Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Armaansachdeva
Cthulhu
Level 172
God Stats
8W - 4L
1,711 SR
Queue Stats
356W - 352L
1,553 Elo+
Solo
Hou Yi
Hou Yi
KarateChris400
Hou Yi
Level 115
God Stats
1W - 5L
1,277 SR
Queue Stats
71W - 79L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
Squirelll
Danzaburou
Level 140
God Stats
1W - 0L
1,737 SR
Queue Stats
19W - 20L
1,504 Elo+
Solo
Guan Yu
Guan Yu
Ssslither
Guan Yu
Level 157
God Stats
3W - 2L
1,506 SR
Queue Stats
119W - 131L
1,641 Elo+
Party 1
Team Averages
Level 145
1,546 SR
1,556 Elo+

VS

Team Averages
Level 132
1,494 SR
1,558 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Dist0rtion3039
Martichoras
Level 58
God Stats
1W - 4L
1,230 SR
Queue Stats
125W - 109L
1,571 Elo+
Solo
Apollo
Apollo
DrugBatmana
Apollo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 158L
1,539 Elo+
Solo
Fafnir
Fafnir
Moons dance
Fafnir
Level 129
God Stats
41W - 51L
1,525 SR
Queue Stats
719W - 709L
1,595 Elo+
Solo
Anubis
Anubis
R4GEGOD
Anubis
Level 155
God Stats
2W - 2L
1,716 SR
Queue Stats
211W - 165L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
1 / 2 / 1
3,765
753
2,004
2,599
657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 1 / 0
4,157
831
2,277
3,879
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

6
0 / 1 / 1
3,400
680
313
3,168
915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Squirelll
Danzaburou
7
0 / 0 / 0
3,806
761
1,043
2,122
532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Ssslither
Guan Yu
5
1 / 1 / 1
3,671
734
1,051
2,821
1,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 0 / 0
3,234
647
934
4,432
2,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Martichoras
Dist0rtion3039
Martichoras
8
2 / 0 / 2
4,174
835
2,543
2,227
603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
1
0 / 0 / 0
2,478
496
0
0
0
Fafnir
6
1 / 2 / 1
3,464
693
884
3,819
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
R4GEGOD
Anubis
6
2 / 2 / 1
4,181
836
2,489
3,803
1,462
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
2
1
0.75
L
Sylvanus
 
Sylvanus
0
0
0
0
W
2
1
0
2
L
Martichoras
Dist0rtion3039
Martichoras
2
0
2
3
L
Apollo
0
0
0
0
W
0
1
1
0.5
L
Fafnir
1
2
1
0.75
L
Anubis
R4GEGOD
Anubis
2
2
1
1.25
W
Danzaburou
Squirelll
Danzaburou
0
0
0
0
W
Guan Yu
Ssslither
Guan Yu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,688
Damage
6,850
14,589
Taken
14,281
5,085
Mitigated
6,580
3,921
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
2,004
35
0
768
2,599
657
0
272
2,327
22,324
0
L
Sylvanus
 
Sylvanus
934
367
0
3,345
4,432
2,166
0
0
4,432
16,033
0
W
2,277
331
0
607
3,879
1,420
0
2,092
1,787
17,106
0
L
Martichoras
Dist0rtion3039
Martichoras
2,543
1,116
0
678
2,227
603
0
1,125
1,102
0
23,532
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
313
167
0
523
3,168
915
0
146
3,022
0
17,408
L
Fafnir
884
475
0
1,546
3,819
2,349
0
879
2,940
9,963
4,574
L
Anubis
R4GEGOD
Anubis
2,489
179
0
2,061
3,803
1,462
0
1,923
1,526
20,381
0
W
Danzaburou
Squirelll
Danzaburou
1,043
450
0
990
2,122
532
15
934
1,188
0
20,550
W
Guan Yu
Ssslither
Guan Yu
1,051
252
40
993
2,821
1,561
0
803
2,018
0
6,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,799
Gold Earned
17,531
167
Minions Killed
149
0
Camps Cleared
0
569,763
Distance Traveled
409,845
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
3,765
753
44
9
0
129,254
0
L
Sylvanus
3,234
647
22
4
0
87,903
0
W
Cthulhu
4,157
831
34
7
0
113,082
0
L
Martichoras
4,174
835
53
11
0
112,973
2
L
Apollo
2,478
496
0
0
0
0
0
W
Hou Yi
3,400
680
36
7
0
112,797
0
L
Fafnir
3,464
693
32
6
0
108,799
0
L
Anubis
4,181
836
42
8
0
100,170
0
W
Danzaburou
3,806
761
46
9
0
96,643
0
W
Guan Yu
3,671
734
7
1
0
117,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role