Player Matchup

Jing Wei
Jing Wei
Br0wn0226
Jing Wei
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 39L
1,274 Elo+
Party 3
Hachiman
Hachiman
LILBrowno226
Hachiman
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,118 Elo+
Party 3
Hun Batz
Hun Batz
PapaSugoi
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,449 Elo+
Party 3
Raijin
Raijin
beepbop123
Raijin
Level 68
God Stats
2W - 1L
1,795 SR
Queue Stats
3W - 4L
1,217 Elo+
Party 2
Mulan
Mulan
p0intblanc93
Mulan
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,217 Elo+
Party 2
Team Averages
Level 81
1,559 SR
1,255 Elo+

VS

Team Averages
Level 52
1,478 SR
1,313 Elo+
King Arthur
King Arthur
Arxiles
King Arthur
Level 31
God Stats
2W - 2L
1,718 SR
Queue Stats
81W - 102L
1,235 Elo+
Solo
Arachne
Arachne
Igor13111996
Arachne
Level 45
God Stats
19W - 31L
1,432 SR
Queue Stats
64W - 77L
1,370 Elo+
Party 1
Medusa
Medusa
Obscruite_2
Medusa
Level 25
God Stats
25W - 38L
1,316 SR
Queue Stats
61W - 76L
1,236 Elo+
Party 1
Cerberus
Cerberus
monas9288
Cerberus
Level 62
God Stats
33W - 39L
1,436 SR
Queue Stats
116W - 143L
1,407 Elo+
Solo
Mulan
Mulan
Маннимарко
Mulan
Level 99
God Stats
16W - 10L
1,486 SR
Queue Stats
53W - 68L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Br0wn0226
Jing Wei
15
0 / 0 / 1
8,760
461
3,150
8,936
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
LILBrowno226
Hachiman
13
0 / 7 / 0
7,580
399
3,044
12,562
4,182
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
PapaSugoi
Hun Batz
16
2 / 3 / 3
9,224
485
7,668
14,715
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
beepbop123
Raijin
17
4 / 0 / 3
10,879
573
9,005
7,163
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 3
9,659
508
7,860
14,905
13,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arxiles
King Arthur
14
0 / 4 / 0
8,255
434
11,773
17,523
18,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Igor13111996
Arachne
16
2 / 2 / 1
8,662
456
6,174
13,245
5,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
15
4 / 1 / 2
8,872
467
7,950
8,794
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
monas9288
Cerberus
12
3 / 1 / 3
8,014
422
5,211
9,283
5,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

3
0 / 1 / 0
5,527
291
693
1,761
782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
8
Kills
9
10
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arxiles
King Arthur
0
4
0
0
W
Jing Wei
Br0wn0226
Jing Wei
0
0
1
0.5
L
Arachne
Igor13111996
Arachne
2
2
1
1.25
W
Hachiman
LILBrowno226
Hachiman
0
7
0
0
L
Medusa
4
1
2
5
W
Hun Batz
PapaSugoi
Hun Batz
2
3
3
1.17
W
Raijin
beepbop123
Raijin
4
0
3
5.5
L
Cerberus
monas9288
Cerberus
3
1
3
4.5
W
2
0
3
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,727
Damage
31,801
58,281
Taken
50,606
31,344
Mitigated
33,914
13,743
Healing
10,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arxiles
King Arthur
11,773
1,654
0
220
17,523
18,429
94
4,064
13,238
1,472
54,746
W
Jing Wei
Br0wn0226
Jing Wei
3,150
1,792
0
4,726
8,936
3,147
0
787
8,082
0
75,248
L
Arachne
Igor13111996
Arachne
6,174
5,339
0
4,677
13,245
5,723
0
2,570
10,369
0
75,203
W
Hachiman
LILBrowno226
Hachiman
3,044
1,752
0
2,593
12,562
4,182
0
1,681
10,742
0
35,749
L
Medusa
7,950
1,066
0
2,522
8,794
3,010
146
1,416
7,270
0
71,366
W
Hun Batz
PapaSugoi
Hun Batz
7,668
2,080
0
2,267
14,715
6,325
0
1,349
13,145
0
92,425
W
Raijin
beepbop123
Raijin
9,005
910
0
942
7,163
4,163
1,213
809
6,311
78,301
416
L
Cerberus
monas9288
Cerberus
5,211
146
0
3,061
9,283
5,970
460
0
9,283
21,189
0
W
7,860
1,360
0
3,215
14,905
13,527
0
915
13,893
0
55,990
L
693
195
0
484
1,761
782
0
221
1,486
0
5,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,102
Gold Earned
39,330
553
Minions Killed
361
0
Camps Cleared
0
1,758,936
Distance Traveled
1,488,715
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,255
434
80
4
0
326,897
0
W
Jing Wei
8,760
461
105
6
0
361,909
0
L
Arachne
8,662
456
118
6
0
378,778
0
W
Hachiman
7,580
399
72
4
0
303,008
0
L
Medusa
8,872
467
111
6
0
371,515
0
W
Hun Batz
9,224
485
121
6
0
401,380
2
W
Raijin
10,879
573
161
8
0
359,649
5
L
Cerberus
8,014
422
40
2
0
358,734
1
W
Mulan
9,659
508
94
5
0
332,990
0
L
Mulan
5,527
291
12
1
0
52,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role