Player Matchup

Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Heimdallr
Heimdallr
Silver IV
Mowgl13
Heimdallr
Silver IV
Level 57
God Stats
3W - 8L
1,569 SR
Queue Stats
12W - 18L
1,214 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
VistaSama
Gilgamesh
Gold V
Level 157
God Stats
20W - 13L
1,576 SR
Queue Stats
188W - 176L
1,232 MMR
Solo
Cthulhu
Cthulhu
Silver I
xDarKInstinTx
Cthulhu
Silver I
Level 118
God Stats
14W - 6L
1,684 SR
Queue Stats
457W - 472L
1,221 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,566 SR
1,334 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,504 SR
1,278 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver II
Julx06220
Chernobog
Silver II
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 224L
1,077 MMR
Party 1
Athena
Athena
Silver I
KAOSojosazules
Athena
Silver I
Level 159
God Stats
2W - 3L
1,491 SR
Queue Stats
417W - 421L
1,193 MMR
Party 2
Agni
Agni
Gold V
Plata_Avana
Agni
Gold V
Level 91
God Stats
0W - 2L
1,307 SR
Queue Stats
268W - 295L
1,350 MMR
Party 1
Da Ji
Da Ji
Gold V
elhombremagico
Da Ji
Gold V
Level 121
God Stats
8W - 6L
1,719 SR
Queue Stats
378W - 388L
1,273 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 0 / 2
3,575
715
649
1,994
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kukulkan
 
Kukulkan
6
1 / 1 / 0
3,519
704
730
2,479
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
Mowgl13
Heimdallr
6
1 / 1 / 1
3,844
769
2,223
3,158
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
VistaSama
Gilgamesh
8
3 / 0 / 1
4,655
931
2,251
3,348
963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
6
2 / 1 / 1
3,885
777
3,123
4,357
1,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AnubisAresAo KuangKing Arthur

VS

Bans
Chang'eMedusaThanatosSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
3
0 / 2 / 0
2,992
598
313
2,778
883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Julx06220
Chernobog
6
0 / 1 / 0
3,182
636
2,110
2,645
566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 2 / 1
3,519
704
1,098
4,343
2,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 2
3,606
721
1,201
2,230
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 1 / 0
3,356
671
2,254
3,350
1,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
3
3
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
2
2
W
Kukulkan
 
Kukulkan
1
1
0
1
L
Chaac
 
Chaac
0
2
0
0
L
Chernobog
Julx06220
Chernobog
0
1
0
0
L
1
2
1
0.75
W
Heimdallr
Mowgl13
Heimdallr
1
1
1
1.5
L
1
2
2
1
W
Gilgamesh
VistaSama
Gilgamesh
3
0
1
3.5
L
1
1
0
1
W
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,976
Damage
6,976
15,336
Taken
15,346
4,596
Mitigated
5,216
5,031
Healing
3,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
649
432
0
834
1,994
474
0
100
1,844
0
10,678
W
Kukulkan
 
Kukulkan
730
94
0
462
2,479
638
0
298
2,173
18,187
476
L
Chaac
 
Chaac
313
91
0
832
2,778
883
0
0
2,778
0
9,277
L
Chernobog
Julx06220
Chernobog
2,110
1,482
0
898
2,645
566
0
516
2,129
0
16,279
L
1,098
329
0
1,170
4,343
2,081
0
1,432
2,911
7,043
0
W
Heimdallr
Mowgl13
Heimdallr
2,223
1,172
0
1,342
3,158
804
0
530
2,582
0
14,308
L
1,201
131
0
625
2,230
574
0
1,145
1,085
15,987
0
W
Gilgamesh
VistaSama
Gilgamesh
2,251
900
0
701
3,348
963
0
30
3,318
0
25,455
L
2,254
484
0
375
3,350
1,112
0
667
2,683
0
12,322
W
Cthulhu
3,123
377
481
1,211
4,357
1,717
0
1,171
3,120
12,475
219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,478
Gold Earned
16,655
161
Minions Killed
120
0
Camps Cleared
0
581,498
Distance Traveled
477,114
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,575
715
22
4
0
140,329
0
W
Kukulkan
3,519
704
44
9
0
103,441
0
L
Chaac
2,992
598
24
5
0
43,277
1
L
Chernobog
3,182
636
25
5
0
95,260
0
L
Athena
3,519
704
9
2
0
111,405
1
W
Heimdallr
3,844
769
33
7
0
108,690
1
L
Agni
3,606
721
37
7
0
111,168
0
W
Gilgamesh
4,655
931
50
10
0
116,901
0
L
Da Ji
3,356
671
25
5
0
116,004
0
W
Cthulhu
3,885
777
12
2
0
112,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role