Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
BimiTenpix
Ymir
Gold I
Level 187
God Stats
2W - 10L
1,191 SR
Queue Stats
389W - 387L
1,578 MMR
Solo
Sylvanus
Sylvanus
Gold II
FrekiGeri
Sylvanus
Gold II
Level 159
God Stats
22W - 20L
1,573 SR
Queue Stats
77W - 72L
1,558 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
RyukUnreal
Ao Kuang
Gold I
Level 185
God Stats
43W - 36L
1,454 SR
Queue Stats
387W - 383L
1,579 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Undead575
Zhong Kui
Gold II
Level 179
God Stats
9W - 2L
1,751 SR
Queue Stats
316W - 321L
1,569 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 193
1,494 SR
1,557 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,550 SR
1,553 MMR
Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Imlostandscared
Cerberus
Gold V
Level 53
God Stats
2W - 3L
1,645 SR
Queue Stats
26W - 33L
1,554 MMR
Solo
Medusa
Medusa
Platinum IV
MikeyFresh2001
Medusa
Platinum IV
Level 142
God Stats
12W - 10L
1,553 SR
Queue Stats
266W - 264L
1,572 MMR
Solo
Da Ji
Da Ji
Gold III
jteipo
Da Ji
Gold III
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 156L
1,572 MMR
Solo
Chaac
Chaac
Gold II
trent_wrighteous
Chaac
Gold II
Level 182
God Stats
5W - 6L
1,552 SR
Queue Stats
257W - 269L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 1 / 0
9,114
651
4,197
5,455
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
0 / 1 / 4
7,052
504
2,195
7,945
4,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sylvanus
FrekiGeri
Sylvanus
12
0 / 2 / 5
7,557
540
6,735
13,441
10,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
RyukUnreal
Ao Kuang
15
13 / 0 / 0
9,252
661
10,284
13,603
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Undead575
Zhong Kui
12
1 / 1 / 5
7,855
561
8,533
5,866
4,332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AnhurSusanoAresThoth

VS

Bans
Erlang ShenChang'ePoseidonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 5 / 0
6,128
438
9,767
13,041
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
8
0 / 3 / 3
5,691
407
6,466
9,249
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 2
7,234
517
3,538
5,745
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Da Ji
jteipo
Da Ji
12
2 / 5 / 0
6,502
464
3,186
10,194
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 1
5,836
417
4,181
7,761
4,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
5
5
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
0
2
L
Surtr
 
Surtr
1
5
0
0.2
W
0
1
4
2
W
Sylvanus
FrekiGeri
Sylvanus
0
2
5
1.25
L
Cerberus
0
3
3
0.5
L
1
1
2
2
W
Ao Kuang
RyukUnreal
Ao Kuang
13
0
0
13
W
Zhong Kui
Undead575
Zhong Kui
1
1
5
3.5
L
Da Ji
jteipo
Da Ji
2
5
0
0.4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,944
Damage
27,138
46,310
Taken
45,990
26,500
Mitigated
16,440
26,547
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,197
2,616
0
3,025
5,455
1,829
636
1,114
4,135
0
74,435
L
Surtr
 
Surtr
9,767
4,619
0
4,530
13,041
4,703
0
8,586
4,455
1,390
49,556
W
2,195
790
0
2,008
7,945
4,685
0
1,090
6,625
17,391
680
W
Sylvanus
FrekiGeri
Sylvanus
6,735
2,331
1,106
7,680
13,441
10,794
0
2,633
10,660
39,412
11,080
L
Cerberus
6,466
203
0
3,038
9,249
2,632
0
5,420
3,829
16,231
0
L
3,538
1,197
0
710
5,745
1,748
0
1,440
4,305
0
57,377
W
Ao Kuang
RyukUnreal
Ao Kuang
10,284
2,813
0
10,164
13,603
4,860
0
1,514
11,949
62,976
1,701
W
Zhong Kui
Undead575
Zhong Kui
8,533
1,487
0
2,564
5,866
4,332
724
585
5,123
52,518
3,318
L
Da Ji
jteipo
Da Ji
3,186
803
0
1,578
10,194
2,998
0
5,042
5,152
0
42,684
L
4,181
871
0
1,250
7,761
4,359
0
5,642
2,119
0
22,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,830
Gold Earned
31,391
468
Minions Killed
353
0
Camps Cleared
0
1,320,307
Distance Traveled
1,207,292
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,114
651
134
10
0
259,670
3
L
Surtr
6,128
438
76
5
0
289,399
0
W
Ymir
7,052
504
23
2
0
268,110
7
W
Sylvanus
7,557
540
90
6
0
245,662
2
L
Cerberus
5,691
407
38
3
0
194,235
0
L
Medusa
7,234
517
110
8
0
296,212
0
W
Ao Kuang
9,252
661
114
8
0
280,344
0
W
Zhong Kui
7,855
561
107
8
0
266,521
0
L
Da Ji
6,502
464
87
6
0
268,587
0
L
Chaac
5,836
417
42
3
0
158,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role