Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Abilitty
Medusa
Level 107
God Stats
4W - 1L
1,308 SR
Queue Stats
85W - 79L
1,470 Elo+
Solo
Ra
Ra
Zeche
Ra
Level 54
God Stats
3W - 5L
1,320 SR
Queue Stats
73W - 81L
1,500 Elo+
Party 1
Awilix
Awilix
gabriel310802
Awilix
Level 147
God Stats
3W - 1L
1,509 SR
Queue Stats
205W - 221L
1,499 Elo+
Party 2
Charon
Charon
zatchbelz
Charon
Level 149
God Stats
2W - 3L
1,407 SR
Queue Stats
212W - 241L
1,474 Elo+
Party 2
Team Averages
Level 103
1,409 SR
1,489 Elo+

VS

Team Averages
Level 91
1,546 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Shalo0022
Rama
Level 163
God Stats
17W - 14L
1,650 SR
Queue Stats
409W - 382L
1,540 Elo+
Solo
Vamana
Vamana
pepinoobreve537
Vamana
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,444 Elo+
Solo
Ra
Ra
starkwolf55
Ra
Level 117
God Stats
24W - 22L
1,579 SR
Queue Stats
253W - 247L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
7
0 / 0 / 0
3,476
579
1,139
4,664
2,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
Abilitty
Medusa
8
3 / 0 / 1
4,840
807
2,324
2,299
563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ra
7
0 / 3 / 0
3,675
613
901
2,768
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 1 / 1
4,117
686
1,576
3,726
1,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charon
zatchbelz
Charon
8
2 / 1 / 1
4,706
784
1,817
3,621
1,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
2 / 0 / 2
4,502
750
2,325
3,688
1,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
 
Loki
7
0 / 2 / 0
3,590
598
548
3,488
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
9
2 / 0 / 1
4,838
806
3,273
2,393
668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

2
0 / 1 / 0
2,916
486
0
1,141
477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 0
3,513
586
768
2,756
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
6
Kills
4
5
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
0
0
0
L
Cthulhu
 
Cthulhu
2
0
2
3
L
Loki
 
Loki
0
2
0
0
W
Medusa
Abilitty
Medusa
3
0
1
3.5
L
Rama
2
0
1
2.5
W
Ra
0
3
0
0
W
1
1
1
1.5
L
0
1
0
0
L
0
3
0
0
W
Charon
zatchbelz
Charon
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,757
Damage
6,914
17,078
Taken
13,466
6,160
Mitigated
4,247
5,147
Healing
4,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
1,139
449
0
1,537
4,664
2,652
0
698
3,966
0
12,162
L
Cthulhu
 
Cthulhu
2,325
232
349
1,244
3,688
1,718
0
1,120
2,568
14,420
0
L
Loki
 
Loki
548
0
0
1,610
3,488
817
0
443
3,045
0
16,599
W
Medusa
Abilitty
Medusa
2,324
581
0
927
2,299
563
795
360
1,729
0
28,600
L
Rama
3,273
2,046
0
677
2,393
668
0
597
1,796
0
32,105
W
Ra
901
172
372
247
2,768
602
0
349
2,419
17,198
0
W
1,576
590
0
579
3,726
1,126
0
143
3,543
0
25,506
L
0
0
0
250
1,141
477
0
207
934
0
2,420
L
768
51
72
394
2,756
567
0
200
2,556
10,806
262
W
Charon
zatchbelz
Charon
1,817
459
0
1,485
3,621
1,217
0
1,236
2,385
21,276
2,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,814
Gold Earned
19,359
201
Minions Killed
146
0
Camps Cleared
0
667,722
Distance Traveled
533,999
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
3,476
579
33
6
0
143,243
0
L
Cthulhu
4,502
750
19
3
0
144,461
4
L
Loki
3,590
598
39
7
0
146,573
0
W
Medusa
4,840
807
38
6
0
120,781
0
L
Rama
4,838
806
56
9
0
120,796
0
W
Ra
3,675
613
33
6
0
139,356
1
W
Awilix
4,117
686
53
9
0
153,031
0
L
Vamana
2,916
486
7
1
0
22,812
0
L
Ra
3,513
586
25
4
0
99,357
0
W
Charon
4,706
784
44
7
0
111,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role