Player Matchup

Odin
Odin
Platinum III
 
Odin
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond IV
IFrostt
Serqet
Diamond IV
Level 158
God Stats
6W - 1L
1,684 SR
Queue Stats
69W - 69L
2,031 MMR
Party 2
Xbalanque
Xbalanque
Diamond V
Loironeser
Xbalanque
Diamond V
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 85L
1,904 MMR
Solo
Ganesha
Ganesha
Platinum III
SorenSoukatsui
Ganesha
Platinum III
Level 119
God Stats
4W - 2L
1,476 SR
Queue Stats
86W - 77L
1,874 MMR
Party 2
Raijin
Raijin
Platinum I
cxxn
Raijin
Platinum I
Level 157
God Stats
5W - 2L
1,703 SR
Queue Stats
266W - 228L
1,966 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,573 SR
1,855 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,543 SR
1,760 MMR
Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum I
CauzeBljad
Loki
Platinum I
Level 147
God Stats
2W - 2L
1,150 SR
Queue Stats
116W - 97L
1,984 MMR
Party 1
Anhur
Anhur
Platinum I
MasondotP
Anhur
Platinum I
Level 126
God Stats
15W - 5L
1,727 SR
Queue Stats
131W - 124L
1,955 MMR
Solo
Hercules
Hercules
Platinum II
kräuterlumpen
Hercules
Platinum II
Level 158
God Stats
4W - 2L
1,838 SR
Queue Stats
209W - 185L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 0 / 2
5,689
632
4,131
6,995
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
IFrostt
Serqet
11
4 / 0 / 3
5,909
657
4,552
6,848
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Loironeser
Xbalanque
11
1 / 1 / 1
5,700
633
3,210
4,657
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 3
5,082
565
2,190
7,432
3,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Raijin
cxxn
Raijin
12
2 / 0 / 2
6,162
685
3,903
3,129
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
AresKing ArthurThanatosFreya

VS

Bans
AthenaNutMedusaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 2 / 0
5,292
588
4,245
7,159
5,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
 
Chang'e
9
0 / 3 / 0
5,058
562
2,019
5,008
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 1
5,177
575
2,284
4,676
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
MasondotP
Anhur
10
0 / 2 / 1
5,554
617
1,741
5,409
1,346
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
9
1 / 1 / 1
4,943
549
4,716
6,744
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
2
2
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
0
2
2
L
Bellona
 
Bellona
0
2
0
0
L
Chang'e
 
Chang'e
0
3
0
0
L
1
0
1
1.5
W
Serqet
IFrostt
Serqet
4
0
3
5.5
W
Xbalanque
Loironeser
Xbalanque
1
1
1
1.5
L
Anhur
MasondotP
Anhur
0
2
1
0.25
W
0
1
3
1.5
W
Raijin
cxxn
Raijin
2
0
2
3
L
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,986
Damage
15,005
29,061
Taken
28,996
13,863
Mitigated
13,717
10,127
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,131
749
0
3,065
6,995
5,309
0
206
6,358
0
36,252
L
Bellona
 
Bellona
4,245
1,187
0
2,334
7,159
5,777
0
535
5,763
0
31,786
L
Chang'e
 
Chang'e
2,019
327
200
1,209
5,008
1,309
0
2,286
2,342
27,244
0
L
2,284
466
0
2,587
4,676
1,170
0
428
4,208
0
38,470
W
Serqet
IFrostt
Serqet
4,552
897
0
615
6,848
3,025
0
803
5,971
0
46,370
W
Xbalanque
Loironeser
Xbalanque
3,210
1,803
0
1,122
4,657
1,174
48
0
4,572
0
44,184
L
Anhur
MasondotP
Anhur
1,741
1,440
0
1,822
5,409
1,346
0
221
5,114
0
38,653
W
2,190
144
1,779
2,649
7,432
3,437
0
278
6,897
13,723
0
W
Raijin
cxxn
Raijin
3,903
517
0
897
3,129
918
0
1,583
1,512
41,966
0
L
Hercules
4,716
760
0
2,300
6,744
4,115
0
2,308
4,080
945
19,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,542
Gold Earned
26,024
350
Minions Killed
316
0
Camps Cleared
0
1,079,495
Distance Traveled
1,018,552
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,689
632
77
9
0
193,505
2
L
Bellona
5,292
588
67
7
0
210,303
2
L
Chang'e
5,058
562
68
8
0
176,679
0
L
Loki
5,177
575
70
8
0
238,260
0
W
Serqet
5,909
657
81
9
0
275,141
2
W
Xbalanque
5,700
633
89
10
0
193,252
4
L
Anhur
5,554
617
87
10
0
182,780
1
W
Ganesha
5,082
565
0
0
0
217,539
1
W
Raijin
6,162
685
103
11
0
200,058
2
L
Hercules
4,943
549
24
3
0
210,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role