Player Matchup

Thor
Thor
Featheredmilk
Thor
Level 63
God Stats
2W - 1L
1,103 SR
Queue Stats
16W - 22L
1,619 Elo+
Party 2
Cerberus
Cerberus
Kill_Gore1558
Cerberus
Level 60
God Stats
4W - 2L
1,451 SR
Queue Stats
13W - 19L
1,479 Elo+
Party 2
Skadi
Skadi
Mar1ahSavge
Skadi
Level 109
God Stats
25W - 27L
1,512 SR
Queue Stats
108W - 128L
1,408 Elo+
Party 3
Zeus
Zeus
feral_baboon
Zeus
Level 84
God Stats
5W - 3L
1,536 SR
Queue Stats
96W - 91L
1,492 Elo+
Solo
Chaac
Chaac
u243314134513
Chaac
Level 128
God Stats
16W - 18L
1,461 SR
Queue Stats
102W - 117L
1,414 Elo+
Party 3
Team Averages
Level 89
1,413 SR
1,482 Elo+

VS

Team Averages
Level 79
1,556 SR
1,398 Elo+
Kumbhakarna
Kumbhakarna
Christopherr JP
Kumbhakarna
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,502 Elo+
Party 1
Medusa
Medusa
LiamPG
Medusa
Level 93
God Stats
0W - 1L
1,514 SR
Queue Stats
36W - 45L
1,409 Elo+
Party 1
Surtr
Surtr
UKX VIBEZZZ
Surtr
Level 68
God Stats
11W - 7L
1,627 SR
Queue Stats
50W - 71L
1,416 Elo+
Party 1
Nu Wa
Nu Wa
a Spasmoid
Nu Wa
Level 101
God Stats
3W - 1L
1,805 SR
Queue Stats
69W - 76L
1,468 Elo+
Party 1
Fenrir
Fenrir
jonyjuve8321
Fenrir
Level 35
God Stats
6W - 4L
1,332 SR
Queue Stats
17W - 26L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 2
6,560
656
6,696
4,545
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Kill_Gore1558
Cerberus
9
1 / 3 / 6
5,393
539
3,174
7,041
3,576
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 3 / 4
6,480
648
6,113
6,372
2,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
6,192
619
2,599
3,633
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
6,118
612
3,307
7,291
5,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Christopherr JP
Kumbhakarna
8
1 / 3 / 2
4,955
496
1,913
9,242
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
LiamPG
Medusa
8
4 / 7 / 1
5,125
513
4,124
8,972
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
2 / 2 / 0
6,222
622
3,786
7,731
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
9
1 / 3 / 1
5,135
514
3,265
4,500
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
1 / 2 / 0
5,159
516
3,816
6,942
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
9
9
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Christopherr JP
Kumbhakarna
1
3
2
0.67
W
9
0
2
10
W
Cerberus
Kill_Gore1558
Cerberus
1
3
6
1.33
L
Medusa
LiamPG
Medusa
4
7
1
0.64
W
6
3
4
2.67
L
2
2
0
1
L
Nu Wa
1
3
1
0.5
W
0
1
1
0.5
L
Fenrir
1
2
0
0.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,889
Damage
16,904
28,882
Taken
37,387
13,535
Mitigated
12,997
6,239
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Christopherr JP
Kumbhakarna
1,913
217
0
1,736
9,242
3,858
0
1,941
7,301
10,168
256
W
6,696
1,527
0
660
4,545
1,574
0
601
3,809
0
32,997
W
Cerberus
Kill_Gore1558
Cerberus
3,174
237
0
1,753
7,041
3,576
663
779
6,182
17,867
930
L
Medusa
LiamPG
Medusa
4,124
1,959
0
1,497
8,972
2,269
0
1,446
7,526
0
17,920
W
6,113
2,210
0
416
6,372
2,016
859
1,413
4,879
0
34,719
L
3,786
1,879
0
4,305
7,731
3,080
34
0
7,731
1,109
35,974
L
Nu Wa
3,265
411
0
147
4,500
1,177
0
1,134
3,366
27,381
0
W
2,599
51
0
1,000
3,633
863
498
1,462
1,958
44,753
107
L
Fenrir
3,816
1,232
0
335
6,942
2,613
0
1,201
5,741
0
39,797
W
3,307
854
0
2,410
7,291
5,506
0
599
6,612
0
35,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,743
Gold Earned
26,596
313
Minions Killed
225
0
Camps Cleared
0
939,834
Distance Traveled
963,892
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,955
496
8
1
0
195,812
0
W
Thor
6,560
656
55
6
0
200,985
0
W
Cerberus
5,393
539
42
4
0
188,627
0
L
Medusa
5,125
513
25
3
0
166,505
0
W
Skadi
6,480
648
55
6
0
178,604
2
L
Surtr
6,222
622
66
7
0
191,699
0
L
Nu Wa
5,135
514
53
5
0
171,392
0
W
Zeus
6,192
619
83
8
0
185,707
0
L
Fenrir
5,159
516
73
7
0
238,484
0
W
Chaac
6,118
612
78
8
0
185,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role