Player Matchup

Hachiman
Hachiman
D4ni_sm_
Hachiman
Level 29
God Stats
1W - 3L
1,490 SR
Queue Stats
20W - 22L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
Pit4054
Zhong Kui
Level 97
God Stats
8W - 5L
1,489 SR
Queue Stats
75W - 85L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
Plow82
Gilgamesh
Level 86
God Stats
19W - 10L
1,684 SR
Queue Stats
187W - 187L
1,367 Elo+
Solo
Serqet
Serqet
ghost_tokoyami
Serqet
Level 46
God Stats
2W - 6L
1,336 SR
Queue Stats
80W - 103L
1,365 Elo+
Party 1
Sylvanus
Sylvanus
goku_alocado
Sylvanus
Level 100
God Stats
0W - 2L
1,278 SR
Queue Stats
91W - 79L
1,442 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,414 Elo+

VS

Team Averages
Level 78
1,561 SR
1,436 Elo+
Bakasura
Bakasura
Joma2080000
Bakasura
Level 45
God Stats
3W - 0L
1,816 SR
Queue Stats
55W - 76L
1,424 Elo+
Party 2
Bellona
Bellona
M4z392
Bellona
Level 129
God Stats
67W - 60L
1,524 SR
Queue Stats
143W - 128L
1,479 Elo+
Solo
Ra
Ra
OTG_Luiso
Ra
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 126L
1,408 Elo+
Party 2
Apollo
Apollo
VinceMoone
Apollo
Level 66
God Stats
12W - 9L
1,521 SR
Queue Stats
16W - 17L
1,437 Elo+
Solo
Ymir
Ymir
kingly-morning0
Ymir
Level 88
God Stats
18W - 15L
1,445 SR
Queue Stats
61W - 54L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
D4ni_sm_
Hachiman
15
9 / 4 / 2
10,018
527
12,671
11,959
5,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Pit4054
Zhong Kui
15
6 / 4 / 4
10,162
535
16,370
15,833
12,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Plow82
Gilgamesh
14
2 / 5 / 2
8,804
463
8,710
17,852
13,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 5 / 6
9,588
505
9,702
14,739
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
goku_alocado
Sylvanus
13
1 / 4 / 9
8,925
470
6,255
19,527
20,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Joma2080000
Bakasura
13
0 / 7 / 10
8,420
443
5,031
17,197
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
M4z392
Bellona
18
13 / 4 / 4
12,408
653
21,414
20,334
20,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 5 / 11
10,933
575
16,906
17,710
6,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
VinceMoone
Apollo
17
0 / 3 / 3
9,974
525
5,059
14,686
5,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 4 / 7
10,349
545
5,280
14,103
8,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
57
22
Kills
22
22
Deaths
23
23
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hachiman
D4ni_sm_
Hachiman
9
4
2
2.5
W
Bakasura
Joma2080000
Bakasura
0
7
10
0.71
W
Bellona
M4z392
Bellona
13
4
4
3.75
W
5
5
11
2.1
L
Zhong Kui
Pit4054
Zhong Kui
6
4
4
2
L
Gilgamesh
Plow82
Gilgamesh
2
5
2
0.6
W
Apollo
VinceMoone
Apollo
0
3
3
0.5
L
4
5
6
1.4
L
Sylvanus
goku_alocado
Sylvanus
1
4
9
1.38
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,708
Damage
53,690
79,910
Taken
84,030
57,050
Mitigated
46,711
26,113
Healing
29,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
D4ni_sm_
Hachiman
12,671
8,536
0
3,607
11,959
5,091
1,174
4,293
7,611
0
64,805
W
Bakasura
Joma2080000
Bakasura
5,031
4,257
0
4,336
17,197
5,910
705
5,960
10,747
0
28,546
W
Bellona
M4z392
Bellona
21,414
9,110
0
9,166
20,334
20,004
751
2,565
16,915
980
85,843
W
16,906
693
2,025
7,811
17,710
6,978
400
7,398
9,782
75,317
1,797
L
Zhong Kui
Pit4054
Zhong Kui
16,370
1,790
0
5,368
15,833
12,689
415
5,317
9,933
69,597
0
L
Gilgamesh
Plow82
Gilgamesh
8,710
1,653
0
3,481
17,852
13,031
0
3,610
13,455
0
49,080
W
Apollo
VinceMoone
Apollo
5,059
2,005
0
5,572
14,686
5,528
2,910
2,222
11,806
0
69,394
L
9,702
3,119
0
2,878
14,739
5,988
466
4,719
9,701
0
43,220
L
Sylvanus
goku_alocado
Sylvanus
6,255
1,747
3,119
7,660
19,527
20,251
538
4,601
14,731
26,444
0
W
5,280
545
0
1,004
14,103
8,291
0
3,801
9,952
60,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,497
Gold Earned
52,084
404
Minions Killed
496
0
Camps Cleared
0
1,765,062
Distance Traveled
1,856,777
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,018
527
92
5
0
324,931
0
W
Bakasura
8,420
443
60
3
0
382,685
0
W
Bellona
12,408
653
93
5
0
376,945
2
W
Ra
10,933
575
130
7
0
376,730
3
L
Zhong Kui
10,162
535
131
7
0
340,318
4
L
Gilgamesh
8,804
463
79
4
0
356,439
0
W
Apollo
9,974
525
119
6
0
404,097
0
L
Serqet
9,588
505
70
4
0
423,481
0
L
Sylvanus
8,925
470
32
2
0
319,893
0
W
Ymir
10,349
545
94
5
0
316,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role