Player Matchup

Ra
Ra
FalloutVixen
Ra
Level 107
God Stats
0W - 2L
1,262 SR
Queue Stats
158W - 159L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
H__Colonel
Nu Wa
Level 109
God Stats
242W - 182L
1,529 SR
Queue Stats
684W - 683L
1,411 Elo+
Party 4
Arachne
Arachne
JacktheHobbit
Arachne
Level 98
God Stats
8W - 11L
1,506 SR
Queue Stats
93W - 88L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
h_colonel
Danzaburou
Level 133
God Stats
31W - 24L
1,567 SR
Queue Stats
933W - 957L
1,393 Elo+
Party 4
Jormungandr
Jormungandr
xMrSquish
Jormungandr
Level 116
God Stats
4W - 6L
1,459 SR
Queue Stats
137W - 124L
1,441 Elo+
Party 1
Team Averages
Level 113
1,464 SR
1,439 Elo+

VS

Team Averages
Level 105
1,632 SR
1,487 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Kraft-321RU
Arachne
Level 65
God Stats
3W - 1L
1,737 SR
Queue Stats
119W - 134L
1,466 Elo+
Party 2
Kukulkan
Kukulkan
LlHODEl
Kukulkan
Level 121
God Stats
12W - 11L
1,560 SR
Queue Stats
466W - 442L
1,524 Elo+
Party 2
Nut
Nut
ZaperixNs
Nut
Level 157
God Stats
2W - 1L
1,761 SR
Queue Stats
30W - 32L
1,486 Elo+
Party 3
Zhong Kui
Zhong Kui
capital_egg40
Zhong Kui
Level 55
God Stats
150W - 104L
1,599 SR
Queue Stats
237W - 257L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,104
477
3,276
6,429
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
14
1 / 1 / 2
8,003
471
9,880
5,140
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
15
4 / 3 / 1
8,665
510
4,940
14,619
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
h_colonel
Danzaburou
14
2 / 0 / 2
8,475
499
10,660
8,235
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
xMrSquish
Jormungandr
15
1 / 1 / 1
9,024
531
9,562
13,682
14,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 1 / 4
7,729
455
4,195
16,112
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
Kraft-321RU
Arachne
15
3 / 3 / 3
8,470
498
5,233
11,324
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
LlHODEl
Kukulkan
17
4 / 1 / 1
10,142
597
7,191
6,178
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 2 / 0
8,320
489
5,671
9,380
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
capital_egg40
Zhong Kui
14
0 / 2 / 2
8,189
482
7,698
13,410
10,617
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
9
Kills
7
7
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
4
2
L
1
2
0
0.5
L
Nu Wa
1
1
2
2
L
Arachne
4
3
1
1.5
W
Arachne
Kraft-321RU
Arachne
3
3
3
1.5
W
Kukulkan
LlHODEl
Kukulkan
4
1
1
4.5
W
0
2
0
0
W
Zhong Kui
capital_egg40
Zhong Kui
0
2
2
0.5
L
Danzaburou
h_colonel
Danzaburou
2
0
2
3
L
Jormungandr
xMrSquish
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,318
Damage
29,988
48,105
Taken
56,404
26,259
Mitigated
34,529
14,364
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,195
199
0
4,435
16,112
14,364
189
5,197
10,320
30,007
3,066
L
3,276
178
168
1,828
6,429
2,587
0
2,081
4,348
54,505
998
L
Nu Wa
9,880
3,855
0
1,100
5,140
1,576
248
2,672
2,468
41,263
997
L
Arachne
4,940
3,707
0
5,562
14,619
5,148
512
4,594
10,025
0
55,753
W
Arachne
Kraft-321RU
Arachne
5,233
3,963
0
3,516
11,324
4,164
13
3,128
7,976
0
51,174
W
Kukulkan
LlHODEl
Kukulkan
7,191
900
0
1,437
6,178
2,337
375
3,035
2,796
97,417
989
W
5,671
2,937
0
2,878
9,380
3,047
2,920
1,664
7,338
0
80,528
W
Zhong Kui
capital_egg40
Zhong Kui
7,698
557
0
6,043
13,410
10,617
31
7,589
5,697
57,079
2,120
L
Danzaburou
h_colonel
Danzaburou
10,660
2,046
0
3,065
8,235
2,931
632
2,844
5,391
0
65,927
L
Jormungandr
xMrSquish
Jormungandr
9,562
3,019
0
2,641
13,682
14,017
208
5,977
7,705
67,382
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,271
Gold Earned
42,850
502
Minions Killed
560
0
Camps Cleared
0
1,556,089
Distance Traveled
1,664,234
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,729
455
48
3
0
360,560
9
L
Ra
8,104
477
122
7
0
281,116
3
L
Nu Wa
8,003
471
81
5
0
310,433
0
L
Arachne
8,665
510
92
5
0
334,050
0
W
Arachne
8,470
498
82
5
0
374,995
0
W
Kukulkan
10,142
597
174
10
0
322,010
0
W
Nut
8,320
489
153
9
0
278,487
4
W
Zhong Kui
8,189
482
103
6
0
328,182
0
L
Danzaburou
8,475
499
96
6
0
341,825
0
L
Jormungandr
9,024
531
111
7
0
288,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role