Player Matchup

King Arthur
King Arthur
TAEKWONJOEY
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 74L
1,364 Elo+
Solo
Merlin
Merlin
Ten_Plagues17
Merlin
Level 80
God Stats
9W - 6L
1,662 SR
Queue Stats
41W - 43L
1,354 Elo+
Solo
Scylla
Scylla
itsnajja
Scylla
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,294 Elo+
Solo
Team Averages
Level 72
1,554 SR
1,337 Elo+

VS

Team Averages
Level 61
1,552 SR
1,396 Elo+
Ne Zha
Ne Zha
jxzn
Ne Zha
Level 46
God Stats
6W - 10L
1,361 SR
Queue Stats
125W - 124L
1,377 Elo+
Party 1
Poseidon
Poseidon
luke pie staker
Poseidon
Level 65
God Stats
17W - 9L
1,663 SR
Queue Stats
74W - 68L
1,399 Elo+
Party 1
Chaac
Chaac
m_angeloVSS
Chaac
Level 73
God Stats
4W - 1L
1,633 SR
Queue Stats
193W - 209L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TAEKWONJOEY
King Arthur
13
1 / 3 / 3
9,350
719
7,298
13,934
11,459
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 5 / 2
9,796
754
8,628
9,864
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
itsnajja
Scylla
16
2 / 6 / 2
9,747
750
4,408
8,151
2,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
jxzn
Ne Zha
18
6 / 2 / 8
11,785
907
6,836
11,301
10,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
18
5 / 2 / 6
11,901
915
9,626
5,321
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
3 / 2 / 10
11,413
878
10,747
16,513
15,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
14
14
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
TAEKWONJOEY
King Arthur
1
3
3
0.83
L
2
5
2
0.6
L
Scylla
itsnajja
Scylla
2
6
2
0.5
W
Ne Zha
jxzn
Ne Zha
6
2
8
5
W
Poseidon
5
2
6
4
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,334
Damage
27,209
31,949
Taken
33,135
17,719
Mitigated
27,393
3,202
Healing
5,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
TAEKWONJOEY
King Arthur
7,298
345
0
1,038
13,934
11,459
0
5,408
8,043
100
24,009
L
8,628
141
0
1,944
9,864
3,699
0
1,737
7,961
36,130
0
L
Scylla
itsnajja
Scylla
4,408
1,017
0
220
8,151
2,561
0
1,650
6,333
21,853
0
W
Ne Zha
jxzn
Ne Zha
6,836
1,283
0
1,394
11,301
10,276
1,108
3,952
7,307
0
25,658
W
Poseidon
9,626
693
0
637
5,321
1,631
1,598
3,582
1,739
35,589
450
W
10,747
1,353
0
2,988
16,513
15,486
208
5,805
10,680
0
52,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,893
Gold Earned
35,099
130
Minions Killed
177
0
Camps Cleared
0
559,089
Distance Traveled
754,069
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,350
719
28
2
0
192,991
0
L
Merlin
9,796
754
61
5
0
185,014
4
L
Scylla
9,747
750
41
3
0
181,084
0
W
Ne Zha
11,785
907
32
2
0
245,163
3
W
Poseidon
11,901
915
85
7
0
251,005
0
W
Chaac
11,413
878
60
5
0
257,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role