308,949
0
L
Izanami
7,673
512
85
6
0
282,516
0
L
Cthulhu
8,064
538
37
2
0
283,306
0
W
Serqet
7,498
500
88
6
0
344,882
0
L
Fenrir
6,849
457
42
3
0
302,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role