Player Matchup

Danzaburou
Danzaburou
Cluestasis
Danzaburou
Level 61
God Stats
2W - 4L
1,481 SR
Queue Stats
177W - 181L
1,428 Elo+
Solo
Lancelot
Lancelot
Natester27an
Lancelot
Level 127
God Stats
3W - 4L
1,525 SR
Queue Stats
84W - 70L
1,488 Elo+
Solo
Janus
Janus
The Yisus MG
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,442 Elo+
Solo
Cthulhu
Cthulhu
to489my
Cthulhu
Level 85
God Stats
68W - 61L
1,521 SR
Queue Stats
492W - 462L
1,440 Elo+
Solo
Sol
Sol
zzshiestyy
Sol
Level 67
God Stats
61W - 40L
1,623 SR
Queue Stats
231W - 229L
1,496 Elo+
Solo
Team Averages
Level 93
1,530 SR
1,459 Elo+

VS

Team Averages
Level 102
1,500 SR
1,482 Elo+
Athena
Athena
WooshyGreens
Athena
Level 124
God Stats
4W - 1L
1,688 SR
Queue Stats
74W - 78L
1,537 Elo+
Solo
Scylla
Scylla
cyber000x
Scylla
Level 131
God Stats
12W - 9L
1,597 SR
Queue Stats
321W - 312L
1,490 Elo+
Solo
Loki
Loki
jreapps
Loki
Level 136
God Stats
7W - 8L
1,505 SR
Queue Stats
352W - 349L
1,408 Elo+
Solo
Mulan
Mulan
me like lag
Mulan
Level 27
God Stats
4W - 3L
1,420 SR
Queue Stats
12W - 11L
1,484 Elo+
Party 1
Izanami
Izanami
skiebunie
Izanami
Level 93
God Stats
1W - 2L
1,289 SR
Queue Stats
43W - 42L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cluestasis
Danzaburou
8
0 / 3 / 0
4,822
536
1,589
4,502
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
Natester27an
Lancelot
12
3 / 2 / 2
6,283
698
3,300
8,139
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 2 / 1
5,939
660
1,461
3,892
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
to489my
Cthulhu
8
1 / 2 / 0
4,771
530
3,275
6,289
3,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 0
6,734
748
2,472
6,287
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 0 / 5
5,329
592
2,591
6,085
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
cyber000x
Scylla
11
2 / 2 / 4
5,801
645
2,163
2,740
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
jreapps
Loki
10
1 / 2 / 1
5,551
617
2,736
5,461
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
5 / 1 / 3
6,090
677
4,048
5,514
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
skiebunie
Izanami
9
1 / 1 / 2
5,189
577
3,656
3,522
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
9
10
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cluestasis
Danzaburou
0
3
0
0
L
Lancelot
Natester27an
Lancelot
3
2
2
2
L
1
2
1
0.75
W
Athena
0
0
5
2.5
W
Scylla
cyber000x
Scylla
2
2
4
2
W
Loki
jreapps
Loki
1
2
1
0.75
W
5
1
3
6.5
W
Izanami
skiebunie
Izanami
1
1
2
2
L
Cthulhu
to489my
Cthulhu
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,097
Damage
15,194
29,109
Taken
23,322
10,530
Mitigated
9,091
10,155
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cluestasis
Danzaburou
1,589
877
0
399
4,502
1,403
587
1,368
3,094
0
23,131
L
Lancelot
Natester27an
Lancelot
3,300
635
0
3,815
8,139
2,912
0
686
7,405
0
39,499
L
1,461
0
0
0
3,892
1,064
0
734
3,062
29,032
407
W
Athena
2,591
697
0
1,675
6,085
3,688
0
1,468
4,617
15,265
970
W
Scylla
cyber000x
Scylla
2,163
55
0
250
2,740
641
0
808
1,814
22,928
1,355
W
Loki
jreapps
Loki
2,736
412
0
1,497
5,461
1,582
0
2,627
2,832
0
35,197
W
4,048
749
0
1,650
5,514
2,224
0
561
4,873
0
30,726
W
Izanami
skiebunie
Izanami
3,656
2,189
0
1,012
3,522
956
739
1,864
1,658
0
35,519
L
Cthulhu
to489my
Cthulhu
3,275
260
0
1,345
6,289
3,794
413
1,467
4,822
20,270
143
L
2,472
1,118
0
4,596
6,287
1,357
672
242
6,045
42,345
4,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
27,960
301
Minions Killed
231
0
Camps Cleared
0
896,803
Distance Traveled
996,142
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,822
536
42
5
0
173,679
0
L
Lancelot
6,283
698
70
8
0
222,054
0
L
Janus
5,939
660
70
8
0
187,461
0
W
Athena
5,329
592
18
2
0
220,435
2
W
Scylla
5,801
645
53
6
0
182,275
1
W
Loki
5,551
617
47
5
0
221,982
8
W
Mulan
6,090
677
53
6
0
194,000
4
W
Izanami
5,189
577
60
7
0
177,450
3
L
Cthulhu
4,771
530
24
3
0
146,923
0
L
Sol
6,734
748
95
11
0
166,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role