Player Matchup

Tsukuyomi
Tsukuyomi
HirumaYouichi90
Tsukuyomi
Level 129
God Stats
5W - 5L
1,835 SR
Queue Stats
191W - 171L
1,509 Elo+
Party 2
Raijin
Raijin
MizZEdits
Raijin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 107L
1,484 Elo+
Party 3
Bastet
Bastet
MorgaMagnum
Bastet
Level 139
God Stats
2W - 3L
1,303 SR
Queue Stats
143W - 120L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
Sn3she
Jormungandr
Level 53
God Stats
7W - 12L
1,323 SR
Queue Stats
113W - 95L
1,505 Elo+
Party 3
Izanami
Izanami
xS4MUx
Izanami
Level 144
God Stats
10W - 11L
1,508 SR
Queue Stats
229W - 229L
1,495 Elo+
Party 2
Team Averages
Level 122
1,494 SR
1,504 Elo+

VS

Team Averages
Level 101
1,630 SR
1,515 Elo+
Cthulhu
Cthulhu
PuRe V3NoMzZ
Cthulhu
Level 158
God Stats
2W - 0L
1,754 SR
Queue Stats
140W - 152L
1,499 Elo+
Solo
Skadi
Skadi
kak3z
Skadi
Level 85
God Stats
32W - 23L
1,645 SR
Queue Stats
240W - 213L
1,520 Elo+
Party 1
Lancelot
Lancelot
predator3026
Lancelot
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,536 Elo+
Solo
Nu Wa
Nu Wa
slydog007
Nu Wa
Level 88
God Stats
4W - 3L
1,619 SR
Queue Stats
177W - 147L
1,494 Elo+
Party 1
Horus
Horus
slydog008
Horus
Level 85
God Stats
72W - 50L
1,632 SR
Queue Stats
186W - 162L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HirumaYouichi90
Tsukuyomi
16
4 / 6 / 1
8,706
512
10,242
17,807
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Raijin
MizZEdits
Raijin
9
0 / 6 / 1
6,054
356
3,657
7,520
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
2 / 2 / 1
8,546
503
10,038
13,247
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Sn3she
Jormungandr
10
1 / 2 / 2
6,809
401
3,000
10,797
5,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
xS4MUx
Izanami
14
3 / 8 / 0
8,461
498
7,088
12,504
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PuRe V3NoMzZ
Cthulhu
16
2 / 3 / 2
10,399
612
5,288
17,141
13,875
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Skadi
kak3z
Skadi
17
3 / 3 / 4
10,246
603
5,062
7,702
2,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
predator3026
Lancelot
19
15 / 1 / 5
12,051
709
17,785
14,461
7,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
slydog007
Nu Wa
14
1 / 2 / 10
9,261
545
10,568
7,036
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
slydog008
Horus
14
3 / 1 / 7
9,479
558
5,797
10,906
9,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
10
Kills
24
24
Deaths
10
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
HirumaYouichi90
Tsukuyomi
4
6
1
0.75
L
Raijin
MizZEdits
Raijin
0
6
1
0.08
L
Bastet
2
2
1
1.25
W
Cthulhu
PuRe V3NoMzZ
Cthulhu
2
3
2
1
L
Jormungandr
Sn3she
Jormungandr
1
2
2
1
W
Skadi
kak3z
Skadi
3
3
4
1.67
W
Lancelot
predator3026
Lancelot
15
1
5
17.5
W
Nu Wa
slydog007
Nu Wa
1
2
10
3
W
Horus
slydog008
Horus
3
1
7
6.5
L
Izanami
xS4MUx
Izanami
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,025
Damage
44,500
61,875
Taken
57,246
20,740
Mitigated
35,389
15,862
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
HirumaYouichi90
Tsukuyomi
10,242
1,518
0
6,274
17,807
5,297
0
2,975
14,561
0
76,050
L
Raijin
MizZEdits
Raijin
3,657
247
0
395
7,520
1,498
0
2,217
5,032
26,280
842
L
Bastet
10,038
2,106
0
5,692
13,247
4,988
0
5,804
7,211
0
56,996
W
Cthulhu
PuRe V3NoMzZ
Cthulhu
5,288
468
417
5,021
17,141
13,875
380
0
17,141
70,535
1,069
L
Jormungandr
Sn3she
Jormungandr
3,000
1,266
0
2,247
10,797
5,754
0
2,669
7,782
24,127
0
W
Skadi
kak3z
Skadi
5,062
1,462
0
1,089
7,702
2,188
4,020
222
7,480
0
90,320
W
Lancelot
predator3026
Lancelot
17,785
5,302
0
2,229
14,461
7,683
3,118
1,837
12,624
0
108,062
W
Nu Wa
slydog007
Nu Wa
10,568
2,077
0
1,341
7,036
2,165
2,440
2,157
4,879
59,104
1,018
W
Horus
slydog008
Horus
5,797
1,577
668
3,319
10,906
9,478
784
2,205
8,701
0
19,483
L
Izanami
xS4MUx
Izanami
7,088
4,185
0
1,254
12,504
3,203
517
614
11,754
0
60,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,576
Gold Earned
51,436
425
Minions Killed
568
0
Camps Cleared
0
1,391,580
Distance Traveled
1,723,092
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,706
512
115
7
0
362,228
1
L
Raijin
6,054
356
48
3
0
204,830
2
L
Bastet
8,546
503
97
6
0
275,747
2
W
Cthulhu
10,399
612
136
8
0
285,022
0
L
Jormungandr
6,809
401
47
3
0
280,491
3
W
Skadi
10,246
603
144
8
0
334,785
3
W
Lancelot
12,051
709
162
10
0
413,468
0
W
Nu Wa
9,261
545
91
5
0
321,467
4
W
Horus
9,479
558
35
2
0
368,350
1
L
Izanami
8,461
498
118
7
0
268,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role