Player Matchup

Medusa
Medusa
 
Medusa
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
MAHMADXG
Nemesis
Level 46
God Stats
0W - 1L
1,706 SR
Queue Stats
21W - 45L
1,310 Elo+
Solo
Chaac
Chaac
Mubelsjedenn
Chaac
Level 127
God Stats
10W - 4L
1,734 SR
Queue Stats
61W - 43L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
ZiaPierah
Zhong Kui
Level 157
God Stats
4W - 2L
1,706 SR
Queue Stats
367W - 389L
1,398 Elo+
Solo
Bacchus
Bacchus
keeskees112
Bacchus
Level 45
God Stats
6W - 9L
1,521 SR
Queue Stats
6W - 11L
1,356 Elo+
Party 1
Team Averages
Level 84
1,633 SR
1,416 Elo+

VS

Team Averages
Level 140
1,544 SR
1,478 Elo+
Mulan
Mulan
DLH Schnulli
Mulan
Level 147
God Stats
28W - 28L
1,484 SR
Queue Stats
462W - 452L
1,475 Elo+
Party 2
Ix Chel
Ix Chel
Kohlslowski
Ix Chel
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 26L
1,517 Elo+
Solo
Medusa
Medusa
MilaAvatar
Medusa
Level 181
God Stats
54W - 59L
1,509 SR
Queue Stats
707W - 712L
1,406 Elo+
Solo
Tiamat
Tiamat
Revo Notorious
Tiamat
Level 119
God Stats
2W - 0L
1,582 SR
Queue Stats
21W - 14L
1,522 Elo+
Party 2
Bellona
Bellona
Zigarrah
Bellona
Level 186
God Stats
27W - 15L
1,645 SR
Queue Stats
559W - 525L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 2 / 1
3,160
632
3,127
3,015
631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
MAHMADXG
Nemesis
6
0 / 1 / 1
3,174
635
490
2,895
812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
2,505
501
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ZiaPierah
Zhong Kui
5
1 / 4 / 0
3,247
649
1,664
3,937
1,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
keeskees112
Bacchus
4
0 / 1 / 0
3,093
619
2,619
3,115
1,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
3,484
697
1,698
2,883
847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Kohlslowski
Ix Chel
6
1 / 0 / 3
3,792
758
1,111
3,446
1,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
MilaAvatar
Medusa
6
1 / 1 / 2
3,329
666
1,231
2,667
673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
3 / 0 / 3
4,026
805
1,886
1,073
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Zigarrah
Bellona
5
1 / 0 / 3
3,403
681
1,667
2,421
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
8
8
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
1
0.25
W
2
0
1
2.5
W
Ix Chel
Kohlslowski
Ix Chel
1
0
3
2.5
L
Nemesis
MAHMADXG
Nemesis
0
1
1
0.5
W
Medusa
MilaAvatar
Medusa
1
1
2
2
L
0
0
0
0
W
3
0
3
4.5
L
Zhong Kui
ZiaPierah
Zhong Kui
1
4
0
0.25
W
Bellona
Zigarrah
Bellona
1
0
3
2.5
L
Bacchus
keeskees112
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,900
Damage
7,593
12,962
Taken
12,490
5,110
Mitigated
4,265
3,002
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,127
854
0
697
3,015
631
0
579
2,396
0
14,615
W
1,698
429
0
1,394
2,883
847
0
931
1,952
0
11,711
W
Ix Chel
Kohlslowski
Ix Chel
1,111
156
216
1,532
3,446
1,170
0
1,008
2,438
6,363
0
L
Nemesis
MAHMADXG
Nemesis
490
132
0
445
2,895
812
0
485
2,352
0
13,136
W
Medusa
MilaAvatar
Medusa
1,231
725
0
936
2,667
673
0
1,101
1,566
0
13,248
L
0
0
0
0
0
0
0
0
0
0
0
W
1,886
438
186
830
1,073
407
0
408
665
9,222
0
L
Zhong Kui
ZiaPierah
Zhong Kui
1,664
247
0
813
3,937
1,965
0
828
2,898
9,187
315
W
Bellona
Zigarrah
Bellona
1,667
595
0
840
2,421
1,168
0
830
1,591
0
9,448
L
Bacchus
keeskees112
Bacchus
2,619
286
0
1,047
3,115
1,702
0
767
2,319
5,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,179
Gold Earned
18,034
71
Minions Killed
101
0
Camps Cleared
0
463,007
Distance Traveled
544,657
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,160
632
22
4
0
108,670
0
W
Mulan
3,484
697
24
5
0
114,239
0
W
Ix Chel
3,792
758
13
3
0
107,293
0
L
Nemesis
3,174
635
25
5
0
118,697
0
W
Medusa
3,329
666
24
5
0
103,399
3
L
Chaac
2,505
501
0
0
0
17,674
0
W
Tiamat
4,026
805
20
4
0
109,840
1
L
Zhong Kui
3,247
649
19
4
0
105,320
0
W
Bellona
3,403
681
20
4
0
109,886
0
L
Bacchus
3,093
619
5
1
0
112,646
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role