Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Alucard zZzZ
Nox
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,478 Elo+
Solo
Surtr
Surtr
BumpMastaFlex
Surtr
Level 157
God Stats
1W - 1L
1,846 SR
Queue Stats
568W - 560L
1,405 Elo+
Solo
Da Ji
Da Ji
Cakestackula
Da Ji
Level 119
God Stats
0W - 1L
1,281 SR
Queue Stats
21W - 29L
1,449 Elo+
Solo
Artio
Artio
ReadingRnbow
Artio
Level 146
God Stats
22W - 16L
1,670 SR
Queue Stats
115W - 107L
1,539 Elo+
Solo
Team Averages
Level 134
1,560 SR
1,474 Elo+

VS

Team Averages
Level 134
1,536 SR
1,497 Elo+
Danzaburou
Danzaburou
Diabetic Dynamo
Danzaburou
Level 152
God Stats
23W - 21L
1,508 SR
Queue Stats
226W - 229L
1,468 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dyllongey
Tsukuyomi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Ares
Ares
Flaco
Ares
Level 141
God Stats
2W - 3L
1,505 SR
Queue Stats
26W - 22L
1,466 Elo+
Solo
Surtr
Surtr
ItzMeYaBoi
Surtr
Level 141
God Stats
1W - 0L
1,581 SR
Queue Stats
44W - 41L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
PopeChadius
Baron Samedi
Level 125
God Stats
4W - 4L
1,585 SR
Queue Stats
74W - 60L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 3 / 0
7,081
506
5,580
10,517
3,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 7 / 0
8,159
583
3,583
9,610
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 1
8,215
587
9,819
14,672
12,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
3 / 6 / 0
6,189
442
4,562
8,364
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 0
7,351
525
3,438
15,290
12,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Diabetic Dynamo
Danzaburou
13
1 / 0 / 3
7,816
558
5,466
6,054
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Dyllongey
Tsukuyomi
14
6 / 2 / 9
8,366
598
9,985
10,434
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
Flaco
Ares
13
3 / 0 / 6
8,455
604
7,326
9,420
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Surtr
13
1 / 3 / 3
7,732
552
9,521
15,613
13,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
PopeChadius
Baron Samedi
16
11 / 1 / 2
10,155
725
8,614
7,747
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
6
Kills
22
22
Deaths
6
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
0
0
L
1
7
0
0.14
L
2
2
1
1.25
L
3
6
0
0.5
W
Danzaburou
Diabetic Dynamo
Danzaburou
1
0
3
2.5
W
Tsukuyomi
Dyllongey
Tsukuyomi
6
2
9
5.25
W
Ares
Flaco
Ares
3
0
6
6
W
Surtr
1
3
3
0.83
W
Baron Samedi
PopeChadius
Baron Samedi
11
1
2
12
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,982
Damage
40,912
58,453
Taken
49,268
33,727
Mitigated
30,867
12,433
Healing
17,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,580
3,469
0
2,963
10,517
3,402
896
2,900
7,617
0
61,699
L
3,583
372
0
492
9,610
2,998
0
4,444
5,166
58,640
0
L
9,819
3,389
0
3,568
14,672
12,344
0
2,762
11,910
15,177
55,366
L
4,562
1,061
0
305
8,364
2,878
0
2,597
5,767
0
22,523
W
Danzaburou
Diabetic Dynamo
Danzaburou
5,466
1,614
0
3,498
6,054
2,184
2,485
523
5,531
0
57,375
W
Tsukuyomi
Dyllongey
Tsukuyomi
9,985
2,932
0
4,699
10,434
3,563
687
1,955
8,479
0
52,831
W
Ares
Flaco
Ares
7,326
635
0
2,870
9,420
7,836
309
1,776
7,644
29,863
0
W
Surtr
9,521
3,432
0
3,523
15,613
13,857
337
2,707
12,906
2,043
53,142
W
Baron Samedi
PopeChadius
Baron Samedi
8,614
1,247
187
2,224
7,747
3,427
479
2,781
4,966
59,581
1,098
L
3,438
127
720
4,385
15,290
12,105
0
4,208
11,082
26,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,995
Gold Earned
42,524
441
Minions Killed
407
0
Camps Cleared
0
1,295,833
Distance Traveled
1,415,370
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,081
506
121
9
0
257,988
2
L
Nox
8,159
583
112
8
0
260,535
0
L
Surtr
8,215
587
134
10
0
241,830
1
L
Da Ji
6,189
442
35
3
0
215,837
1
W
Danzaburou
7,816
558
100
7
0
255,363
0
W
Tsukuyomi
8,366
598
83
6
0
324,737
0
W
Ares
8,455
604
30
2
0
302,101
3
W
Surtr
7,732
552
87
6
0
258,336
1
W
Baron Samedi
10,155
725
107
8
0
274,833
4
L
Artio
7,351
525
39
3
0
319,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role